liblcf
rpg_attribute.h
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) 2020 liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 #ifndef LCF_RPG_ATTRIBUTE_H
13 #define LCF_RPG_ATTRIBUTE_H
14 
15 // Headers
16 #include <stdint.h>
17 #include <string>
18 #include "enum_tags.h"
19 
23 namespace RPG {
24  class Attribute {
25  public:
26  enum Type {
28  Type_magical = 1
29  };
30  static constexpr auto kTypeTags = makeEnumTags<Type>(
31  "physical",
32  "magical"
33  );
34 
35  int ID = 0;
36  std::string name;
37  int32_t type = 0;
38  int32_t a_rate = 300;
39  int32_t b_rate = 200;
40  int32_t c_rate = 100;
41  int32_t d_rate = 50;
42  int32_t e_rate = 0;
43  };
44 
45  inline bool operator==(const Attribute& l, const Attribute& r) {
46  return l.name == r.name
47  && l.type == r.type
48  && l.a_rate == r.a_rate
49  && l.b_rate == r.b_rate
50  && l.c_rate == r.c_rate
51  && l.d_rate == r.d_rate
52  && l.e_rate == r.e_rate;
53  }
54 
55  inline bool operator!=(const Attribute& l, const Attribute& r) {
56  return !(l == r);
57  }
58 }
59 
60 #endif
RPG::Attribute::c_rate
int32_t c_rate
Definition: rpg_attribute.h:40
RPG::operator==
bool operator==(const Actor &l, const Actor &r)
Definition: rpg_actor.h:64
RPG::Attribute::e_rate
int32_t e_rate
Definition: rpg_attribute.h:42
RPG::Attribute
Definition: rpg_attribute.h:24
RPG
Definition: rpg_actor.h:26
RPG::Attribute::a_rate
int32_t a_rate
Definition: rpg_attribute.h:38
RPG::operator!=
bool operator!=(const Actor &l, const Actor &r)
Definition: rpg_actor.h:98
RPG::Attribute::kTypeTags
static constexpr auto kTypeTags
Definition: rpg_attribute.h:30
RPG::Attribute::b_rate
int32_t b_rate
Definition: rpg_attribute.h:39
RPG::Attribute::ID
int ID
Definition: rpg_attribute.h:35
RPG::Attribute::d_rate
int32_t d_rate
Definition: rpg_attribute.h:41
RPG::Attribute::Type
Type
Definition: rpg_attribute.h:26
RPG::Attribute::type
int32_t type
Definition: rpg_attribute.h:37
RPG::Attribute::name
std::string name
Definition: rpg_attribute.h:36
RPG::Attribute::Type_magical
@ Type_magical
Definition: rpg_attribute.h:28
RPG::Attribute::Type_physical
@ Type_physical
Definition: rpg_attribute.h:27
enum_tags.h