liblcf
RPG::SaveTarget Class Reference

#include <rpg_savetarget.h>

+ Collaboration diagram for RPG::SaveTarget:

Public Attributes

int ID = 0
 
int32_t map_id = 0
 
int32_t map_x = 0
 
int32_t map_y = 0
 
bool switch_on = false
 
int32_t switch_id = 0
 

Detailed Description

Definition at line 22 of file rpg_savetarget.h.

Member Data Documentation

◆ ID

int RPG::SaveTarget::ID = 0

Definition at line 24 of file rpg_savetarget.h.

◆ map_id

static TypedField< RPG::SaveTarget, int32_t > static_map_id & RPG::SaveTarget::map_id = 0

Definition at line 25 of file rpg_savetarget.h.

Referenced by RPG::operator==().

◆ map_x

static TypedField< RPG::SaveTarget, int32_t > static_map_x & RPG::SaveTarget::map_x = 0

Definition at line 26 of file rpg_savetarget.h.

Referenced by RPG::operator==().

◆ map_y

static TypedField< RPG::SaveTarget, int32_t > static_map_y & RPG::SaveTarget::map_y = 0

Definition at line 27 of file rpg_savetarget.h.

Referenced by RPG::operator==().

◆ switch_id

static TypedField< RPG::SaveTarget, int32_t > static_switch_id & RPG::SaveTarget::switch_id = 0

Definition at line 29 of file rpg_savetarget.h.

Referenced by RPG::operator==().

◆ switch_on

static TypedField< RPG::SaveTarget, bool > static_switch_on & RPG::SaveTarget::switch_on = false

Definition at line 28 of file rpg_savetarget.h.

Referenced by RPG::operator==().


The documentation for this class was generated from the following files: