1 #ifndef COIN_SOQUADMESH_H
2 #define COIN_SOQUADMESH_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoNonIndexedShape.h>
29 #include <Inventor/fields/SoSFInt32.h>
37 static void initClass(
void);
65 Binding findMaterialBinding(
SoState *
const state)
const;
66 Binding findNormalBinding(
SoState *
const state)
const;
69 #endif // !COIN_SOQUADMESH_H
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:377
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f ¢er)=0
void incFaceIndex(void)
Definition: SoFaceDetail.cpp:206
void setTextureCoordIndex(const int idx)
Definition: SoPointDetail.cpp:141
void pop(void)
Definition: SoState.cpp:284
The SoFaceDetail class is for storing detailed polygon information.
Definition: SoFaceDetail.h:29
virtual SbBool shouldGLRender(SoGLRenderAction *action)
Definition: SoVertexShape.cpp:176
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
void push(void)
Definition: SoState.cpp:265
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition: SbBox3f.h:37
The SoQuadMesh class is used to render and optimize a quadrilateral mesh.
Definition: SoQuadMesh.h:31
static void postWarning(const char *const source, const char *const format,...)
Definition: SoDebugError.cpp:324
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
The SoNonIndexedShape class is the superclass for all non-indexed vertex based shapes.
Definition: SoNonIndexedShape.h:32
void beginShape(SoAction *const action, const TriangleShape shapetype, SoDetail *const detail=NULL)
Definition: SoShape.cpp:1349
SoSFInt32 verticesPerRow
Definition: SoQuadMesh.h:41
The SoSFInt32 class is a container for a 32-bit integer value.
Definition: SoSFInt32.h:30
SoSFInt32 verticesPerColumn
Definition: SoQuadMesh.h:40
SoNormalCache * generateAndReadLockNormalCache(SoState *const state)
Definition: SoVertexShape.cpp:230
SoSFInt32 startIndex
Definition: SoNonIndexedShape.h:40
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoQuadMesh.cpp:1288
void setDetail(SoDetail *const d)
Definition: SoPrimitiveVertex.cpp:260
void setTextureCoords(const SbVec2f &texcoords)
Definition: SoPrimitiveVertex.cpp:178
virtual SbBool generateDefaultNormals(SoState *state, SoNormalBundle *nb)
Definition: SoQuadMesh.cpp:1299
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1439
SbBool shouldPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1485
The SoPrimitiveVertex class represents a single vertex of a generated primitive.
Definition: SoPrimitiveVertex.h:33
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
SoState * getState(void) const
Definition: SoAction.cpp:1028
void computeCoordBBox(SoAction *action, int numVertices, SbBox3f &box, SbVec3f ¢er)
Definition: SoNonIndexedShape.cpp:86
virtual ~SoQuadMesh()
Definition: SoQuadMesh.cpp:210
void setNormalIndex(const int idx)
Definition: SoPointDetail.cpp:132
void setPoint(const SbVec3f &point)
Definition: SoPrimitiveVertex.cpp:140
The SoPointDetail class is for storing detailed information for a single 3D point.
Definition: SoPointDetail.h:29
virtual void generatePrimitives(SoAction *action)=0
virtual void generatePrimitives(SoAction *action)
Definition: SoQuadMesh.cpp:1306
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
virtual SbBool generateDefaultNormals(SoState *state, SoNormalBundle *bundle)
Definition: SoVertexShape.cpp:149
void incPartIndex(void)
Definition: SoFaceDetail.cpp:219
void readUnlockNormalCache(void)
Definition: SoVertexShape.cpp:319
void shapeVertex(const SoPrimitiveVertex *const v)
Definition: SoShape.cpp:1364
void addNumTriangles(const int num)
Definition: SoGetPrimitiveCountAction.cpp:247
void setFaceIndex(const int idx)
Definition: SoFaceDetail.cpp:181
void endShape(void)
Definition: SoShape.cpp:1377
void setMaterialIndex(const int idx)
Definition: SoPointDetail.cpp:123
virtual void GLRender(SoGLRenderAction *action)
Definition: SoQuadMesh.cpp:1105
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f ¢er)
Definition: SoQuadMesh.cpp:216
void setCoordinateIndex(const int idx)
Definition: SoPointDetail.cpp:114
void setNormal(const SbVec3f &normal)
Definition: SoPrimitiveVertex.cpp:157
SoQuadMesh(void)
Definition: SoQuadMesh.cpp:199
float sqrLength() const
Definition: SbVec3f.cpp:367
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
SoSFNode vertexProperty
Definition: SoVertexShape.h:50
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:32
void setMaterialIndex(const int index)
Definition: SoPrimitiveVertex.cpp:246
void getVertexData(SoState *state, const SoCoordinateElement *&coords, const SbVec3f *&normals, const SbBool neednormals)
Definition: SoVertexShape.cpp:268
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