liblcf
ldb_battleranimationdata.cpp
Go to the documentation of this file.
1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) 2020 liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 // Headers
13 #include "ldb_reader.h"
14 #include "ldb_chunks.h"
15 #include "reader_struct_impl.h"
16 
17 // Read BattlerAnimationData.
18 
19 template <>
20 char const* const Struct<RPG::BattlerAnimationData>::name = "BattlerAnimationData";
24  "move",
25  0,
26  0
27 );
28 static TypedField<RPG::BattlerAnimationData, int32_t> static_after_image(
31  "after_image",
32  0,
33  0
34 );
38  "pose",
39  0,
40  0
41 );
42 
43 
44 template <>
46  &static_move,
47  &static_after_image,
48  &static_pose,
49  NULL
50 };
51 
ldb_chunks.h
LDB_Reader::ChunkBattlerAnimationData::pose
@ pose
Definition: ldb_chunks.h:270
Field
Definition: reader_struct.h:315
TypedField
Definition: reader_struct.h:348
Struct
Definition: reader_struct.h:43
RPG::BattlerAnimationData::after_image
int32_t after_image
Definition: rpg_battleranimationdata.h:48
LDB_Reader::ChunkBattlerAnimationData::move
@ move
Definition: ldb_chunks.h:266
RPG::BattlerAnimationData::move
int32_t move
Definition: rpg_battleranimationdata.h:47
RPG::BattlerAnimationData::pose
int32_t pose
Definition: rpg_battleranimationdata.h:49
reader_struct_impl.h
LDB_Reader::ChunkBattlerAnimationData::after_image
@ after_image
Definition: ldb_chunks.h:268
ldb_reader.h