1 #ifndef COIN_SOSPOTLIGHTMANIP_H
2 #define COIN_SOSPOTLIGHTMANIP_H
27 #include <Inventor/nodes/SoSpotLight.h>
29 #include <Inventor/draggers/SoDragger.h>
45 static void initClass(
void);
49 SbBool replaceNode(
SoPath * p);
69 SbBool copyconnections);
72 static void valueChangedCB(
void * f,
SoDragger * d);
73 static void fieldSensorCB(
void * f,
SoSensor * d);
82 void attachSensors(
const SbBool onoff);
85 #endif // !COIN_SOSPOTLIGHTMANIP_H
int getLength(void) const
Definition: SbPList.h:94
The SoSpotLightManip class is used to manipulate spot light nodes.
Definition: SoSpotLightManip.h:39
The SbRotation class represents a rotation in 3D space.
Definition: SbRotation.h:33
SoFieldSensor * colorFieldSensor
Definition: SoSpotLightManip.h:78
void setDragger(SoDragger *newdragger)
Definition: SoSpotLightManip.cpp:139
SoSFVec3f location
Definition: SoSpotLight.h:41
int getNum(void) const
Definition: SoMField.h:86
virtual void search(SoSearchAction *action)
Definition: SoNode.cpp:1120
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoSpotLightManip.cpp:307
SoDragger * getDragger(void)
Definition: SoSpotLightManip.cpp:162
void set(const int index, SoNode *const node)
Definition: SoChildList.cpp:220
SoSFVec3f direction
Definition: SoSpotLight.h:42
SoNode * getTail(void) const
Definition: SoPath.cpp:373
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:37
The SoChildList class is a container for node children.
Definition: SoChildList.h:33
static void post(const char *const source, const char *const format,...)
Definition: SoDebugError.cpp:314
The SoSensor class is the abstract base class for all sensors.
Definition: SoSensor.h:34
void setCenter(const SbVec3f ¢er, const SbBool transformcenter)
Definition: SoGetBoundingBoxAction.cpp:529
void resetCenter(void)
Definition: SoGetBoundingBoxAction.cpp:571
SoSpotLightManip(void)
Definition: SoSpotLightManip.cpp:98
virtual SoNode * getPart(const SbName &partname, SbBool makeifneeded)
Definition: SoBaseKit.cpp:699
The SoNodeKitPath class is a path that contains only nodekit nodes.
Definition: SoNodeKitPath.h:33
virtual void copyContents(const SoFieldContainer *fromfc, SbBool copyconnections)
Definition: SoSpotLightManip.cpp:449
SbBool replaceNode(SoPath *p)
Definition: SoSpotLightManip.cpp:184
SoSFColor color
Definition: SoLight.h:42
void setTransform(const SbVec3f &t, const SbRotation &r, const SbVec3f &s)
Definition: SbMatrix.cpp:812
virtual void GLRender(SoGLRenderAction *action)
Definition: SoSpotLight.cpp:137
virtual void search(SoSearchAction *action)
Definition: SoSpotLightManip.cpp:345
virtual SoNode * copy(SbBool copyconnections=0) const
Definition: SoNode.cpp:391
void remove(const int index)
Definition: SoChildList.cpp:141
The SoSearchAction class provides methods for searching through scene graphs.
Definition: SoSearchAction.h:32
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
SbRotation & setValue(const float q0, const float q1, const float q2, const float q3)
Definition: SbRotation.cpp:204
The SoFullPath class allows examination of hidden children in paths.
Definition: SoFullPath.h:29
const SbVec3f & getCenter(void) const
Definition: SoGetBoundingBoxAction.cpp:332
SoFieldSensor * locationFieldSensor
Definition: SoSpotLightManip.h:75
void setPriority(uint32_t pri)
Definition: SoDelayQueueSensor.cpp:108
The SoDragger class is the base class for all draggers.
Definition: SoDragger.h:53
The SbString class is a string class with convenience functions for string operations.
Definition: SbString.h:42
SoNode * getTail(void) const
Definition: SoFullPath.cpp:74
virtual void GLRender(SoGLRenderAction *action)
Definition: SoSpotLightManip.cpp:264
void detach(void)
Definition: SoFieldSensor.cpp:92
virtual void pick(SoPickAction *action)
Definition: SoSpotLightManip.cpp:337
virtual void doAction(SoAction *action)
Definition: SoSpotLightManip.cpp:242
SoChildList * children
Definition: SoSpotLightManip.h:79
virtual void callback(SoCallbackAction *action)
Definition: SoLight.cpp:129
void removeValueChangedCallback(SoDraggerCB *func, void *data=NULL)
Definition: SoDragger.cpp:645
void addValueChangedCallback(SoDraggerCB *func, void *data=NULL)
Definition: SoDragger.cpp:634
void setMotionMatrix(const SbMatrix &newmatrix)
Definition: SoDragger.cpp:905
SbString getPartString(const SoBase *part)
Definition: SoBaseKit.cpp:709
The SoPath class is a container class for traversal path descriptions.
