{-# OPTIONS_HADDOCK hide #-}
--------------------------------------------------------------------------------
-- |
-- Module      :  Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObject
-- Copyright   :  (c) Sven Panne 2019
-- License     :  BSD3
-- 
-- Maintainer  :  Sven Panne <svenpanne@gmail.com>
-- Stability   :  stable
-- Portability :  portable
--
-- This is a purely internal module for (un-)marshaling RenderBufferObjects.
--
--------------------------------------------------------------------------------

module Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObject (
   RenderbufferObject(..)
) where


import Control.Monad.IO.Class
import Data.ObjectName
import Foreign.Marshal ( allocaArray, peekArray, withArrayLen )
import Graphics.Rendering.OpenGL.GL.DebugOutput
import Graphics.Rendering.OpenGL.GL.GLboolean
import Graphics.Rendering.OpenGL.GL.QueryUtils
import Graphics.GL
       
--------------------------------------------------------------------------------

newtype RenderbufferObject = RenderbufferObject { RenderbufferObject -> GLuint
renderbufferID :: GLuint}
   deriving ( RenderbufferObject -> RenderbufferObject -> Bool
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
/= :: RenderbufferObject -> RenderbufferObject -> Bool
$c/= :: RenderbufferObject -> RenderbufferObject -> Bool
== :: RenderbufferObject -> RenderbufferObject -> Bool
$c== :: RenderbufferObject -> RenderbufferObject -> Bool
Eq, Eq RenderbufferObject
RenderbufferObject -> RenderbufferObject -> Bool
RenderbufferObject -> RenderbufferObject -> Ordering
RenderbufferObject -> RenderbufferObject -> RenderbufferObject
forall a.
Eq a
-> (a -> a -> Ordering)
-> (a -> a -> Bool)
-> (a -> a -> Bool)
-> (a -> a -> Bool)
-> (a -> a -> Bool)
-> (a -> a -> a)
-> (a -> a -> a)
-> Ord a
min :: RenderbufferObject -> RenderbufferObject -> RenderbufferObject
$cmin :: RenderbufferObject -> RenderbufferObject -> RenderbufferObject
max :: RenderbufferObject -> RenderbufferObject -> RenderbufferObject
$cmax :: RenderbufferObject -> RenderbufferObject -> RenderbufferObject
>= :: RenderbufferObject -> RenderbufferObject -> Bool
$c>= :: RenderbufferObject -> RenderbufferObject -> Bool
> :: RenderbufferObject -> RenderbufferObject -> Bool
$c> :: RenderbufferObject -> RenderbufferObject -> Bool
<= :: RenderbufferObject -> RenderbufferObject -> Bool
$c<= :: RenderbufferObject -> RenderbufferObject -> Bool
< :: RenderbufferObject -> RenderbufferObject -> Bool
$c< :: RenderbufferObject -> RenderbufferObject -> Bool
compare :: RenderbufferObject -> RenderbufferObject -> Ordering
$ccompare :: RenderbufferObject -> RenderbufferObject -> Ordering
Ord, Int -> RenderbufferObject -> ShowS
[RenderbufferObject] -> ShowS
RenderbufferObject -> String
forall a.
(Int -> a -> ShowS) -> (a -> String) -> ([a] -> ShowS) -> Show a
showList :: [RenderbufferObject] -> ShowS
$cshowList :: [RenderbufferObject] -> ShowS
show :: RenderbufferObject -> String
$cshow :: RenderbufferObject -> String
showsPrec :: Int -> RenderbufferObject -> ShowS
$cshowsPrec :: Int -> RenderbufferObject -> ShowS
Show )

instance ObjectName RenderbufferObject where
   isObjectName :: forall (m :: * -> *). MonadIO m => RenderbufferObject -> m Bool
isObjectName =
     forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO forall b c a. (b -> c) -> (a -> b) -> a -> c
. forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap forall a. (Eq a, Num a) => a -> Bool
unmarshalGLboolean forall b c a. (b -> c) -> (a -> b) -> a -> c
. forall (m :: * -> *). MonadIO m => GLuint -> m GLboolean
glIsRenderbuffer forall b c a. (b -> c) -> (a -> b) -> a -> c
. RenderbufferObject -> GLuint
renderbufferID

   deleteObjectNames :: forall (m :: * -> *). MonadIO m => [RenderbufferObject] -> m ()
deleteObjectNames [RenderbufferObject]
objs =
      forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO forall b c a. (b -> c) -> (a -> b) -> a -> c
. forall a b. Storable a => [a] -> (Int -> Ptr a -> IO b) -> IO b
withArrayLen (forall a b. (a -> b) -> [a] -> [b]
map RenderbufferObject -> GLuint
renderbufferID [RenderbufferObject]
objs) forall a b. (a -> b) -> a -> b
$
         forall (m :: * -> *). MonadIO m => GLsizei -> Ptr GLuint -> m ()
glDeleteRenderbuffers forall b c a. (b -> c) -> (a -> b) -> a -> c
. forall a b. (Integral a, Num b) => a -> b
fromIntegral

instance GeneratableObjectName RenderbufferObject where
   genObjectNames :: forall (m :: * -> *). MonadIO m => Int -> m [RenderbufferObject]
genObjectNames Int
n =
      forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO forall b c a. (b -> c) -> (a -> b) -> a -> c
. forall a b. Storable a => Int -> (Ptr a -> IO b) -> IO b
allocaArray Int
n forall a b. (a -> b) -> a -> b
$ \Ptr GLuint
buf -> do
         forall (m :: * -> *). MonadIO m => GLsizei -> Ptr GLuint -> m ()
glGenRenderbuffers (forall a b. (Integral a, Num b) => a -> b
fromIntegral Int
n) Ptr GLuint
buf
         forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap (forall a b. (a -> b) -> [a] -> [b]
map GLuint -> RenderbufferObject
RenderbufferObject) forall a b. (a -> b) -> a -> b
$ forall a. Storable a => Int -> Ptr a -> IO [a]
peekArray Int
n Ptr GLuint
buf

instance CanBeLabeled RenderbufferObject where
   objectLabel :: RenderbufferObject -> StateVar (Maybe String)
objectLabel = GLuint -> GLuint -> StateVar (Maybe String)
objectNameLabel GLuint
GL_RENDERBUFFER forall b c a. (b -> c) -> (a -> b) -> a -> c
. RenderbufferObject -> GLuint
renderbufferID