liblcf
RPG::BattlerAnimation Class Reference

#include <rpg_battleranimation.h>

+ Collaboration diagram for RPG::BattlerAnimation:

Public Types

enum  Speed {
  Speed_slow = 0,
  Speed_normal = 8,
  Speed_fast = 14
}
 

Public Attributes

int ID = 0
 
std::string name
 
int32_t speed = 0
 
std::vector< BattlerAnimationExtensionbase_data
 
std::vector< BattlerAnimationExtensionweapon_data
 

Detailed Description

Definition at line 25 of file rpg_battleranimation.h.

Member Enumeration Documentation

◆ Speed

Enumerator
Speed_slow 
Speed_normal 
Speed_fast 

Definition at line 27 of file rpg_battleranimation.h.

Member Data Documentation

◆ base_data

static TypedField< RPG::BattlerAnimation, std::vector< RPG::BattlerAnimationExtension > > static_base_data & RPG::BattlerAnimation::base_data

Definition at line 36 of file rpg_battleranimation.h.

Referenced by RPG::operator==().

◆ ID

int RPG::BattlerAnimation::ID = 0

Definition at line 33 of file rpg_battleranimation.h.

◆ name

static TypedField< RPG::BattlerAnimation, std::string > static_name & RPG::BattlerAnimation::name

Definition at line 34 of file rpg_battleranimation.h.

Referenced by RPG::operator==().

◆ speed

static TypedField< RPG::BattlerAnimation, int32_t > static_speed & RPG::BattlerAnimation::speed = 0

Definition at line 35 of file rpg_battleranimation.h.

Referenced by RPG::operator==().

◆ weapon_data

static TypedField< RPG::BattlerAnimation, std::vector< RPG::BattlerAnimationExtension > > static_weapon_data & RPG::BattlerAnimation::weapon_data

Definition at line 37 of file rpg_battleranimation.h.

Referenced by RPG::operator==().


The documentation for this class was generated from the following files: