Assimp
v3.1.1 (June 2014)
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Support poses/animations from the mesh file. Currently only skeleton file animations are supported.
Implement nnBinormal, nnColorDiffuse and nnColorSpecular
Remove this stuff once implemented. We only want to log warnings once per element.
Fix above comment with better read logic below
Support quads if Ogre even supports them in XML (I'm not sure but I doubt it)
Implement taking scale into account in matrix/pose calculations!