btCollisionConfiguration allows to configure Bullet collision detection stack allocator size, default collision algorithms and persistent manifold pool size
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#include <btCollisionConfiguration.h>
btCollisionConfiguration allows to configure Bullet collision detection stack allocator size, default collision algorithms and persistent manifold pool size
Definition at line 26 of file btCollisionConfiguration.h.
§ ~btCollisionConfiguration()
virtual btCollisionConfiguration::~btCollisionConfiguration |
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inlinevirtual |
§ getClosestPointsAlgorithmCreateFunc()
§ getCollisionAlgorithmCreateFunc()
§ getCollisionAlgorithmPool()
virtual btPoolAllocator* btCollisionConfiguration::getCollisionAlgorithmPool |
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pure virtual |
§ getPersistentManifoldPool()
virtual btPoolAllocator* btCollisionConfiguration::getPersistentManifoldPool |
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pure virtual |
The documentation for this class was generated from the following file: