liblcf
Data Namespace Reference

Functions

void Clear ()
 

Variables

RPG::Database data
 
RPG::TreeMap treemap
 

Detailed Description

Data namespace

Function Documentation

◆ Clear()

Variable Documentation

◆ actors

std::vector< RPG::Actor > & Data::actors = data.actors

◆ animations

std::vector< RPG::Animation > & Data::animations = data.animations

Definition at line 24 of file data.cpp.

Referenced by Clear().

◆ attributes

std::vector< RPG::Attribute > & Data::attributes = data.attributes

Definition at line 22 of file data.cpp.

Referenced by Clear().

◆ battlecommands

RPG::BattleCommands & Data::battlecommands = data.battlecommands

Definition at line 27 of file data.cpp.

Referenced by Clear().

◆ battleranimations

std::vector< RPG::BattlerAnimation > & Data::battleranimations = data.battleranimations

Definition at line 29 of file data.cpp.

Referenced by Clear().

◆ chipsets

std::vector< RPG::Chipset > & Data::chipsets = data.chipsets

Definition at line 25 of file data.cpp.

Referenced by Clear().

◆ classes

std::vector< RPG::Class > & Data::classes = data.classes

Definition at line 28 of file data.cpp.

Referenced by Clear().

◆ commonevents

std::vector< RPG::CommonEvent > & Data::commonevents = data.commonevents

Definition at line 26 of file data.cpp.

Referenced by Clear().

◆ data

◆ enemies

std::vector< RPG::Enemy > & Data::enemies = data.enemies

Definition at line 19 of file data.cpp.

Referenced by Clear().

◆ items

std::vector< RPG::Item > & Data::items = data.items

Definition at line 18 of file data.cpp.

Referenced by Clear(), and LcfReader::Read().

◆ skills

std::vector< RPG::Skill > & Data::skills = data.skills

Definition at line 17 of file data.cpp.

Referenced by Clear().

◆ states

std::vector< RPG::State > & Data::states = data.states

Definition at line 23 of file data.cpp.

Referenced by Clear(), RPG::SaveActor::Fixup(), and RPG::SaveActor::Setup().

◆ switches

std::vector< RPG::Switch > & Data::switches = data.switches

Definition at line 32 of file data.cpp.

Referenced by Clear(), and RPG::SaveSystem::Fixup().

◆ system

◆ terms

RPG::Terms & Data::terms = data.terms

Definition at line 30 of file data.cpp.

Referenced by Clear(), and ReaderUtil::DetectEncodings().

◆ terrains

std::vector< RPG::Terrain > & Data::terrains = data.terrains

Definition at line 21 of file data.cpp.

Referenced by Clear().

◆ treemap

RPG::TreeMap Data::treemap

TreeMap (lmt)

Definition at line 35 of file data.cpp.

Referenced by Clear(), LMT_Reader::Load(), LMT_Reader::LoadXml(), LMT_Reader::Save(), and LMT_Reader::SaveXml().

◆ troops

std::vector< RPG::Troop > & Data::troops = data.troops

Definition at line 20 of file data.cpp.

Referenced by Clear().

◆ variables

std::vector< RPG::Variable > & Data::variables = data.variables

Definition at line 33 of file data.cpp.

Referenced by Clear(), and RPG::SaveSystem::Fixup().