Definition: SoPath.h:43
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition: SoGetMatrixAction.h:35
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1001
virtual void callback(SoCallbackAction *action)
Definition: SoSpotLightManip.cpp:256
void getTransform(SbVec3f &t, SbRotation &r, SbVec3f &s, SbRotation &so) const
Definition: SbMatrix.cpp:997
PathCode getPathCode(int &numindices, const int *&indices)
Definition: SoAction.cpp:890
The SbColor class contains the red, green and blue components which make up a color value.
Definition: SbColor.h:30
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
~SoSpotLightManip()
Definition: SoSpotLightManip.cpp:123
void multDirMatrix(const SbVec3f &src, SbVec3f &dst) const
Definition: SbMatrix.cpp:1411
The SoSpotLightDragger class provides interactive geometry for manipulating a spotlight.
Definition: SoSpotLightDragger.h:37
The SoFieldContainer class is a base class for all classes that contain fields.
Definition: SoFieldContainer.h:35
void append(SoNode *const node)
Definition: SoChildList.cpp:94
void ref(void) const
Definition: SoBase.cpp:574
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:34
virtual SoChildList * getChildren(void) const
Definition: SoNode.cpp:1265
SoFieldSensor * angleFieldSensor
Definition: SoSpotLightManip.h:77
SbBool isCenterSet(void) const
Definition: SoGetBoundingBoxAction.cpp:561
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:70
SoNode * getNodeFromTail(const int index) const
Definition: SoFullPath.cpp:85
void attach(SoField *field)
Definition: SoFieldSensor.cpp:77
SoMFColor emissiveColor
Definition: SoMaterial.h:46
virtual SoChildList * getChildren(void) const
Definition: SoSpotLightManip.cpp:358
SoSFFloat cutOffAngle
Definition: SoSpotLight.h:44
const SbMatrix & getMotionMatrix(void)
Definition: SoDragger.cpp:688
The SoFieldSensor class detects changes to a field.
Definition: SoFieldSensor.h:29
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoNode.cpp:1031
SoSFFloat angle
Definition: SoSpotLightDragger.h:61
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoSpotLightManip.cpp:272
static void fieldSensorCB(void *f, SoSensor *d)
Definition: SoSpotLightManip.cpp:408
SoFieldSensor * directionFieldSensor
Definition: SoSpotLightManip.h:76
The SoBaseKit class is the toplevel superclass for nodekits.
Definition: SoBaseKit.h:57
SbBool isOfType(SoType type) const
Definition: SoBase.cpp:710
The SoMaterial class is a node type for setting up material values for scene geometry.
Definition: SoMaterial.h:34
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
SoMFColor diffuseColor
Definition: SoMaterial.h:44
The SoHandleEventAction class distributes user events to the scene.
Definition: SoHandleEventAction.h:36
int getLength(void) const
Definition: SoFullPath.cpp:106
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoSpotLightManip.cpp:329
The SoGroup class is a node which managed other node instances.
Definition: SoGroup.h:31
void traverse(SoAction *const action)
Definition: SoChildList.cpp:404
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1057
void unrefNoDelete(void) const
Definition: SoBase.cpp:665
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
virtual SbBool setPart(const SbName &partname, SoNode *from)
Definition: SoInteractionKit.cpp:713
The SoSpotLight class is a node type for light sources with a cone shaped lightvolume.
Definition: SoSpotLight.h:32
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:817
static void valueChangedCB(void *f, SoDragger *d)
Definition: SoSpotLightManip.cpp:368
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
static void transferFieldValues(const SoSpotLight *from, SoSpotLight *to)
Definition: SoSpotLightManip.cpp:462
virtual SbBool setPart(const SbName &partname, SoNode *from)
Definition: SoBaseKit.cpp:793
void traverseInPath(SoAction *const action, const int numindices, const int *indices)
Definition: SoChildList.cpp:253
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:32
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoNode.cpp:1382
SbBool isFound(void) const
Definition: SoSearchAction.cpp:376
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