liblcf
ldb_battlecommand.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) 2020 liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 // Headers
13 #include "ldb_reader.h"
14 #include "ldb_chunks.h"
15 #include "reader_struct_impl.h"
16 
17 // Read BattleCommand.
18 
19 template <>
20 char const* const Struct<RPG::BattleCommand>::name = "BattleCommand";
24  "name",
25  1,
26  0
27 );
31  "type",
32  0,
33  0
34 );
35 
36 
37 template <>
39  &static_name,
40  &static_type,
41  NULL
42 };
43 
44 template class Struct<RPG::BattleCommand>;
ldb_chunks.h
Field
Definition: reader_struct.h:315
TypedField
Definition: reader_struct.h:348
Struct
Definition: reader_struct.h:43
LDB_Reader::ChunkBattleCommand::type
@ type
Definition: ldb_chunks.h:200
RPG::BattleCommand::name
std::string name
Definition: rpg_battlecommand.h:45
RPG::BattleCommand::type
int32_t type
Definition: rpg_battlecommand.h:46
reader_struct_impl.h
LDB_Reader::ChunkBattleCommand::name
@ name
Definition: ldb_chunks.h:198
ldb_reader.h