liblcf
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#include <ldb_chunks.h>
Public Types | |
enum | Index { name = 0x01, title = 0x02, character_name = 0x03, character_index = 0x04, transparent = 0x05, initial_level = 0x07, final_level = 0x08, critical_hit = 0x09, critical_hit_chance = 0x0A, face_name = 0x0F, face_index = 0x10, two_weapon = 0x15, lock_equipment = 0x16, auto_battle = 0x17, super_guard = 0x18, parameters = 0x1F, exp_base = 0x29, exp_inflation = 0x2A, exp_correction = 0x2B, initial_equipment = 0x33, unarmed_animation = 0x38, class_id = 0x39, battle_x = 0x3B, battle_y = 0x3C, battler_animation = 0x3E, skills = 0x3F, rename_skill = 0x42, skill_name = 0x43, state_ranks_size = 0x47, state_ranks = 0x48, attribute_ranks_size = 0x49, attribute_ranks = 0x4A, battle_commands = 0x50 } |
Definition at line 27 of file ldb_chunks.h.
Enumerator | |
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name | String |
title | String |
character_name | String |
character_index | Integer |
transparent | Flag |
initial_level | Integer |
final_level | Integer |
critical_hit | Flag |
critical_hit_chance | Integer |
face_name | String |
face_index | Integer |
two_weapon | Flag |
lock_equipment | Flag |
auto_battle | Flag |
super_guard | Flag |
parameters | Array x 6 - Short |
exp_base | Integer |
exp_inflation | Integer |
exp_correction | Integer |
initial_equipment | Integer x 5 |
unarmed_animation | Integer |
class_id | Integer - RPG2003 |
battle_x | Integer - RPG2003 |
battle_y | Integer - RPG2003 |
battler_animation | Integer - RPG2003 |
skills | Array - RPG::Learning |
rename_skill | Flag |
skill_name | String |
state_ranks_size | Integer |
state_ranks | Array - Short |
attribute_ranks_size | Integer |
attribute_ranks | Array - Short |
battle_commands | Array - RPG::BattleCommand - RPG2003 |
Definition at line 28 of file ldb_chunks.h.