KDL
1.4.0
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computing inverse position kinematics using Levenberg-Marquardt. More...
Namespaces | |
KDL | |
Functions | |
template<typename Derived > | |
void | KDL::Twist_to_Eigen (const KDL::Twist &t, Eigen::MatrixBase< Derived > &e) |
computing inverse position kinematics using Levenberg-Marquardt.