357 "reverse_state_effect",
425 &static_critical_hit,
426 &static_animation_id,
430 &static_ignore_evasion,
431 &static_prevent_critical,
432 &static_raise_evasion,
433 &static_half_sp_cost,
434 &static_no_terrain_damage,
436 &static_entire_party,
437 &static_recover_hp_rate,
439 &static_recover_sp_rate,
441 &static_occasion_field1,
443 &static_max_hp_points,
444 &static_max_sp_points,
449 &static_using_message,
452 &static_occasion_field2,
453 &static_occasion_battle,
454 &static_size_actor_set,
456 &static_size_state_set,
458 &static_size_attribute_set,
459 &static_attribute_set,
460 &static_state_chance,
461 &static_reverse_state_effect,
462 &static_weapon_animation,
463 &static_animation_data,
465 &static_size_class_set,
467 &static_ranged_trajectory,
468 &static_ranged_target,