13#include "lcf/rpg/savetarget.h"
18std::ostream&
operator<<(std::ostream& os,
const SaveTarget& obj) {
20 os <<
"map_id="<< obj.map_id;
21 os <<
", map_x="<< obj.map_x;
22 os <<
", map_y="<< obj.map_y;
23 os <<
", switch_on="<< obj.switch_on;
24 os <<
", switch_id="<< obj.switch_id;
std::ostream & operator<<(std::ostream &os, const Actor &obj)