val virtual obj : [> `sourceundomanager ] Gobject.obj
method can_undo : < begin_not_undoable_action : unit -> unit; can_redo : bool; can_redo_changed : unit -> unit; can_undo : bool; can_undo_changed : unit -> unit; end_not_undoable_action : unit -> unit; redo : unit -> unit; undo : unit -> unit; .. > -> bool
method can_redo : < begin_not_undoable_action : unit -> unit; can_redo : bool; can_redo_changed : unit -> unit; can_undo : bool; can_undo_changed : unit -> unit; end_not_undoable_action : unit -> unit; redo : unit -> unit; undo : unit -> unit; .. > -> bool
method undo : < begin_not_undoable_action : unit -> unit; can_redo : bool; can_redo_changed : unit -> unit; can_undo : bool; can_undo_changed : unit -> unit; end_not_undoable_action : unit -> unit; redo : unit -> unit; undo : unit -> unit; .. > -> unit -> unit
method redo : < begin_not_undoable_action : unit -> unit; can_redo : bool; can_redo_changed : unit -> unit; can_undo : bool; can_undo_changed : unit -> unit; end_not_undoable_action : unit -> unit; redo : unit -> unit; undo : unit -> unit; .. > -> unit -> unit
method begin_not_undoable_action : < begin_not_undoable_action : unit -> unit; can_redo : bool; can_redo_changed : unit -> unit; can_undo : bool; can_undo_changed : unit -> unit; end_not_undoable_action : unit -> unit; redo : unit -> unit; undo : unit -> unit; .. > -> unit -> unit
method end_not_undoable_action : < begin_not_undoable_action : unit -> unit; can_redo : bool; can_redo_changed : unit -> unit; can_undo : bool; can_undo_changed : unit -> unit; end_not_undoable_action : unit -> unit; redo : unit -> unit; undo : unit -> unit; .. > -> unit -> unit
method can_undo_changed : < begin_not_undoable_action : unit -> unit; can_redo : bool; can_redo_changed : unit -> unit; can_undo : bool; can_undo_changed : unit -> unit; end_not_undoable_action : unit -> unit; redo : unit -> unit; undo : unit -> unit; .. > -> unit -> unit
method can_redo_changed : < begin_not_undoable_action : unit -> unit; can_redo : bool; can_redo_changed : unit -> unit; can_undo : bool; can_undo_changed : unit -> unit; end_not_undoable_action : unit -> unit; redo : unit -> unit; undo : unit -> unit; .. > -> unit -> unit