enum | Index {
encounter = 0x01,
special_combat = 0x02,
escape_success = 0x03,
escape_failure = 0x04,
victory = 0x05,
defeat = 0x06,
exp_received = 0x07,
gold_recieved_a = 0x08,
gold_recieved_b = 0x09,
item_recieved = 0x0A,
attacking = 0x0B,
enemy_critical = 0x0C,
actor_critical = 0x0D,
defending = 0x0E,
observing = 0x0F,
focus = 0x10,
autodestruction = 0x11,
enemy_escape = 0x12,
enemy_transform = 0x13,
enemy_damaged = 0x14,
enemy_undamaged = 0x15,
actor_damaged = 0x16,
actor_undamaged = 0x17,
skill_failure_a = 0x18,
skill_failure_b = 0x19,
skill_failure_c = 0x1A,
dodge = 0x1B,
use_item = 0x1C,
hp_recovery = 0x1D,
parameter_increase = 0x1E,
parameter_decrease = 0x1F,
enemy_hp_absorbed = 0x20,
actor_hp_absorbed = 0x21,
resistance_increase = 0x22,
resistance_decrease = 0x23,
level_up = 0x24,
skill_learned = 0x25,
battle_start = 0x26,
miss = 0x27,
shop_greeting1 = 0x29,
shop_regreeting1 = 0x2A,
shop_buy1 = 0x2B,
shop_sell1 = 0x2C,
shop_leave1 = 0x2D,
shop_buy_select1 = 0x2E,
shop_buy_number1 = 0x2F,
shop_purchased1 = 0x30,
shop_sell_select1 = 0x31,
shop_sell_number1 = 0x32,
shop_sold1 = 0x33,
shop_greeting2 = 0x36,
shop_regreeting2 = 0x37,
shop_buy2 = 0x38,
shop_sell2 = 0x39,
shop_leave2 = 0x3A,
shop_buy_select2 = 0x3B,
shop_buy_number2 = 0x3C,
shop_purchased2 = 0x3D,
shop_sell_select2 = 0x3E,
shop_sell_number2 = 0x3F,
shop_sold2 = 0x40,
shop_greeting3 = 0x43,
shop_regreeting3 = 0x44,
shop_buy3 = 0x45,
shop_sell3 = 0x46,
shop_leave3 = 0x47,
shop_buy_select3 = 0x48,
shop_buy_number3 = 0x49,
shop_purchased3 = 0x4A,
shop_sell_select3 = 0x4B,
shop_sell_number3 = 0x4C,
shop_sold3 = 0x4D,
inn_a_greeting_1 = 0x50,
inn_a_greeting_2 = 0x51,
inn_a_greeting_3 = 0x52,
inn_a_accept = 0x53,
inn_a_cancel = 0x54,
inn_b_greeting_1 = 0x55,
inn_b_greeting_2 = 0x56,
inn_b_greeting_3 = 0x57,
inn_b_accept = 0x58,
inn_b_cancel = 0x59,
possessed_items = 0x5C,
equipped_items = 0x5D,
gold = 0x5F,
battle_fight = 0x65,
battle_auto = 0x66,
battle_escape = 0x67,
command_attack = 0x68,
command_defend = 0x69,
command_item = 0x6A,
command_skill = 0x6B,
menu_equipment = 0x6C,
menu_save = 0x6E,
menu_quit = 0x70,
new_game = 0x72,
load_game = 0x73,
exit_game = 0x75,
status = 0x76,
row = 0x77,
order = 0x78,
wait_on = 0x79,
wait_off = 0x7A,
level = 0x7B,
health_points = 0x7C,
spirit_points = 0x7D,
normal_status = 0x7E,
exp_short = 0x7F,
lvl_short = 0x80,
hp_short = 0x81,
sp_short = 0x82,
sp_cost = 0x83,
attack = 0x84,
defense = 0x85,
spirit = 0x86,
agility = 0x87,
weapon = 0x88,
shield = 0x89,
armor = 0x8A,
helmet = 0x8B,
accessory = 0x8C,
save_game_message = 0x92,
load_game_message = 0x93,
file = 0x94,
exit_game_message = 0x97,
yes = 0x98,
no = 0x99
} |