KDL
1.4.0
|
A 2D frame class, for further documentation see the Frames class for methods with unchanged semantics. More...
#include <src/frames.hpp>
Public Member Functions | |
Frame2 (const Rotation2 &R, const Vector2 &V) | |
Frame2 (const Vector2 &V) | |
Frame2 (const Rotation2 &R) | |
Frame2 (void) | |
Frame2 (const Frame2 &arg) | |
void | Make4x4 (double *d) |
double | operator() (int i, int j) |
Treats a frame as a 3x3 matrix and returns element i,j Access to elements 0..2,0..2, bounds are checked when NDEBUG is not set. More... | |
double | operator() (int i, int j) const |
Treats a frame as a 4x4 matrix and returns element i,j Access to elements 0..3,0..3, bounds are checked when NDEBUG is not set. More... | |
void | SetInverse () |
Frame2 | Inverse () const |
Vector2 | Inverse (const Vector2 &arg) const |
Frame2 & | operator= (const Frame2 &arg) |
Vector2 | operator* (const Vector2 &arg) const |
void | SetIdentity () |
void | Integrate (const Twist &t_this, double frequency) |
Static Public Member Functions | |
static Frame2 | Identity () |
Public Attributes | |
Vector2 | p |
origine of the Frame More... | |
Rotation2 | M |
Orientation of the Frame. More... | |
Friends | |
Frame2 | operator* (const Frame2 &lhs, const Frame2 &rhs) |
bool | Equal (const Frame2 &a, const Frame2 &b, double eps) |
A 2D frame class, for further documentation see the Frames class for methods with unchanged semantics.
|
inlineexplicit |
|
inlineexplicit |
|
inline |
|
inline |
|
inlinestatic |
|
inline |
|
inline |
|
inline |
|
inline |
Treats a frame as a 3x3 matrix and returns element i,j Access to elements 0..2,0..2, bounds are checked when NDEBUG is not set.
|
inline |
Treats a frame as a 4x4 matrix and returns element i,j Access to elements 0..3,0..3, bounds are checked when NDEBUG is not set.
|
inline |
|
inline |
Rotation2 KDL::Frame2::M |
Orientation of the Frame.
Referenced by KDL::operator<<(), and KDL::operator>>().
Vector2 KDL::Frame2::p |
origine of the Frame
Referenced by KDL::operator<<(), and KDL::operator>>().