1 #ifndef COIN_SOTEXTURECOORDINATE2_H
2 #define COIN_SOTEXTURECOORDINATE2_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoMFVec2f.h>
36 static void initClass(
void);
50 #endif // !COIN_SOTEXTURECOORDINATE2_H
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
int getNum(void) const
Definition: SoMField.h:86
The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition: SbVec2f.h:36
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
@ VRML1
Definition: SoNode.h:61
virtual void callback(SoCallbackAction *action)
Definition: SoTextureCoordinate2.cpp:254
virtual void doAction(SoAction *action)
Definition: SoTextureCoordinate2.cpp:182
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
SoMFVec2f point
Definition: SoTextureCoordinate2.h:39
virtual ~SoTextureCoordinate2()
Definition: SoTextureCoordinate2.cpp:158
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
virtual void pick(SoPickAction *action)
Definition: SoTextureCoordinate2.cpp:261
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
SoState * getState(void) const
Definition: SoAction.cpp:1028
The SoMFVec2f class is a container for SbVec2f vectors.
Definition: SoMFVec2f.h:31
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:70
The SoTextureCoordinate2 class contains a set of coordinates for the mapping of 2D textures.
Definition: SoTextureCoordinate2.h:30
virtual void GLRender(SoGLRenderAction *action)
Definition: SoTextureCoordinate2.cpp:201
SoTextureCoordinate2(void)
Definition: SoTextureCoordinate2.cpp:148
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
static void staticDataUnlock(void)
Definition: SoBase.cpp:2017
const SbVec2f * getValues(const int start) const
Definition: SoMFVec2f.h:34
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1057
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
static void staticDataLock(void)
Definition: SoBase.cpp:2007
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:32
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