#include <bullet.h>
Definition at line 540 of file bullet.h.
§ m_activationState1
int Bullet::btCollisionObjectDoubleData::m_activationState1 |
§ m_anisotropicFriction
§ m_broadphaseHandle
void* Bullet::btCollisionObjectDoubleData::m_broadphaseHandle |
§ m_ccdMotionThreshold
double Bullet::btCollisionObjectDoubleData::m_ccdMotionThreshold |
§ m_ccdSweptSphereRadius
double Bullet::btCollisionObjectDoubleData::m_ccdSweptSphereRadius |
§ m_checkCollideWith
int Bullet::btCollisionObjectDoubleData::m_checkCollideWith |
§ m_collisionFlags
int Bullet::btCollisionObjectDoubleData::m_collisionFlags |
§ m_collisionShape
void* Bullet::btCollisionObjectDoubleData::m_collisionShape |
§ m_companionId
int Bullet::btCollisionObjectDoubleData::m_companionId |
§ m_contactDamping
double Bullet::btCollisionObjectDoubleData::m_contactDamping |
§ m_contactProcessingThreshold
double Bullet::btCollisionObjectDoubleData::m_contactProcessingThreshold |
§ m_contactStiffness
double Bullet::btCollisionObjectDoubleData::m_contactStiffness |
§ m_deactivationTime
double Bullet::btCollisionObjectDoubleData::m_deactivationTime |
§ m_friction
double Bullet::btCollisionObjectDoubleData::m_friction |
§ m_hasAnisotropicFriction
int Bullet::btCollisionObjectDoubleData::m_hasAnisotropicFriction |
§ m_hitFraction
double Bullet::btCollisionObjectDoubleData::m_hitFraction |
§ m_internalType
int Bullet::btCollisionObjectDoubleData::m_internalType |
§ m_interpolationAngularVelocity
§ m_interpolationLinearVelocity
§ m_interpolationWorldTransform
§ m_islandTag1
int Bullet::btCollisionObjectDoubleData::m_islandTag1 |
§ m_name
char* Bullet::btCollisionObjectDoubleData::m_name |
§ m_padding
char Bullet::btCollisionObjectDoubleData::m_padding[4] |
§ m_restitution
double Bullet::btCollisionObjectDoubleData::m_restitution |
§ m_rollingFriction
double Bullet::btCollisionObjectDoubleData::m_rollingFriction |
§ m_rootCollisionShape
§ m_worldTransform
The documentation for this class was generated from the following file: