RayResultCallback is used to report new raycast results.
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#include <btCollisionWorld.h>
RayResultCallback is used to report new raycast results.
Definition at line 340 of file btCollisionWorld.h.
§ ConvexResultCallback()
btCollisionWorld::ConvexResultCallback::ConvexResultCallback |
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inline |
§ ~ConvexResultCallback()
virtual btCollisionWorld::ConvexResultCallback::~ConvexResultCallback |
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inlinevirtual |
§ addSingleResult()
virtual btScalar btCollisionWorld::ConvexResultCallback::addSingleResult |
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LocalConvexResult & |
convexResult, |
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bool |
normalInWorldSpace |
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pure virtual |
§ hasHit()
bool btCollisionWorld::ConvexResultCallback::hasHit |
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const |
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inline |
§ needsCollision()
virtual bool btCollisionWorld::ConvexResultCallback::needsCollision |
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btBroadphaseProxy * |
proxy0 | ) |
const |
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inlinevirtual |
§ m_closestHitFraction
btScalar btCollisionWorld::ConvexResultCallback::m_closestHitFraction |
§ m_collisionFilterGroup
short int btCollisionWorld::ConvexResultCallback::m_collisionFilterGroup |
§ m_collisionFilterMask
short int btCollisionWorld::ConvexResultCallback::m_collisionFilterMask |
The documentation for this struct was generated from the following file: