- c -
- c_rate
: RPG::Attribute
, RPG::State
- cancel_se
: RPG::SaveSystem
, RPG::System
- cell_id
: RPG::AnimationCellData
- cells
: RPG::AnimationFrame
- changed_battle_commands
: RPG::SaveActor
- character_direction
: RPG::EventPage
- character_index
: RPG::Actor
, RPG::EventPage
- character_name
: RPG::Actor
, RPG::EventPage
- character_pattern
: RPG::EventPage
- chipset_id
: RPG::Map
, RPG::SaveMapInfo
- chipset_name
: RPG::Chipset
- chipsets
: RPG::Database
- class_id
: RPG::Actor
, RPG::SaveActor
- class_set
: RPG::Item
- classes
: RPG::Database
- code
: RPG::EventCommand
- color
: RPG::State
- command_actor
: RPG::TroopPageCondition::Flags
- command_actor_id
: RPG::TroopPageCondition
- command_attack
: RPG::Terms
- command_defend
: RPG::Terms
- command_id
: RPG::MoveCommand
, RPG::TroopPageCondition
- command_item
: RPG::Terms
- command_skill
: RPG::Terms
- commands
: RPG::BattleCommands
, RPG::SaveEventExecFrame
- common_events
: RPG::Save
- commonevents
: RPG::Database
- compare_operator
: RPG::EventPageCondition
- condition
: RPG::EventPage
, RPG::TroopPage
- condition_param1
: RPG::EnemyAction
- condition_param2
: RPG::EnemyAction
- condition_type
: RPG::EnemyAction
- critical_hit
: RPG::Actor
, RPG::Enemy
, RPG::Item
- critical_hit_chance
: RPG::Actor
, RPG::Enemy
- current_blue
: RPG::SavePicture
- current_bot_trans
: RPG::SavePicture
- current_command
: RPG::SaveEventExecFrame
- current_effect_power
: RPG::SavePicture
- current_green
: RPG::SavePicture
- current_hp
: RPG::SaveActor
- current_magnify
: RPG::SavePicture
- current_music
: RPG::SaveSystem
- current_red
: RPG::SavePicture
- current_rotation
: RPG::SavePicture
- current_sat
: RPG::SavePicture
- current_sp
: RPG::SaveActor
- current_top_trans
: RPG::SavePicture
- current_waver
: RPG::SavePicture
- current_x
: RPG::SavePicture
- current_y
: RPG::SavePicture
- cursed
: RPG::Item
, RPG::State
- cursor_se
: RPG::SaveSystem
, RPG::System