liblcf
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#include <string>
#include <vector>
#include "rpg_actor.h"
#include "rpg_skill.h"
#include "rpg_item.h"
#include "rpg_enemy.h"
#include "rpg_troop.h"
#include "rpg_attribute.h"
#include "rpg_state.h"
#include "rpg_terrain.h"
#include "rpg_chipset.h"
#include "rpg_animation.h"
#include "rpg_terms.h"
#include "rpg_system.h"
#include "rpg_commonevent.h"
#include "rpg_music.h"
#include "rpg_sound.h"
#include "rpg_class.h"
#include "rpg_battlecommand.h"
#include "rpg_battleranimation.h"
#include "rpg_battleranimationdata.h"
#include "rpg_itemanimation.h"
#include "rpg_parameters.h"
#include "rpg_equipment.h"
#include "rpg_database.h"
#include "lcf_saveopt.h"
Go to the source code of this file.
Namespaces | |
LDB_Reader | |
Functions | |
void | LDB_Reader::PrepareSave (RPG::Database &db) |
bool | LDB_Reader::Load (const std::string &filename, const std::string &encoding) |
bool | LDB_Reader::Save (const std::string &filename, const std::string &encoding, SaveOpt opt=SaveOpt::eNone) |
bool | LDB_Reader::SaveXml (const std::string &filename) |
bool | LDB_Reader::LoadXml (const std::string &filename) |
bool | LDB_Reader::Load (std::istream &filestream, const std::string &encoding) |
bool | LDB_Reader::Save (std::ostream &filestream, const std::string &encoding, SaveOpt opt=SaveOpt::eNone) |
bool | LDB_Reader::SaveXml (std::ostream &filestream) |
bool | LDB_Reader::LoadXml (std::istream &filestream) |