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SoTexture2.h
1 #ifndef COIN_SOTEXTURE2_H
2 #define COIN_SOTEXTURE2_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
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12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
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16  * GPL, and for taking advantage of the additional benefits of our
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23  * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24  *
25 \**************************************************************************/
26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoSFEnum.h>
29 #include <Inventor/fields/SoSFImage.h>
30 #include <Inventor/fields/SoSFString.h>
31 #include <Inventor/fields/SoSFColor.h>
32 #include <Inventor/elements/SoTextureImageElement.h>
33 
34 class SoFieldSensor;
35 class SoSensor;
36 class SoTexture2P;
37 
38 class COIN_DLL_API SoTexture2 : public SoNode {
39  typedef SoNode inherited;
40 
41  SO_NODE_HEADER(SoTexture2);
42 
43 public:
44  static void initClass(void);
45  SoTexture2(void);
46 
47  enum Model {
48  MODULATE = SoTextureImageElement::MODULATE,
49  DECAL = SoTextureImageElement::DECAL,
50  BLEND = SoTextureImageElement::BLEND,
51  REPLACE = SoTextureImageElement::REPLACE
52  };
53 
54  enum Wrap {
55  REPEAT = SoTextureImageElement::REPEAT,
56  CLAMP = SoTextureImageElement::CLAMP
57  };
58 
65 
66  virtual void doAction(SoAction * action);
67  virtual void GLRender(SoGLRenderAction * action);
68  virtual void callback(SoCallbackAction * action);
69  virtual void rayPick(SoRayPickAction * action);
70 
71  static SbBool readImage(const SbString & fname, int & w, int & h, int & nc,
72  unsigned char *& bytes);
73 protected:
74  virtual ~SoTexture2();
75 
76  virtual SbBool readInstance(SoInput * in, unsigned short flags);
77  virtual void notify(SoNotList * list);
78  int getReadStatus(void);
79  void setReadStatus(int s);
80 
81 private:
82  SbBool loadFilename(void);
83  static void filenameSensorCB(void *, SoSensor *);
84 
85  SoTexture2P * pimpl;
86 
87  // This is a hack for Coin-2 to let SoFieldData handle the
88  // enableCompressedTexture field being part of SoTexture2P, and not
89  // SoTexture2:
90  friend class SoFieldData;
91 };
92 
93 #endif // !COIN_SOTEXTURE2_H
SbPList::getLength
int getLength(void) const
Definition: SbPList.h:94
SoType::badType
static SoType badType(void)
Definition: SoType.cpp:664
SoTexture2::SoTexture2
SoTexture2(void)
Definition: SoTexture2.cpp:408
SoTexture2::notify
virtual void notify(SoNotList *list)
Definition: SoTexture2.cpp:748
SoState
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
SoReadError::post
static void post(const SoInput *const in, const char *const format,...)
Definition: SoReadError.cpp:110
SoTexture2::readImage
static SbBool readImage(const SbString &fname, int &w, int &h, int &nc, unsigned char *&bytes)
Definition: SoTexture2.cpp:720
SoTexture2::DECAL
@ DECAL
Definition: SoTexture2.h:49
SoNode::rayPick
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1087
SbImage::readFile
SbBool readFile(const SbString &filename, const SbString *const *searchdirectories=NULL, const int numdirectories=0)
Definition: SbImage.cpp:404
SbImage::getValue
unsigned char * getValue(SbVec2s &size, int &bytesperpixel) const
Definition: SbImage.cpp:322
SoTexture2::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoTexture2.cpp:521
SoSensor
The SoSensor class is the abstract base class for all sensors.
Definition: SoSensor.h:34
SoNode::notify
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:423
SoField::isDefault
SbBool isDefault(void) const
Definition: SoField.cpp:669
SoNode::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
SoNode::VRML1
@ VRML1
Definition: SoNode.h:61
SoSFBool
The SoSFBool class is a container for an SbBool value.
Definition: SoSFBool.h:30
SoTexture2::getReadStatus
int getReadStatus(void)
Definition: SoTexture2.cpp:731
SoTexture2::image
SoSFImage image
Definition: SoTexture2.h:60
SoTexture2::REPEAT
@ REPEAT
Definition: SoTexture2.h:55
SoDebugError::postWarning
static void postWarning(const char *const source, const char *const format,...)
Definition: SoDebugError.cpp:324
SoAction
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
SoTexture2::REPLACE
@ REPLACE
Definition: SoTexture2.h:51
SoSFColor
The SoSFColor class is a container for an SbColor value.
