liblcf
lsd_saveeventexecstate.cpp
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1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) 2021 liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12// Headers
13#include "lcf/lsd/reader.h"
14#include "lcf/lsd/chunks.h"
15#include "reader_struct_impl.h"
16
17namespace lcf {
18
19// Read SaveEventExecState.
20
21template <>
22char const* const Struct<rpg::SaveEventExecState>::name = "SaveEventExecState";
24 &rpg::SaveEventExecState::stack,
25 LSD_Reader::ChunkSaveEventExecState::stack,
26 "stack",
27 1,
28 0
29);
30static TypedField<rpg::SaveEventExecState, bool> static_show_message(
31 &rpg::SaveEventExecState::show_message,
32 LSD_Reader::ChunkSaveEventExecState::show_message,
33 "show_message",
34 0,
35 0
36);
37static TypedField<rpg::SaveEventExecState, bool> static_abort_on_escape(
38 &rpg::SaveEventExecState::abort_on_escape,
39 LSD_Reader::ChunkSaveEventExecState::abort_on_escape,
40 "abort_on_escape",
41 0,
42 0
43);
44static TypedField<rpg::SaveEventExecState, bool> static_wait_movement(
45 &rpg::SaveEventExecState::wait_movement,
46 LSD_Reader::ChunkSaveEventExecState::wait_movement,
47 "wait_movement",
48 0,
49 0
50);
51static TypedField<rpg::SaveEventExecState, bool> static_keyinput_wait(
52 &rpg::SaveEventExecState::keyinput_wait,
53 LSD_Reader::ChunkSaveEventExecState::keyinput_wait,
54 "keyinput_wait",
55 0,
56 0
57);
58static TypedField<rpg::SaveEventExecState, uint8_t> static_keyinput_variable(
59 &rpg::SaveEventExecState::keyinput_variable,
60 LSD_Reader::ChunkSaveEventExecState::keyinput_variable,
61 "keyinput_variable",
62 0,
63 0
64);
65static TypedField<rpg::SaveEventExecState, bool> static_keyinput_all_directions(
66 &rpg::SaveEventExecState::keyinput_all_directions,
67 LSD_Reader::ChunkSaveEventExecState::keyinput_all_directions,
68 "keyinput_all_directions",
69 0,
70 0
71);
72static TypedField<rpg::SaveEventExecState, int32_t> static_keyinput_decision(
73 &rpg::SaveEventExecState::keyinput_decision,
74 LSD_Reader::ChunkSaveEventExecState::keyinput_decision,
75 "keyinput_decision",
76 0,
77 0
78);
79static TypedField<rpg::SaveEventExecState, int32_t> static_keyinput_cancel(
80 &rpg::SaveEventExecState::keyinput_cancel,
81 LSD_Reader::ChunkSaveEventExecState::keyinput_cancel,
82 "keyinput_cancel",
83 0,
84 0
85);
86static TypedField<rpg::SaveEventExecState, int32_t> static_keyinput_2kshift_2k3numbers(
87 &rpg::SaveEventExecState::keyinput_2kshift_2k3numbers,
88 LSD_Reader::ChunkSaveEventExecState::keyinput_2kshift_2k3numbers,
89 "keyinput_2kshift_2k3numbers",
90 0,
91 0
92);
93static TypedField<rpg::SaveEventExecState, int32_t> static_keyinput_2kdown_2k3operators(
94 &rpg::SaveEventExecState::keyinput_2kdown_2k3operators,
95 LSD_Reader::ChunkSaveEventExecState::keyinput_2kdown_2k3operators,
96 "keyinput_2kdown_2k3operators",
97 0,
98 0
99);
100static TypedField<rpg::SaveEventExecState, int32_t> static_keyinput_2kleft_2k3shift(
101 &rpg::SaveEventExecState::keyinput_2kleft_2k3shift,
