- c -
- c_rate
: LDB_Reader::ChunkAttribute
, LDB_Reader::ChunkState
- CallCommonEvent
: RPG::EventCommand::Code
- CallEvent
: RPG::EventCommand::Code
- cancel_se
: LDB_Reader::ChunkSystem
, LSD_Reader::ChunkSaveSystem
- cell_id
: LDB_Reader::ChunkAnimationCellData
- cells
: LDB_Reader::ChunkAnimationFrame
- change_graphic
: RPG::MoveCommand::Code
- ChangeActorFace
: RPG::EventCommand::Code
- ChangeBattleBG
: RPG::EventCommand::Code
- ChangeBattleCommands
: RPG::EventCommand::Code
- ChangeClass
: RPG::EventCommand::Code
- ChangeCondition
: RPG::EventCommand::Code
- changed_battle_commands
: LSD_Reader::ChunkSaveActor
- ChangeEncounterRate
: RPG::EventCommand::Code
- ChangeEquipment
: RPG::EventCommand::Code
- ChangeEscapeAccess
: RPG::EventCommand::Code
- ChangeEventLocation
: RPG::EventCommand::Code
- ChangeExp
: RPG::EventCommand::Code
- ChangeFaceGraphic
: RPG::EventCommand::Code
- ChangeGold
: RPG::EventCommand::Code
- ChangeHeroName
: RPG::EventCommand::Code
- ChangeHeroTitle
: RPG::EventCommand::Code
- ChangeHP
: RPG::EventCommand::Code
- ChangeItems
: RPG::EventCommand::Code
- ChangeLevel
: RPG::EventCommand::Code
- ChangeMainMenuAccess
: RPG::EventCommand::Code
- ChangeMapTileset
: RPG::EventCommand::Code
- ChangeMonsterCondition
: RPG::EventCommand::Code
- ChangeMonsterHP
: RPG::EventCommand::Code
- ChangeMonsterMP
: RPG::EventCommand::Code
- ChangeParameters
: RPG::EventCommand::Code
- ChangePartyMembers
: RPG::EventCommand::Code
- ChangePBG
: RPG::EventCommand::Code
- ChangeSaveAccess
: RPG::EventCommand::Code
- ChangeScreenTransitions
: RPG::EventCommand::Code
- ChangeSkills
: RPG::EventCommand::Code
- ChangeSP
: RPG::EventCommand::Code
- ChangeSpriteAssociation
: RPG::EventCommand::Code
- ChangeSystemBGM
: RPG::EventCommand::Code
- ChangeSystemGraphics
: RPG::EventCommand::Code
- ChangeSystemSFX
: RPG::EventCommand::Code
- ChangeTeleportAccess
: RPG::EventCommand::Code
- ChangeType_gain
: RPG::State
- ChangeType_lose
: RPG::State
- ChangeType_nothing
: RPG::State
- ChangeVehicleGraphic
: RPG::EventCommand::Code
- character_direction
: LMU_Reader::ChunkEventPage
- character_index
: LDB_Reader::ChunkActor
, LMU_Reader::ChunkEventPage
- character_name
: LDB_Reader::ChunkActor
, LMU_Reader::ChunkEventPage
- character_pattern
: LMU_Reader::ChunkEventPage
- chipset_id
: LMU_Reader::ChunkMap
, LSD_Reader::ChunkSaveMapInfo
- chipset_name
: LDB_Reader::ChunkChipset
- chipsets
: LDB_Reader::ChunkDatabase
- class_id
: LDB_Reader::ChunkActor
, LSD_Reader::ChunkSaveActor
- class_set
: LDB_Reader::ChunkItem
- class_set_size
: LDB_Reader::ChunkItem
- classD1
: LDB_Reader::ChunkDatabase
- classes
: LDB_Reader::ChunkDatabase
- Code
: EventCommandXmlHandler
- color
: LDB_Reader::ChunkState
- command_actor_id
: LDB_Reader::ChunkTroopPageCondition
- command_attack
: LDB_Reader::ChunkTerms
- command_defend
: LDB_Reader::ChunkTerms
- command_id
: LDB_Reader::ChunkTroopPageCondition
- command_item
: LDB_Reader::ChunkTerms
- command_skill
: LDB_Reader::ChunkTerms
- commands
: LDB_Reader::ChunkBattleCommands
, LSD_Reader::ChunkSaveEventExecFrame
- commands_size
: LSD_Reader::ChunkSaveEventExecFrame
- Comment
: RPG::EventCommand::Code
- Comment_2
: RPG::EventCommand::Code
- common_events
: LSD_Reader::ChunkSave
- commoneventD2
: LDB_Reader::ChunkDatabase
- commoneventD3
: LDB_Reader::ChunkDatabase
- commonevents
: LDB_Reader::ChunkDatabase
- compare_operator
: LMU_Reader::ChunkEventPageCondition
- Comparison_equal
: RPG::EventPageCondition
- Comparison_greater
: RPG::EventPageCondition
- Comparison_greater_equal
: RPG::EventPageCondition
- Comparison_less
: RPG::EventPageCondition
- Comparison_less_equal
: RPG::EventPageCondition
- Comparison_not_equal
: RPG::EventPageCondition
- condition
: LDB_Reader::ChunkTroopPage
, LMU_Reader::ChunkEventPage
- condition_param1
: LDB_Reader::ChunkEnemyAction
- condition_param2
: LDB_Reader::ChunkEnemyAction
- condition_type
: LDB_Reader::ChunkEnemyAction
- ConditionalBranch
: RPG::EventCommand::Code
- ConditionalBranch_B
: RPG::EventCommand::Code
- ConditionType_actors
: RPG::EnemyAction
- ConditionType_always
: RPG::EnemyAction
- ConditionType_hp
: RPG::EnemyAction
- ConditionType_party_fatigue
: RPG::EnemyAction
- ConditionType_party_lvl
: RPG::EnemyAction
- ConditionType_sp
: RPG::EnemyAction
- ConditionType_switch
: RPG::EnemyAction
- ConditionType_turn
: RPG::EnemyAction
- ControlSwitches
: RPG::EventCommand::Code
- ControlVars
: RPG::EventCommand::Code
- critical_hit
: LDB_Reader::ChunkActor
, LDB_Reader::ChunkEnemy
, LDB_Reader::ChunkItem
- critical_hit_chance
: LDB_Reader::ChunkActor
, LDB_Reader::ChunkEnemy
- current_blue
: LSD_Reader::ChunkSavePicture
- current_bot_trans
: LSD_Reader::ChunkSavePicture
- current_command
: LSD_Reader::ChunkSaveEventExecFrame
- current_effect_power
: LSD_Reader::ChunkSavePicture
- current_green
: LSD_Reader::ChunkSavePicture
- current_hp
: LSD_Reader::ChunkSaveActor
- current_magnify
: LSD_Reader::ChunkSavePicture
- current_music
: LSD_Reader::ChunkSaveSystem
- current_red
: LSD_Reader::ChunkSavePicture
- current_rotation
: LSD_Reader::ChunkSavePicture
- current_sat
: LSD_Reader::ChunkSavePicture
- current_sp
: LSD_Reader::ChunkSaveActor
- current_top_trans
: LSD_Reader::ChunkSavePicture
- current_waver
: LSD_Reader::ChunkSavePicture
- current_x
: LSD_Reader::ChunkSavePicture
- current_y
: LSD_Reader::ChunkSavePicture
- cursed
: LDB_Reader::ChunkItem
, LDB_Reader::ChunkState
- cursor_se
: LDB_Reader::ChunkSystem
, LSD_Reader::ChunkSaveSystem