Definition: SoSFColor.h:31
SoSFString
The SoSFString class is a container for an SbString.
Definition: SoSFString.h:31
SoTexture2::filename
SoSFString filename
Definition: SoTexture2.h:59
SoNode::readInstance
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1438
SbString
The SbString class is a string class with convenience functions for string operations.
Definition: SbString.h:42
SbStringList
The SbStringList class is a container for arrays of SbString pointers.
Definition: SbStringList.h:31
SoTexture2::setReadStatus
void setReadStatus(int s)
Definition: SoTexture2.cpp:741
SoNode::callback
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
SbVec2s
The SbVec2s class is a 2 dimensional vector with short integer coordinates.
Definition: SbVec2s.h:37
SoField
The SoField class is the top-level abstract base class for fields.
Definition: SoField.h:38
SoField::setDefault
void setDefault(SbBool def)
Definition: SoField.cpp:650
SbStringList::getArrayPtr
const SbString ** getArrayPtr(void) const
Definition: SbStringList.h:48
SoType
The SoType class is the basis for the run-time type system in Coin.
Definition: SoType.h:50
SoTexture2::BLEND
@ BLEND
Definition: SoTexture2.h:50
SoTexture2
The SoTexture2 class is used to map a 2D texture onto subsequent geometry in the scenegraph.
Definition: SoTexture2.h:38
SoTexture2::Model
Model
Definition: SoTexture2.h:47
SoTexture2::~SoTexture2
virtual ~SoTexture2()
Definition: SoTexture2.cpp:459
SoSFEnum
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:31
SoFieldData
The SoFieldData class is a container for a prototype set of fields.
Definition: SoFieldData.h:39
SoBase
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
SoAction::getState
SoState * getState(void) const
Definition: SoAction.cpp:1028
SoTexture2::blendColor
SoSFColor blendColor
Definition: SoTexture2.h:64
SoSFImage::getValue
const unsigned char * getValue(SbVec2s &size, int &nc) const
Definition: SoSFImage.cpp:322
SoField::enableNotify
SbBool enableNotify(SbBool on)
Definition: SoField.cpp:1485
SoTexture2::Wrap
Wrap
Definition: SoTexture2.h:54
SoTexture2::wrapT
SoSFEnum wrapT
Definition: SoTexture2.h:62
SoTexture2::doAction
virtual void doAction(SoAction *action)
Definition: SoTexture2.cpp:641
SoTexture2::callback
virtual void callback(SoCallbackAction *action)
Definition: SoTexture2.cpp:702
SoTexture2::CLAMP
@ CLAMP
Definition: SoTexture2.h:56
SoFieldData::addField
void addField(SoFieldContainer *base, const char *name, const SoField *field)
Definition: SoFieldData.cpp:200
SoCallbackAction
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:70
SbMutex
A basic class for managing a mutex.
Definition: SbMutex.h:30
SoFieldSensor
The SoFieldSensor class detects changes to a field.
Definition: SoFieldSensor.h:29
SoInput::getDirectories
static const SbStringList & getDirectories(void)
Definition: SoInput.cpp:2130
SoTexture2::MODULATE
@ MODULATE
Definition: SoTexture2.h:48
SoSFImage::setValue
void setValue(const SbVec2s &size, const int nc, const unsigned char *pixels, CopyPolicy copypolicy=COPY)
Definition: SoSFImage.cpp:362
SoNode::isOverride
SbBool isOverride(void) const
Definition: SoNode.cpp:683
SoTexture2::model
SoSFEnum model
Definition: SoTexture2.h:63
SoNotList::getLastField
SoField * getLastField(void) const
Definition: SoNotification.cpp:167
SoInput
The SoInput class is an abstraction of file import functionality.
Definition: SoInput.h:55
SoTexture2::wrapS
SoSFEnum wrapS
Definition: SoTexture2.h:61
SoNode
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
SoTexture2::rayPick
virtual void rayPick(SoRayPickAction *action)
Definition: SoTexture2.cpp:709
SoTexture2::readInstance
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoTexture2.cpp:496
SoRayPickAction
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:40
SbString::getLength
int getLength(void) const
Definition: SbString.h:63
SbString::getString
const char * getString(void) const
Definition: SbString.h:71
SoNode::doAction
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
SoNotList
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
SoSFImage
The SoSFImage class is used to store pixel images.
Definition: SoSFImage.h:32
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
SoState::isCacheOpen
SbBool isCacheOpen(void) const
Definition: SoState.h:83
SbImage
The SbImage class is an abstract datatype for 2D and 3D images.
Definition: SbImage.h:36

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