liblcf
ldb_battleranimation.cpp
Go to the documentation of this file.
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/* !!!! GENERATED FILE - DO NOT EDIT !!!!
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* --------------------------------------
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*
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* This file is part of liblcf. Copyright (c) 2020 liblcf authors.
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* https://github.com/EasyRPG/liblcf - https://easyrpg.org
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*
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* liblcf is Free/Libre Open Source Software, released under the MIT License.
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* For the full copyright and license information, please view the COPYING
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* file that was distributed with this source code.
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*/
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// Headers
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#include "
ldb_reader.h
"
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#include "
ldb_chunks.h
"
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#include "
reader_struct_impl.h
"
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// Read BattlerAnimation.
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template
<>
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char
const
*
const
Struct<RPG::BattlerAnimation>::name
=
"BattlerAnimation"
;
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static
TypedField<RPG::BattlerAnimation, std::string>
static_name(
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&
RPG::BattlerAnimation::name
,
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LDB_Reader::ChunkBattlerAnimation::name
,
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"name"
,
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0,
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0
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);
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static
TypedField<RPG::BattlerAnimation, int32_t>
static_speed(
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&
RPG::BattlerAnimation::speed
,
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LDB_Reader::ChunkBattlerAnimation::speed
,
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"speed"
,
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0,
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0
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);
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static
TypedField<RPG::BattlerAnimation, std::vector<RPG::BattlerAnimationExtension>
> static_base_data(
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&
RPG::BattlerAnimation::base_data
,
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LDB_Reader::ChunkBattlerAnimation::base_data
,
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"base_data"
,
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1,
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0
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);
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static
TypedField<RPG::BattlerAnimation, std::vector<RPG::BattlerAnimationExtension>
> static_weapon_data(
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&
RPG::BattlerAnimation::weapon_data
,
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LDB_Reader::ChunkBattlerAnimation::weapon_data
,
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"weapon_data"
,
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1,
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0
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);
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template
<>
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Field<RPG::BattlerAnimation>
const
*
Struct<RPG::BattlerAnimation>::fields
[] = {
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&static_name,
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&static_speed,
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&static_base_data,
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&static_weapon_data,
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NULL
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};
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template
class
Struct<RPG::BattlerAnimation>
;
LDB_Reader::ChunkBattlerAnimation::base_data
@ base_data
Definition:
ldb_chunks.h:258
ldb_chunks.h
LDB_Reader::ChunkBattlerAnimation::speed
@ speed
Definition:
ldb_chunks.h:256
RPG::BattlerAnimation::base_data
std::vector< BattlerAnimationExtension > base_data
Definition:
rpg_battleranimation.h:36
Field
Definition:
reader_struct.h:315
TypedField
Definition:
reader_struct.h:348
Struct
Definition:
reader_struct.h:43
RPG::BattlerAnimation::speed
int32_t speed
Definition:
rpg_battleranimation.h:35
RPG::BattlerAnimation::weapon_data
std::vector< BattlerAnimationExtension > weapon_data
Definition:
rpg_battleranimation.h:37
LDB_Reader::ChunkBattlerAnimation::name
@ name
Definition:
ldb_chunks.h:254
RPG::BattlerAnimation::name
std::string name
Definition:
rpg_battleranimation.h:34
reader_struct_impl.h
LDB_Reader::ChunkBattlerAnimation::weapon_data
@ weapon_data
Definition:
ldb_chunks.h:260
ldb_reader.h
src
generated
ldb_battleranimation.cpp
Generated on Sun Aug 2 2020 00:00:00 for liblcf by
1.8.18