liblcf
|
#include <rpg_movecommand.h>
Public Types | |
enum | Index { move_up = 0, move_right = 1, move_down = 2, move_left = 3, move_upright = 4, move_downright = 5, move_downleft = 6, move_upleft = 7, move_random = 8, move_towards_hero = 9, move_away_from_hero = 10, move_forward = 11, face_up = 12, face_right = 13, face_down = 14, face_left = 15, turn_90_degree_right = 16, turn_90_degree_left = 17, turn_180_degree = 18, turn_90_degree_random = 19, face_random_direction = 20, face_hero = 21, face_away_from_hero = 22, wait = 23, begin_jump = 24, end_jump = 25, lock_facing = 26, unlock_facing = 27, increase_movement_speed = 28, decrease_movement_speed = 29, increase_movement_frequence = 30, decrease_movement_frequence = 31, switch_on = 32, switch_off = 33, change_graphic = 34, play_sound_effect = 35, walk_everywhere_on = 36, walk_everywhere_off = 37, stop_animation = 38, start_animation = 39, increase_transp = 40, decrease_transp = 41 } |
Definition at line 26 of file rpg_movecommand.h.
Definition at line 27 of file rpg_movecommand.h.