102 LSD_Reader::ChunkSaveEventExecState::keyinput_2kleft_2k3shift,
103 "keyinput_2kleft_2k3shift",
104 0,
105 0
106);
107static TypedField<rpg::SaveEventExecState, int32_t> static_keyinput_2kright(
108 &rpg::SaveEventExecState::keyinput_2kright,
109 LSD_Reader::ChunkSaveEventExecState::keyinput_2kright,
110 "keyinput_2kright",
111 0,
112 0
113);
114static TypedField<rpg::SaveEventExecState, int32_t> static_keyinput_2kup(
115 &rpg::SaveEventExecState::keyinput_2kup,
116 LSD_Reader::ChunkSaveEventExecState::keyinput_2kup,
117 "keyinput_2kup",
118 0,
119 0
120);
122 &rpg::SaveEventExecState::wait_time,
123 LSD_Reader::ChunkSaveEventExecState::wait_time,
124 "wait_time",
125 0,
126 0
127);
128static TypedField<rpg::SaveEventExecState, int32_t> static_keyinput_time_variable(
129 &rpg::SaveEventExecState::keyinput_time_variable,
130 LSD_Reader::ChunkSaveEventExecState::keyinput_time_variable,
131 "keyinput_time_variable",
132 0,
133 0
134);
135static TypedField<rpg::SaveEventExecState, int32_t> static_keyinput_2k3down(
136 &rpg::SaveEventExecState::keyinput_2k3down,
137 LSD_Reader::ChunkSaveEventExecState::keyinput_2k3down,
138 "keyinput_2k3down",
139 0,
140 0
141);
142static TypedField<rpg::SaveEventExecState, int32_t> static_keyinput_2k3left(
143 &rpg::SaveEventExecState::keyinput_2k3left,
144 LSD_Reader::ChunkSaveEventExecState::keyinput_2k3left,
145 "keyinput_2k3left",
146 0,
147 0
148);
149static TypedField<rpg::SaveEventExecState, int32_t> static_keyinput_2k3right(
150 &rpg::SaveEventExecState::keyinput_2k3right,
151 LSD_Reader::ChunkSaveEventExecState::keyinput_2k3right,
152 "keyinput_2k3right",
153 0,
154 0
155);
156static TypedField<rpg::SaveEventExecState, int32_t> static_keyinput_2k3up(
157 &rpg::SaveEventExecState::keyinput_2k3up,
158 LSD_Reader::ChunkSaveEventExecState::keyinput_2k3up,
159 "keyinput_2k3up",
160 0,
161 0
162);
163static TypedField<rpg::SaveEventExecState, bool> static_keyinput_timed(
164 &rpg::SaveEventExecState::keyinput_timed,
165 LSD_Reader::ChunkSaveEventExecState::keyinput_timed,
166 "keyinput_timed",
167 0,
168 0
169);
170static TypedField<rpg::SaveEventExecState, bool> static_wait_key_enter(
171 &rpg::SaveEventExecState::wait_key_enter,
172 LSD_Reader::ChunkSaveEventExecState::wait_key_enter,
173 "wait_key_enter",
174 0,
175 0
176);
177
178
179template <>
181 &static_stack,
182 &static_show_message,
183 &static_abort_on_escape,
184 &static_wait_movement,
185 &static_keyinput_wait,
186 &static_keyinput_variable,
187 &static_keyinput_all_directions,
188 &static_keyinput_decision,
189 &static_keyinput_cancel,
190 &static_keyinput_2kshift_2k3numbers,
191 &static_keyinput_2kdown_2k3operators,
192 &static_keyinput_2kleft_2k3shift,
193 &static_keyinput_2kright,
194 &static_keyinput_2kup,
195 &static_wait_time,
196 &static_keyinput_time_variable,
197 &static_keyinput_2k3down,
198 &static_keyinput_2k3left,
199 &static_keyinput_2k3right,
200 &static_keyinput_2k3up,
201 &static_keyinput_timed,
202 &static_wait_key_enter,
203 NULL
204};
205
207
208} //namespace lcf
Definition: dbarray.cpp:13