cAudio
2.3.0
3d Audio Engine
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This is the complete list of members for cAudio::IAudioManager, including all inherited members.
create(const char *name, const char *filename, bool stream=false)=0 | cAudio::IAudioManager | pure virtual |
createBuffer(const char *filename)=0 | cAudio::IAudioManager | pure virtual |
createFromAudioBuffer(const char *name, AudioCaptureBuffer *pBiffer, unsigned int frequency, AudioFormats format)=0 | cAudio::IAudioManager | pure virtual |
createFromMemory(const char *name, const char *data, size_t length, const char *extension)=0 | cAudio::IAudioManager | pure virtual |
createFromRaw(const char *name, const char *data, size_t length, unsigned int frequency, AudioFormats format)=0 | cAudio::IAudioManager | pure virtual |
createStatic(IAudioBuffer *buffer)=0 | cAudio::IAudioManager | pure virtual |
getAudioDecoderFactory(const char *extension)=0 | cAudio::IAudioManager | pure virtual |
getDataSourceFactory(const char *name)=0 | cAudio::IAudioManager | pure virtual |
getDopplerFactor() const =0 | cAudio::IAudioManager | pure virtual |
getListener()=0 | cAudio::IAudioManager | pure virtual |
getMasterVolume() const =0 | cAudio::IAudioManager | pure virtual |
getMutex()=0 (defined in cAudio::IAudioManager) | cAudio::IAudioManager | pure virtual |
getSoundByName(const char *name)=0 | cAudio::IAudioManager | pure virtual |
getSpeedOfSound() const =0 | cAudio::IAudioManager | pure virtual |
IAudioManager() (defined in cAudio::IAudioManager) | cAudio::IAudioManager | inline |
initialize(const char *deviceName=0x0, int outputFrequency=-1, int eaxEffectSlots=4)=0 | cAudio::IAudioManager | pure virtual |
isAudioDecoderRegistered(const char *extension)=0 | cAudio::IAudioManager | pure virtual |
isDataSourceRegistered(const char *name)=0 | cAudio::IAudioManager | pure virtual |
isUpdateThreadRunning()=0 | cAudio::IAudioManager | pure virtual |
play2D(const char *filename, bool playLooped=false, bool startPaused=false)=0 | cAudio::IAudioManager | pure virtual |
play3D(const char *filename, cVector3 position, bool playLooped=false, bool startPaused=false)=0 | cAudio::IAudioManager | pure virtual |
registerAudioDecoder(IAudioDecoderFactory *factory, const char *extension)=0 | cAudio::IAudioManager | pure virtual |
registerDataSource(IDataSourceFactory *factory, const char *name, int priority)=0 | cAudio::IAudioManager | pure virtual |
registerEventHandler(IManagerEventHandler *handler)=0 | cAudio::IAudioManager | pure virtual |
release(IAudioSource *source)=0 | cAudio::IAudioManager | pure virtual |
releaseAllSources()=0 | cAudio::IAudioManager | pure virtual |
setDopplerFactor(float factor) const =0 | cAudio::IAudioManager | pure virtual |
setMasterVolume(float vol)=0 | cAudio::IAudioManager | pure virtual |
setSpeedOfSound(float speed)=0 | cAudio::IAudioManager | pure virtual |
shutDown()=0 | cAudio::IAudioManager | pure virtual |
stopAllSounds()=0 | cAudio::IAudioManager | pure virtual |
unRegisterAllAudioDecoders()=0 | cAudio::IAudioManager | pure virtual |
unRegisterAllDataSources()=0 | cAudio::IAudioManager | pure virtual |
unRegisterAllEventHandlers()=0 | cAudio::IAudioManager | pure virtual |
unRegisterAudioDecoder(const char *extension)=0 | cAudio::IAudioManager | pure virtual |
unRegisterDataSource(const char *name)=0 | cAudio::IAudioManager | pure virtual |
unRegisterEventHandler(IManagerEventHandler *handler)=0 | cAudio::IAudioManager | pure virtual |
update()=0 | cAudio::IAudioManager | pure virtual |
~IAudioManager() (defined in cAudio::IAudioManager) | cAudio::IAudioManager | inlinevirtual |