#include <btSoftBody.h>
Definition at line 376 of file btSoftBody.h.
§ Body() [1/3]
btSoftBody::Body::Body |
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inline |
§ Body() [2/3]
btSoftBody::Body::Body |
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Cluster * |
p | ) |
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inline |
§ Body() [3/3]
§ activate()
void btSoftBody::Body::activate |
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const |
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inline |
§ angularVelocity() [1/2]
§ angularVelocity() [2/2]
btVector3 btSoftBody::Body::angularVelocity |
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const |
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inline |
§ applyAImpulse()
void btSoftBody::Body::applyAImpulse |
( |
const Impulse & |
impulse | ) |
const |
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inline |
§ applyDAImpulse()
void btSoftBody::Body::applyDAImpulse |
( |
const btVector3 & |
impulse | ) |
const |
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inline |
§ applyDCImpulse()
void btSoftBody::Body::applyDCImpulse |
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const btVector3 & |
impulse | ) |
const |
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inline |
§ applyDImpulse()
void btSoftBody::Body::applyDImpulse |
( |
const btVector3 & |
impulse, |
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const btVector3 & |
rpos |
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) |
| const |
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inline |
§ applyImpulse()
void btSoftBody::Body::applyImpulse |
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const Impulse & |
impulse, |
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const btVector3 & |
rpos |
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) |
| const |
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inline |
§ applyVAImpulse()
void btSoftBody::Body::applyVAImpulse |
( |
const btVector3 & |
impulse | ) |
const |
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inline |
§ applyVImpulse()
void btSoftBody::Body::applyVImpulse |
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const btVector3 & |
impulse, |
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const btVector3 & |
rpos |
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) |
| const |
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inline |
§ invMass()
btScalar btSoftBody::Body::invMass |
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| ) |
const |
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inline |
§ invWorldInertia()
const btMatrix3x3& btSoftBody::Body::invWorldInertia |
( |
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const |
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inline |
§ linearVelocity()
btVector3 btSoftBody::Body::linearVelocity |
( |
| ) |
const |
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inline |
§ velocity()
§ xform()
§ m_collisionObject
§ m_rigid
§ m_soft
The documentation for this struct was generated from the following file: