liblcf
LDB_Reader::ChunkActor Struct Reference

#include <ldb_chunks.h>

+ Collaboration diagram for LDB_Reader::ChunkActor:

Public Types

enum  Index {
  name = 0x01,
  title = 0x02,
  character_name = 0x03,
  character_index = 0x04,
  transparent = 0x05,
  initial_level = 0x07,
  final_level = 0x08,
  critical_hit = 0x09,
  critical_hit_chance = 0x0A,
  face_name = 0x0F,
  face_index = 0x10,
  two_weapon = 0x15,
  lock_equipment = 0x16,
  auto_battle = 0x17,
  super_guard = 0x18,
  parameters = 0x1F,
  exp_base = 0x29,
  exp_inflation = 0x2A,
  exp_correction = 0x2B,
  initial_equipment = 0x33,
  unarmed_animation = 0x38,
  class_id = 0x39,
  battle_x = 0x3B,
  battle_y = 0x3C,
  battler_animation = 0x3E,
  skills = 0x3F,
  rename_skill = 0x42,
  skill_name = 0x43,
  state_ranks_size = 0x47,
  state_ranks = 0x48,
  attribute_ranks_size = 0x49,
  attribute_ranks = 0x4A,
  battle_commands = 0x50
}
 

Detailed Description

Definition at line 27 of file ldb_chunks.h.

Member Enumeration Documentation

◆ Index

Enumerator
name 

String

title 

String

character_name 

String

character_index 

Integer

transparent 

Flag

initial_level 

Integer

final_level 

Integer

critical_hit 

Flag

critical_hit_chance 

Integer

face_name 

String

face_index 

Integer

two_weapon 

Flag

lock_equipment 

Flag

auto_battle 

Flag

super_guard 

Flag

parameters 

Array x 6 - Short

exp_base 

Integer

exp_inflation 

Integer

exp_correction 

Integer

initial_equipment 

Integer x 5

unarmed_animation 

Integer

class_id 

Integer - RPG2003

battle_x 

Integer - RPG2003

battle_y 

Integer - RPG2003

battler_animation 

Integer - RPG2003

skills 

Array - RPG::Learning

rename_skill 

Flag

skill_name 

String

state_ranks_size 

Integer

state_ranks 

Array - Short

attribute_ranks_size 

Integer

attribute_ranks 

Array - Short

battle_commands 

Array - RPG::BattleCommand - RPG2003

Definition at line 28 of file ldb_chunks.h.


The documentation for this struct was generated from the following file: