00001 /*********************************************************************** 00002 filename: CEGUITGAImageCodec.h 00003 created: 03/06/2006 00004 author: Olivier Delannoy 00005 00006 purpose: This codec provide TGA image loading, it's the default 00007 codec 00008 *************************************************************************/ 00009 /*************************************************************************** 00010 * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team 00011 * 00012 * Permission is hereby granted, free of charge, to any person obtaining 00013 * a copy of this software and associated documentation files (the 00014 * "Software"), to deal in the Software without restriction, including 00015 * without limitation the rights to use, copy, modify, merge, publish, 00016 * distribute, sublicense, and/or sell copies of the Software, and to 00017 * permit persons to whom the Software is furnished to do so, subject to 00018 * the following conditions: 00019 * 00020 * The above copyright notice and this permission notice shall be 00021 * included in all copies or substantial portions of the Software. 00022 * 00023 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 00024 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 00025 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 00026 * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR 00027 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 00028 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 00029 * OTHER DEALINGS IN THE SOFTWARE. 00030 ***************************************************************************/ 00031 #ifndef _CEGUITGAImageCodec_h_ 00032 #define _CEGUITGAImageCodec_h_ 00033 #include "CEGUIImageCodec.h" 00034 00035 #if (defined( __WIN32__ ) || defined( _WIN32 )) && !defined(CEGUI_STATIC) 00036 # ifdef CEGUITGAIMAGECODEC_EXPORTS 00037 # define CEGUITGAIMAGECODEC_API __declspec(dllexport) 00038 # else 00039 # define CEGUITGAIMAGECODEC_API __declspec(dllimport) 00040 # endif 00041 #else 00042 # define CEGUITGAIMAGECODEC_API 00043 #endif 00044 00045 namespace CEGUI 00046 { 00054 class CEGUITGAIMAGECODEC_API TGAImageCodec : public ImageCodec 00055 { 00060 struct ImageTGA 00061 { 00062 int channels; 00063 int sizeX; 00064 int sizeY; 00065 unsigned char *data; 00066 }; 00067 00072 static void flipImageTGA(ImageTGA* img); 00077 static ImageTGA* loadTGA(const unsigned char* buffer, size_t buffer_size); 00082 static void convertRGBToRGBA(ImageTGA* img); 00083 00084 public: 00085 TGAImageCodec(); 00086 00087 ~TGAImageCodec(); 00088 00089 // Took this code from http://www.gametutorials.com still ne 00090 // tImageTGA *LoadTGA(const char *filename) 00091 // 00092 // This is our cool function that loads the targa (TGA) file, then returns it's data. 00093 // This tutorial supports 16, 24 and 32 bit images, along with RLE compression. 00094 // 00095 // 00096 // Ben Humphrey (DigiBen) 00097 // Game Programmer 00098 // DigiBen@GameTutorials.com 00099 // Co-Web Host of www.GameTutorials.com 00100 Texture* load(const RawDataContainer& data, Texture* result); 00101 00102 protected: 00103 private: 00104 }; 00105 00106 } // End of CEGUI namespace section 00107 00108 #endif // end of guard _CEGUITGAImageCodec_h_