24 #ifndef COIN_SOVRMLMATERIAL_H
25 #define COIN_SOVRMLMATERIAL_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoNode.h>
29 #include <Inventor/fields/SoSFColor.h>
30 #include <Inventor/fields/SoSFFloat.h>
32 class SoVRMLMaterialP;
40 static void initClass(
void);
58 SoVRMLMaterialP * pimpl;
61 #endif // ! COIN_SOVRMLMATERIAL_H
SoSFFloat shininess
Definition: SoVRMLMaterial.h:47
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
The SoSFColor class is a container for an SbColor value.
Definition: SoSFColor.h:31
SoSFFloat transparency
Definition: SoVRMLMaterial.h:48
SoSFFloat ambientIntensity
Definition: SoVRMLMaterial.h:44
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
SoSFColor emissiveColor
Definition: SoVRMLMaterial.h:46
The SoVRMLMaterial class is used to assign a material to geometry.
Definition: SoVRMLMaterial.h:34
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:70
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:30
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
SoSFColor specularColor
Definition: SoVRMLMaterial.h:45
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
SoSFColor diffuseColor
Definition: SoVRMLMaterial.h:43
Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.
Generated on Wed Jul 24 2019 for Coin by Doxygen. 1.8.17