1 #ifndef COIN_SOINDEXEDFACESET_H
2 #define COIN_SOINDEXEDFACESET_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoIndexedShape.h>
30 #ifndef SO_END_FACE_INDEX // also defined in SoVRMLIndexedFaceSet.h
31 #define SO_END_FACE_INDEX (-1)
32 #endif // !SO_END_FACE_INDEX
34 class SoIndexedFaceSetP;
42 static void initClass(
void);
49 SoNormalBundle * bundle);
51 SoNormalCache * cache);
68 SbBool useConvexCache(
SoAction * action,
70 const int32_t * nindices,
71 const SbBool normalsfromcache);
72 Binding findMaterialBinding(
SoState *
const state)
const;
73 Binding findNormalBinding(
SoState *
const state)
const;
76 SoIndexedFaceSetP * pimpl;
79 #endif // !COIN_SOINDEXEDFACESET_H
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
int getNum(void) const
Definition: SoMField.h:86
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:377
virtual void notify(SoNotList *nl)
Definition: SoVertexShape.cpp:128
void incFaceIndex(void)
Definition: SoFaceDetail.cpp:206
void setTextureCoordIndex(const int idx)
Definition: SoPointDetail.cpp:141
void pop(void)
Definition: SoState.cpp:284
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:37
The SoFaceDetail class is for storing detailed polygon information.
Definition: SoFaceDetail.h:29
virtual SbBool shouldGLRender(SoGLRenderAction *action)
Definition: SoVertexShape.cpp:176
The SoIndexedFaceSet class is used to handle generic indexed facesets.
Definition: SoIndexedFaceSet.h:36
NodeType getNodeType(void) const
Definition: SoNode.cpp:717
virtual void GLRender(SoGLRenderAction *action)
Definition: SoIndexedFaceSet.cpp:396
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
@ VRML1
Definition: SoNode.h:61
SoMFInt32 coordIndex
Definition: SoIndexedShape.h:42
SbBool canApproximateCount(void)
Definition: SoGetPrimitiveCountAction.cpp:195
void push(void)
Definition: SoState.cpp:265
int readUnlock(void)
Definition: SbRWMutex.h:58
virtual SbBool generateDefaultNormals(SoState *state, SoNormalBundle *bundle)
Definition: SoIndexedFaceSet.cpp:1035
The SoIndexedShape class is the superclass for all indexed vertex shapes.
Definition: SoIndexedShape.h:34
uint32_t getCacheContext(void) const
Definition: SoGLRenderAction.cpp:902
static void postWarning(const char *const source, const char *const format,...)
Definition: SoDebugError.cpp:324
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
virtual void generatePrimitives(SoAction *action)
Definition: SoIndexedFaceSet.cpp:651
void finishVertexArray(SoGLRenderAction *action, const SbBool vbo, const SbBool normpervertex, const SbBool texpervertex, const SbBool colorpervertex)
Definition: SoShape.cpp:1794
void beginShape(SoAction *const action, const TriangleShape shapetype, SoDetail *const detail=NULL)
Definition: SoShape.cpp:1349
const int32_t * getValues(const int start) const
Definition: SoMFInt32.h:33
void setDetail(SoDetail *const d)
Definition: SoPrimitiveVertex.cpp:260
The SoField class is the top-level abstract base class for fields.
Definition: SoField.h:38
void setTextureCoords(const SbVec2f &texcoords)
Definition: SoPrimitiveVertex.cpp:178
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1439
static void postInfo(const char *const source, const char *const format,...)
Definition: SoDebugError.cpp:334
SbBool shouldPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1485
The SoPrimitiveVertex class represents a single vertex of a generated primitive.
Definition: SoPrimitiveVertex.h:33
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
SoState * getState(void) const
Definition: SoAction.cpp:1028
void setNormalIndex(const int idx)
Definition: SoPointDetail.cpp:132
void setPoint(const SbVec3f &point)
Definition: SoPrimitiveVertex.cpp:140
The SoPointDetail class is for storing detailed information for a single 3D point.
Definition: SoPointDetail.h:29
SbBool startVertexArray(SoGLRenderAction *action, const SoCoordinateElement *coords, const SbVec3f *pervertexnormals, const SbBool texpervertex, const SbBool colorpervertex)
Definition: SoShape.cpp:1649
virtual void generatePrimitives(SoAction *action)=0
SbBool getVertexData(SoState *state, const SoCoordinateElement *&coords, const SbVec3f *&normals, const int32_t *&cindices, const int32_t *&nindices, const int32_t *&tindices, const int32_t *&mindices, int &numcindices, const SbBool needNormals, SbBool &normalCacheUsed)
Definition: SoIndexedShape.cpp:299
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
virtual SbBool generateDefaultNormals(SoState *state, SoNormalBundle *bundle)
Definition: SoVertexShape.cpp:149
void incPartIndex(void)
Definition: SoFaceDetail.cpp:219
int writeUnlock(void)
Definition: SbRWMutex.h:48
void readUnlockNormalCache(void)
Definition: SoVertexShape.cpp:319
void shapeVertex(const SoPrimitiveVertex *const v)
Definition: SoShape.cpp:1364
void addNumTriangles(const int num)
Definition: SoGetPrimitiveCountAction.cpp:247
SoIndexedFaceSet(void)
Definition: SoIndexedFaceSet.cpp:268
Definition: SbRWMutex.h:29
SoField * getLastField(void) const
Definition: SoNotification.cpp:167
void endShape(void)
Definition: SoShape.cpp:1377
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoIndexedFaceSet.cpp:872
virtual ~SoIndexedFaceSet()
Definition: SoIndexedFaceSet.cpp:282
void setMaterialIndex(const int idx)
Definition: SoPointDetail.cpp:123
TriangleShape
Definition: SoShape.h:51
void setCoordinateIndex(const int idx)
Definition: SoPointDetail.cpp:114
void setNormal(const SbVec3f &normal)
Definition: SoPrimitiveVertex.cpp:157
static SbMatrix identity(void)
Definition: SbMatrix.cpp:748
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
SoSFNode vertexProperty
Definition: SoVertexShape.h:50
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:32
int readLock(void)
Definition: SbRWMutex.h:52
void setMaterialIndex(const int index)
Definition: SoPrimitiveVertex.cpp:246
int writeLock(void)
Definition: SbRWMutex.h:42
virtual SbBool isOfType(SoType type) const
Definition: SoAction.cpp:462
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