liblcf
rpg_savescreen.h
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) 2020 liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 #ifndef LCF_RPG_SAVESCREEN_H
13 #define LCF_RPG_SAVESCREEN_H
14 
15 // Headers
16 #include <stdint.h>
17 
21 namespace RPG {
22  class SaveScreen {
23  public:
24  int32_t tint_finish_red = 100;
25  int32_t tint_finish_green = 100;
26  int32_t tint_finish_blue = 100;
27  int32_t tint_finish_sat = 100;
28  double tint_current_red = 100.0;
29  double tint_current_green = 100.0;
30  double tint_current_blue = 100.0;
31  double tint_current_sat = 100.0;
32  int32_t tint_time_left = 0;
33  bool flash_continuous = false;
34  int32_t flash_red = 0;
35  int32_t flash_green = 0;
36  int32_t flash_blue = 0;
37  double flash_current_level = 0.0;
38  int32_t flash_time_left = 0;
39  bool shake_continuous = false;
40  int32_t shake_strength = 0;
41  int32_t shake_speed = 0;
42  int32_t shake_position = 0;
43  int32_t shake_position_y = 0;
44  int32_t shake_time_left = 0;
45  int32_t pan_x = 0;
46  int32_t pan_y = 0;
47  int32_t battleanim_id = 0;
48  int32_t battleanim_target = 0;
49  int32_t battleanim_frame = 0;
50  bool battleanim_active = false;
51  bool battleanim_global = false;
52  int32_t weather = 0;
53  int32_t weather_strength = 0;
54  };
55 
56  inline bool operator==(const SaveScreen& l, const SaveScreen& r) {
57  return l.tint_finish_red == r.tint_finish_red
67  && l.flash_red == r.flash_red
68  && l.flash_green == r.flash_green
69  && l.flash_blue == r.flash_blue
74  && l.shake_speed == r.shake_speed
78  && l.pan_x == r.pan_x
79  && l.pan_y == r.pan_y
85  && l.weather == r.weather
87  }
88 
89  inline bool operator!=(const SaveScreen& l, const SaveScreen& r) {
90  return !(l == r);
91  }
92 }
93 
94 #endif
RPG::SaveScreen::tint_finish_green
int32_t tint_finish_green
Definition: rpg_savescreen.h:25
RPG::SaveScreen::flash_green
int32_t flash_green
Definition: rpg_savescreen.h:35
RPG::SaveScreen::shake_time_left
int32_t shake_time_left
Definition: rpg_savescreen.h:44
RPG::SaveScreen::shake_position_y
int32_t shake_position_y
Definition: rpg_savescreen.h:43
RPG::operator==
bool operator==(const Actor &l, const Actor &r)
Definition: rpg_actor.h:64
RPG::SaveScreen::shake_position
int32_t shake_position
Definition: rpg_savescreen.h:42
RPG::SaveScreen::tint_finish_blue
int32_t tint_finish_blue
Definition: rpg_savescreen.h:26
RPG::SaveScreen::flash_blue
int32_t flash_blue
Definition: rpg_savescreen.h:36
RPG::SaveScreen::tint_current_sat
double tint_current_sat
Definition: rpg_savescreen.h:31
RPG::SaveScreen::battleanim_target
int32_t battleanim_target
Definition: rpg_savescreen.h:48
RPG
Definition: rpg_actor.h:26
RPG::SaveScreen::pan_x
int32_t pan_x
Definition: rpg_savescreen.h:45
RPG::SaveScreen::battleanim_id
int32_t battleanim_id
Definition: rpg_savescreen.h:47
RPG::SaveScreen::tint_current_red
double tint_current_red
Definition: rpg_savescreen.h:28
RPG::SaveScreen::battleanim_active
bool battleanim_active
Definition: rpg_savescreen.h:50
RPG::SaveScreen
Definition: rpg_savescreen.h:22
RPG::SaveScreen::weather
int32_t weather
Definition: rpg_savescreen.h:52
RPG::SaveScreen::shake_strength
int32_t shake_strength
Definition: rpg_savescreen.h:40
RPG::SaveScreen::flash_continuous
bool flash_continuous
Definition: rpg_savescreen.h:33
RPG::SaveScreen::tint_finish_red
int32_t tint_finish_red
Definition: rpg_savescreen.h:24
RPG::SaveScreen::shake_continuous
bool shake_continuous
Definition: rpg_savescreen.h:39
RPG::SaveScreen::tint_current_green
double tint_current_green
Definition: rpg_savescreen.h:29
RPG::SaveScreen::shake_speed
int32_t shake_speed
Definition: rpg_savescreen.h:41
RPG::SaveScreen::tint_time_left
int32_t tint_time_left
Definition: rpg_savescreen.h:32
RPG::SaveScreen::tint_current_blue
double tint_current_blue
Definition: rpg_savescreen.h:30
RPG::SaveScreen::tint_finish_sat
int32_t tint_finish_sat
Definition: rpg_savescreen.h:27
RPG::SaveScreen::pan_y
int32_t pan_y
Definition: rpg_savescreen.h:46
RPG::operator!=
bool operator!=(const Actor &l, const Actor &r)
Definition: rpg_actor.h:98
RPG::SaveScreen::battleanim_frame
int32_t battleanim_frame
Definition: rpg_savescreen.h:49
RPG::SaveScreen::flash_red
int32_t flash_red
Definition: rpg_savescreen.h:34
RPG::SaveScreen::battleanim_global
bool battleanim_global
Definition: rpg_savescreen.h:51
RPG::SaveScreen::flash_current_level
double flash_current_level
Definition: rpg_savescreen.h:37
RPG::SaveScreen::weather_strength
int32_t weather_strength
Definition: rpg_savescreen.h:53
RPG::SaveScreen::flash_time_left
int32_t flash_time_left
Definition: rpg_savescreen.h:38