Package | Description |
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net.java.games.input |
Top level package for JInput.
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Class and Description |
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AbstractComponent
Skeleton implementation of a named axis.
|
AbstractController
An AbstractController is a skeleton implementation of a controller that
contains a fixed number of axes, controllers, and rumblers.
|
Component
An axis is a single button, slider, or dial, which has a single range.
|
Component.Identifier
Identifiers for different Axes.
|
Component.Identifier.Axis |
Component.Identifier.Button |
Component.Identifier.Key
KeyIDs for standard PC (LATIN-1) keyboards
|
Controller
A Controller represents a physical device, such as a keyboard, mouse,
or joystick, or a logical grouping of related controls, such as a button
pad or mouse ball.
|
Controller.PortType
Common controller port types.
|
Controller.Type
Types of controller objects.
|
ControllerEnvironment
A ControllerEnvironment represents a collection of controllers that are
physically or logically linked.
|
ControllerEvent
An event that is fired when the state of a controller changes
|
ControllerListener
A listener for changes in the state of controllers
|
Event |
EventQueue
A FIFO queue for input events.
|
Rumbler
A Rumbler is a controller's mechanism for delivering feedback
to the user through the device.
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