Class ObstacleObject


  • public class ObstacleObject
    extends ObstacleObjectFrame
    Version:
    4.8

    This version of the ObstacleObject internal constraint allows the use of multiple d-boxes per shape.

    TODO, describe how it works and what is the idea behind this implementation?

    • Field Detail

      • preshiftedElems

        final SimpleArrayList<DBox> preshiftedElems
        It shifts boxes of the given shape as required by the frame. It recomputed always when frame is updated. It allows for faster execution in between frame updates.
      • lowerAbsInsfeasible

        final int[] lowerAbsInsfeasible
      • upperAbsInsfeasible

        final int[] upperAbsInsfeasible
      • frameExists

        boolean frameExists
        It is a boolean switch which steers this constraint behavior. It is set to true as soon as frame is not empty.
      • shapeId

        int shapeId
        It stores the information about the shape, so it does not always have to look for its value inside the domain of shape variable.
    • Constructor Detail

      • ObstacleObject

        public ObstacleObject​(Geost geost,
                              GeostObject obstacle,
                              int[] selectedDimensions)
        It constructs an internal constraint to constraint the objects not to overlap with this obstacle object.
        Parameters:
        geost - the constraint for which this internal constraint has been created.
        obstacle - the obstacle object which is responsible for this constraint.
        selectedDimensions - the dimensions on which the constraint is applicable.
    • Method Detail

      • checkInvariants

        public java.lang.String checkInvariants()
        Description copied from class: ObstacleObjectFrame
        It checks that this constraint has consistent data structures.
        Overrides:
        checkInvariants in class ObstacleObjectFrame
        Returns:
        a string describing the consistency problem with data structures, null if no problem encountered.
      • absInfeasible

        public int[] absInfeasible​(Geost.SweepDirection minlex)
        Description copied from class: InternalConstraint
        It provides the largest or smallest point contained in the forbidden area represented by this constraint. This point must be larger or equal (resp. smaller or equal) to the lexicographically largest (resp. smallest) point included in the forbidden area, whatever the lexical order is.

        TODO, is this function potentially still useful? If not remove, if yes then adapt the description about event point series. What is it used now for? I will keep it as it may be used later on, but for sure the code implementing those functions is not tested much or requires some cleaning.

        This allows to build an event point series that stays consistent whatever the lexical order is, and whatever the object to place is (some shifting is applied to take the object's shape into account)

        The dimension of the point returned is k+1, where k is the object dimension. The last dimension is time.

        Overrides:
        absInfeasible in class ObstacleObjectFrame
        Parameters:
        minlex - defines whether the maximal or minimal point should be returned
        Returns:
        the infeasible point's coordinates. If constraint cannot generate outbox then it returns null.
      • cardInfeasible

        public int cardInfeasible()
        Description copied from class: InternalConstraint
        It provides an approximation of the number of infeasible points enforced by this constraint only. The information provided by this function cannot be accurate, since no object is passed as an argument, but some consistent approximation should exist. For instance, in the case of a forbidden area, the returned value can be the number of points included in the area.

        This information is used as a heuristic in the sweeping algorithm to decide which constraint to use, so that the constraints that cover the largest space are used first.

        Overrides:
        cardInfeasible in class ObstacleObjectFrame
        Returns:
        an approximation of the number of infeasible points enforced by this constraint only.
      • isFeasible

        public DBox isFeasible​(Geost.SweepDirection min,
                               LexicographicalOrder order,
                               GeostObject o,
                               int currentShape,
                               int[] c)
        Description copied from class: InternalConstraint
        It determines whether the given point is a feasible origin of object o, considering this constraint only. If it is not, returns a DBox corresponding to the largest infeasible domain, considering a sweep which uses the given ordering.

        The boundaries of the forbidden area must have the following properties: the lower extremum has to be infeasible, but the upper extremum has to be feasible (with respect to this constraint only).

        The dimension of the DBox returned is k+1, where k is the object dimension. The last dimension is time.

        Overrides:
        isFeasible in class ObstacleObjectFrame
        Parameters:
        min - the direction of the sweep
        order - the order to be used
        o - the object the constraint is applied to
        currentShape - the shape id that is currently considered for o
        c - the current position of the sweep.
        Returns:
        a DBox representing the forbidden region
      • isStatic

        public boolean isStatic()
        Description copied from class: InternalConstraint
        It provides information about the constraint future. If a constraint will always generate the same outboxes deeper in the tree, it should return false, so that jumps in the event point series can be done.

        TODO the description above suggests that it should be called isDynamic as it returns false if the constraint outboxes stay the same.

        (not taking placed object into account; i.e. absInfeasible will always return the same points)

        Overrides:
        isStatic in class ObstacleObjectFrame
        Returns:
        TODO, proper description after fixing the above todo.
      • isSingleUse

        public boolean isSingleUse()
        Description copied from class: InternalConstraint
        In some cases, a constraint is used only once per sweep direction on a path from root to leaf in the search tree. In that case, the constraint can be ignored if it was seen at some point.

        TODO, what is the example of such constraint?

        Use this function to provide the information to Geost.

        Overrides:
        isSingleUse in class ObstacleObjectFrame
        Returns:
        TODO. Is this function used at all? It seems that all implementations return false and nowhere in geost it is used.
      • updateFrame

        public void updateFrame()
        Description copied from class: ObstacleObjectFrame
        updates the frame given the current values of the object coordinate variables. This method should be called whenever some of the coordinate variables of the associated object change.
        Overrides:
        updateFrame in class ObstacleObjectFrame