#include <btCharacterControllerInterface.h>
§ btCharacterControllerInterface()
btCharacterControllerInterface::btCharacterControllerInterface |
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inline |
§ ~btCharacterControllerInterface()
virtual btCharacterControllerInterface::~btCharacterControllerInterface |
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| ) |
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inlinevirtual |
§ canJump()
virtual bool btCharacterControllerInterface::canJump |
( |
| ) |
const |
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pure virtual |
§ jump()
virtual void btCharacterControllerInterface::jump |
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pure virtual |
§ onGround()
virtual bool btCharacterControllerInterface::onGround |
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const |
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pure virtual |
§ playerStep()
§ preStep()
virtual void btCharacterControllerInterface::preStep |
( |
btCollisionWorld * |
collisionWorld | ) |
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pure virtual |
§ reset()
virtual void btCharacterControllerInterface::reset |
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btCollisionWorld * |
collisionWorld | ) |
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pure virtual |
§ setUpInterpolate()
virtual void btCharacterControllerInterface::setUpInterpolate |
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bool |
value | ) |
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pure virtual |
§ setVelocityForTimeInterval()
virtual void btCharacterControllerInterface::setVelocityForTimeInterval |
( |
const btVector3 & |
velocity, |
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btScalar |
timeInterval |
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) |
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pure virtual |
§ setWalkDirection()
virtual void btCharacterControllerInterface::setWalkDirection |
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const btVector3 & |
walkDirection | ) |
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pure virtual |
§ warp()
virtual void btCharacterControllerInterface::warp |
( |
const btVector3 & |
origin | ) |
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pure virtual |
The documentation for this class was generated from the following file: