1 #ifndef COIN_SBSPHEREPROJECTOR_H
2 #define COIN_SBSPHEREPROJECTOR_H
27 #include <Inventor/projectors/SbProjector.h>
28 #include <Inventor/SbSphere.h>
29 #include <Inventor/SbRotation.h>
39 void setSphere(
const SbSphere & sph);
40 const SbSphere & getSphere(
void)
const;
41 void setOrientToEye(
const SbBool orienttoeye);
42 SbBool isOrientToEye(
void)
const;
43 void setFront(
const SbBool infront);
44 SbBool isFront(
void)
const;
45 SbBool isPointInFront(
const SbVec3f & point)
const;
52 SbBool intersectSphereFront(
const SbLine & l,
SbVec3f & result);
61 #endif // !COIN_SBSPHEREPROJECTOR_H
The SbRotation class represents a rotation in 3D space.
Definition: SbRotation.h:33
The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition: SbVec2f.h:39
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:37
SbBool intersectFront
Definition: SbSphereProjector.h:54
The SbSphereProjector class is the abstract base class for mapping to spherical surfaces.
Definition: SbSphereProjector.h:31
SbBool needSetup
Definition: SbSphereProjector.h:57
virtual void setWorkingSpace(const SbMatrix &space)
Definition: SbProjector.cpp:133
SbBool orientToEye
Definition: SbSphereProjector.h:56
The SbSphere class is a representation of a sphere.
Definition: SbSphere.h:33
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:40
The SbProjector class is the abstract base projector class.
Definition: SbProjector.h:34
The SbLine class represents a line in 3D space.
Definition: SbLine.h:32
SbVec3f lastPoint
Definition: SbSphereProjector.h:58
virtual SbRotation getRotation(const SbVec3f &point1, const SbVec3f &point2)=0
SbSphere sphere
Definition: SbSphereProjector.h:55
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