- r -
- r
: RPG::Rect
- raise_evasion
: RPG::Item
- ranged
: RPG::ItemAnimation
- ranged_anim
: RPG::ItemAnimation
- ranged_speed
: RPG::ItemAnimation
- ranged_target
: RPG::Item
- ranged_trajectory
: RPG::Item
- rating
: RPG::EnemyAction
- recover_hp
: RPG::Item
- recover_hp_rate
: RPG::Item
- recover_sp
: RPG::Item
- recover_sp_rate
: RPG::Item
- reduce_hit_ratio
: RPG::State
- ref
: EquipmentXmlHandler
, EventCommandVectorXmlHandler
, EventCommandXmlHandler
, MoveCommandVectorXmlHandler
, MoveCommandXmlHandler
, ParametersXmlHandler
, RectXmlHandler
, RootXmlHandler< S >
, SizeField< S, T >
, StructFieldXmlHandler< S >
, StructVectorXmlHandler< S >
, StructXmlHandler< S >
, TreeMapXmlHandler
, TypedField< S, T >
- reflect_magic
: RPG::State
- release_by_damage
: RPG::State
- remaining_ascent
: RPG::SaveVehicleLocation
- remaining_descent
: RPG::SaveVehicleLocation
- remaining_step
: RPG::SaveMapEventBase
- rename_skill
: RPG::Actor
- repeat
: RPG::MoveRoute
- resistance_decrease
: RPG::Terms
- resistance_increase
: RPG::Terms
- restrict_magic
: RPG::State
- restrict_magic_level
: RPG::State
- restrict_skill
: RPG::State
- restrict_skill_level
: RPG::State
- restriction
: RPG::State
- reverse_state_effect
: RPG::Item
, RPG::Skill
- route_through
: RPG::SaveMapEventBase
- row
: RPG::BattleCommands
, RPG::SaveActor
, RPG::Terms