AgsPlayAudioFile
AgsPlayAudioFile
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Object Hierarchy
GObject
╰── AgsRecall
╰── AgsPlayAudioFile
Functions
AGS_IS_PLAY_AUDIO_FILE()
#define AGS_IS_PLAY_AUDIO_FILE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), AGS_TYPE_PLAY_AUDIO_FILE))
AGS_PLAY_AUDIO_FILE()
#define AGS_PLAY_AUDIO_FILE(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj), AGS_TYPE_PLAY_AUDIO_FILE, AgsPlayAudioFile))
AGS_PLAY_AUDIO_FILE_CLASS()
#define AGS_PLAY_AUDIO_FILE_CLASS(class) (G_TYPE_CHECK_CLASS_CAST((class), AgsPlayAudioFileClass))
AGS_PLAY_AUDIO_FILE_GET_CLASS()
#define AGS_PLAY_AUDIO_FILE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), AGS_TYPE_PLAY_AUDIO_FILE, AgsPlayAudioFileClass))
ags_play_audio_file_get_type ()
GType
ags_play_audio_file_get_type ();
Types and Values
AGS_TYPE_PLAY_AUDIO_FILE
#define AGS_TYPE_PLAY_AUDIO_FILE (ags_play_audio_file_get_type())
struct AgsPlayAudioFile
struct AgsPlayAudioFile;
struct AgsPlayAudioFileClass
struct AgsPlayAudioFileClass {
AgsRecallClass recall;
};
Property Details
The “audio-file”
property
“audio-file” GType *
The audio file this recall is assigned to.
Flags: Read / Write
Allowed values: GObject
The “current”
property
“current” GType *
The current frame this recall is playing.
Flags: Read / Write
Allowed values: guint
The “soundcard”
property
“soundcard” GType *
The soundcard this recall is assigned to.
Flags: Read / Write
Allowed values: GObject