13#include "lcf/rpg/savevehiclelocation.h"
18std::ostream&
operator<<(std::ostream& os,
const SaveVehicleLocation& obj) {
19 os <<
"SaveVehicleLocation{";
20 os <<
"vehicle="<< obj.vehicle;
21 os <<
", remaining_ascent="<< obj.remaining_ascent;
22 os <<
", remaining_descent="<< obj.remaining_descent;
23 os <<
", orig_sprite_name="<< obj.orig_sprite_name;
24 os <<
", orig_sprite_id="<< obj.orig_sprite_id;
std::ostream & operator<<(std::ostream &os, const Actor &obj)