liblcf
rpg_saveeventexecframe.h
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/* !!!! GENERATED FILE - DO NOT EDIT !!!!
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* --------------------------------------
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*
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* This file is part of liblcf. Copyright (c) 2020 liblcf authors.
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* https://github.com/EasyRPG/liblcf - https://easyrpg.org
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*
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* liblcf is Free/Libre Open Source Software, released under the MIT License.
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* For the full copyright and license information, please view the COPYING
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* file that was distributed with this source code.
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*/
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#ifndef LCF_RPG_SAVEEVENTEXECFRAME_H
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#define LCF_RPG_SAVEEVENTEXECFRAME_H
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// Headers
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#include <stdint.h>
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#include <vector>
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#include "
rpg_eventcommand.h
"
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namespace
RPG
{
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class
SaveEventExecFrame
{
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public
:
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int
ID
= 0;
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std::vector<EventCommand>
commands
;
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int32_t
current_command
= 0;
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int32_t
event_id
= 0;
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bool
triggered_by_decision_key
=
false
;
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std::vector<uint8_t>
subcommand_path
;
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};
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inline
bool
operator==
(
const
SaveEventExecFrame
& l,
const
SaveEventExecFrame
& r) {
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return
l.
commands
== r.
commands
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&& l.
current_command
== r.
current_command
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&& l.
event_id
== r.
event_id
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&& l.
triggered_by_decision_key
== r.
triggered_by_decision_key
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&& l.
subcommand_path
== r.
subcommand_path
;
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}
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inline
bool
operator!=
(
const
SaveEventExecFrame
& l,
const
SaveEventExecFrame
& r) {
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return
!(l == r);
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}
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}
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#endif
RPG::operator==
bool operator==(const Actor &l, const Actor &r)
Definition:
rpg_actor.h:64
RPG
Definition:
rpg_actor.h:26
RPG::SaveEventExecFrame::subcommand_path
std::vector< uint8_t > subcommand_path
Definition:
rpg_saveeventexecframe.h:31
RPG::SaveEventExecFrame::ID
int ID
Definition:
rpg_saveeventexecframe.h:26
RPG::SaveEventExecFrame::event_id
int32_t event_id
Definition:
rpg_saveeventexecframe.h:29
RPG::operator!=
bool operator!=(const Actor &l, const Actor &r)
Definition:
rpg_actor.h:98
RPG::SaveEventExecFrame
Definition:
rpg_saveeventexecframe.h:24
RPG::SaveEventExecFrame::current_command
int32_t current_command
Definition:
rpg_saveeventexecframe.h:28
rpg_eventcommand.h
RPG::SaveEventExecFrame::commands
std::vector< EventCommand > commands
Definition:
rpg_saveeventexecframe.h:27
RPG::SaveEventExecFrame::triggered_by_decision_key
bool triggered_by_decision_key
Definition:
rpg_saveeventexecframe.h:30
src
generated
rpg_saveeventexecframe.h
Generated on Sun Aug 2 2020 00:00:00 for liblcf by
1.8.18