cAudio  2.3.0
3d Audio Engine
cAudioMemory.h
1 // Copyright (c) 2008-2011 Raynaldo (Wildicv) Rivera, Joshua (Dark_Kilauea) Jones, Murat (wolfmanfx) Sari
2 // This file is part of the "cAudio Engine"
3 // For conditions of distribution and use, see copyright notice in cAudio.h
4 
5 #pragma once
6 
7 #include "cAudioDefines.h"
8 #include "IMemoryProvider.h"
9 
10 #if 0 /* defined(CAUDIO_DEBUG) */
11  #define CAUDIO_NEW new (__FILE__, __LINE__, __FUNCTION__)
12  #define CAUDIO_DELETE delete
13  #define CAUDIO_MALLOC(size) cAudio::getMemoryProvider()->Allocate(size, __FILE__, __LINE__, __FUNCTION__)
14  #define CAUDIO_FREE(pointer) cAudio::getMemoryProvider()->Free((void*)pointer)
15 #else
16  #define CAUDIO_NEW new
17  #define CAUDIO_DELETE delete
18  #define CAUDIO_MALLOC(size) cAudio::getMemoryProvider()->Allocate(size, NULL, -1, NULL)
19  #define CAUDIO_FREE(pointer) cAudio::getMemoryProvider()->Free((void*)pointer)
20 #endif
21 
22 namespace cAudio
23 {
25 
27  CAUDIO_API IMemoryProvider* getMemoryProvider();
28 };
cAudio
Main namespace for the entire cAudio library.
Definition: cAudioCapture.h:15
cAudio::getMemoryProvider
CAUDIO_API IMemoryProvider * getMemoryProvider()
Returns a pointer to the memory provider of cAudio.
Definition: cAudioMemory.cpp:10