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SoTextureUnit.h
1 #ifndef COIN_SOTEXTUREUNIT_H
2 #define COIN_SOTEXTUREUNIT_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
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12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
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25 \**************************************************************************/
26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoSFInt32.h>
29 #include <Inventor/fields/SoSFEnum.h>
30 
31 class COIN_DLL_API SoTextureUnit : public SoNode {
32  typedef SoNode inherited;
33 
34  SO_NODE_HEADER(SoTextureUnit);
35 
36 public:
37  static void initClass(void);
38  SoTextureUnit(void);
39 
42  IMAGE_MAPPING
43  };
44 
47 
48  virtual void doAction(SoAction * action);
49  virtual void callback(SoCallbackAction * action);
50  virtual void GLRender(SoGLRenderAction * action);
51  virtual void pick(SoPickAction * action);
52 
53  static uint32_t getMaxTextureUnit(void);
54 protected:
55  virtual ~SoTextureUnit();
56 };
57 
58 #endif // !COIN_SOTEXTUREUNIT_H
SoState
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
SoTextureUnit::unit
SoSFInt32 unit
Definition: SoTextureUnit.h:45
SoNode::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
SoTextureUnit
The SoTextureUnit class is a node for setting the active texture unit.
Definition: SoTextureUnit.h:31
SoDebugError::postWarning
static void postWarning(const char *const source, const char *const format,...)
Definition: SoDebugError.cpp:324
SoAction
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
SoSFInt32
The SoSFInt32 class is a container for a 32-bit integer value.
Definition: SoSFInt32.h:30
SoTextureUnit::callback
virtual void callback(SoCallbackAction *action)
Definition: SoTextureUnit.cpp:170
SoNode::callback
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
SoTextureUnit::pick
virtual void pick(SoPickAction *action)
Definition: SoTextureUnit.cpp:177
SoTextureUnit::getMaxTextureUnit
static uint32_t getMaxTextureUnit(void)
Definition: SoTextureUnit.cpp:194
SoTextureUnit::MappingMethod
MappingMethod
Definition: SoTextureUnit.h:40
SoSFEnum
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:31
SoTextureUnit::BUMP_MAPPING
@ BUMP_MAPPING
Definition: SoTextureUnit.h:41
SoBase
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
SoAction::getState
SoState * getState(void) const
Definition: SoAction.cpp:1028
SoTextureUnit::IMAGE_MAPPING
@ IMAGE_MAPPING
Definition: SoTextureUnit.h:42
SoTextureUnit::SoTextureUnit
SoTextureUnit(void)
Definition: SoTextureUnit.cpp:99
SoCallbackAction
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:70
SoTextureUnit::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoTextureUnit.cpp:136
SoNode
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
SoNode::pick
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1057
SoTextureUnit::~SoTextureUnit
virtual ~SoTextureUnit()
Definition: SoTextureUnit.cpp:115
SoNode::doAction
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
SoTextureUnit::doAction
virtual void doAction(SoAction *action)
Definition: SoTextureUnit.cpp:162
SoTextureUnit::mappingMethod
SoSFEnum mappingMethod
Definition: SoTextureUnit.h:46
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
SoPickAction
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:32

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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