liblcf
LDB_Reader::ChunkSystem Struct Reference

#include <ldb_chunks.h>

+ Collaboration diagram for LDB_Reader::ChunkSystem:

Public Types

enum  Index {
  ldb_id = 0x0A,
  boat_name = 0x0B,
  ship_name = 0x0C,
  airship_name = 0x0D,
  boat_index = 0x0E,
  ship_index = 0x0F,
  airship_index = 0x10,
  title_name = 0x11,
  gameover_name = 0x12,
  system_name = 0x13,
  system2_name = 0x14,
  party_size = 0x15,
  party = 0x16,
  menu_commands_size = 0x1A,
  menu_commands = 0x1B,
  title_music = 0x1F,
  battle_music = 0x20,
  battle_end_music = 0x21,
  inn_music = 0x22,
  boat_music = 0x23,
  ship_music = 0x24,
  airship_music = 0x25,
  gameover_music = 0x26,
  cursor_se = 0x29,
  decision_se = 0x2A,
  cancel_se = 0x2B,
  buzzer_se = 0x2C,
  battle_se = 0x2D,
  escape_se = 0x2E,
  enemy_attack_se = 0x2F,
  enemy_damaged_se = 0x30,
  actor_damaged_se = 0x31,
  dodge_se = 0x32,
  enemy_death_se = 0x33,
  item_se = 0x34,
  transition_out = 0x3D,
  transition_in = 0x3E,
  battle_start_fadeout = 0x3F,
  battle_start_fadein = 0x40,
  battle_end_fadeout = 0x41,
  battle_end_fadein = 0x42,
  message_stretch = 0x47,
  font_id = 0x48,
  selected_condition = 0x51,
  selected_hero = 0x52,
  battletest_background = 0x54,
  battletest_data = 0x55,
  save_count = 0x5B,
  battletest_terrain = 0x5E,
  battletest_formation = 0x5F,
  battletest_condition = 0x60,
  equipment_setting = 0x61,
  battletest_alt_terrain = 0x62,
  show_frame = 0x63,
  frame_name = 0x64,
  invert_animations = 0x65,
  show_title = 0x6F
}
 

Detailed Description

Definition at line 1173 of file ldb_chunks.h.

Member Enumeration Documentation

◆ Index

Enumerator
ldb_id 

Integer - RPG2003

boat_name 

String

ship_name 

String

airship_name 

String

boat_index 

Integer

ship_index 

Integer

airship_index 

Integer

title_name 

String

gameover_name 

String

system_name 

String

system2_name 

String - RPG2003

party_size 

Integer

party 

Array - Short

menu_commands_size 

Integer - RPG2003

menu_commands 

Array - Short - RPG2003

title_music 

RPG::Music

battle_music 

RPG::Music

battle_end_music 

RPG::Music

inn_music 

RPG::Music

boat_music 

RPG::Music

ship_music 

RPG::Music

airship_music 

RPG::Music

gameover_music 

RPG::Music

cursor_se 

RPG::Sound

decision_se 

RPG::Sound

cancel_se 

RPG::Sound

buzzer_se 

RPG::Sound

battle_se 

RPG::Sound

escape_se 

RPG::Sound

enemy_attack_se 

RPG::Sound

enemy_damaged_se 

RPG::Sound

actor_damaged_se 

RPG::Sound

dodge_se 

RPG::Sound

enemy_death_se 

RPG::Sound

item_se 

RPG::Sound

transition_out 

Integer

transition_in 

Integer

battle_start_fadeout 

Integer

battle_start_fadein 

Integer

battle_end_fadeout 

Integer

battle_end_fadein 

Integer

message_stretch 

Integer

font_id 

Integer

selected_condition 

Integer

selected_hero 

Integer

battletest_background 

String

battletest_data 

Array - RPG::TestBattler

save_count 

Integer

battletest_terrain 

Integer

battletest_formation 

Integer

battletest_condition 

Integer

equipment_setting 

Integer RPG2003 - Whether equipment usage is by Actor or by Class. This is a global setting in RM2k3!

battletest_alt_terrain 

Integer RPG2003 (EDITOR ONLY) - Double click on Terrain in Troops changes this setting and 0x54. Affects only the RM2k3 editor.

show_frame 

Flag - RPG2003

frame_name 

String - RPG2003

invert_animations 

Flag - RPG2003

show_title 

When false the title is skipped and the game starts directly. In TestPlay mode skips directly to the Load scene. Added in RPG Maker 2003 v1.11

Definition at line 1174 of file ldb_chunks.h.


The documentation for this struct was generated from the following file: