liblcf
RPG::Troop Class Reference

#include <rpg_troop.h>

+ Collaboration diagram for RPG::Troop:

Public Attributes

int ID = 0
 
std::string name
 
std::vector< TroopMembermembers
 
bool auto_alignment = false
 
std::vector< bool > terrain_set
 
bool appear_randomly = false
 
std::vector< TroopPagepages
 

Detailed Description

Definition at line 25 of file rpg_troop.h.

Member Data Documentation

◆ appear_randomly

static TypedField< RPG::Troop, bool > static_appear_randomly & RPG::Troop::appear_randomly = false

Definition at line 32 of file rpg_troop.h.

Referenced by RPG::operator==().

◆ auto_alignment

static TypedField< RPG::Troop, bool > static_auto_alignment & RPG::Troop::auto_alignment = false

Definition at line 30 of file rpg_troop.h.

Referenced by RPG::operator==().

◆ ID

int RPG::Troop::ID = 0

Definition at line 27 of file rpg_troop.h.

◆ members

static TypedField< RPG::Troop, std::vector< RPG::TroopMember > > static_members & RPG::Troop::members

Definition at line 29 of file rpg_troop.h.

Referenced by RPG::operator==().

◆ name

static TypedField< RPG::Troop, std::string > static_name & RPG::Troop::name

Definition at line 28 of file rpg_troop.h.

Referenced by RPG::operator==().

◆ pages

static TypedField< RPG::Troop, std::vector< RPG::TroopPage > > static_pages & RPG::Troop::pages

Definition at line 33 of file rpg_troop.h.

Referenced by RPG::operator==().

◆ terrain_set

static TypedField< RPG::Troop, std::vector< bool > > static_terrain_set & RPG::Troop::terrain_set

Definition at line 31 of file rpg_troop.h.

Referenced by RPG::operator==().


The documentation for this class was generated from the following files: