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SoSphere.h
1 #ifndef COIN_SOSPHERE_H
2 #define COIN_SOSPHERE_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
8  *
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11  * ("GPL") version 2 as published by the Free Software Foundation.
12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
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16  * GPL, and for taking advantage of the additional benefits of our
17  * support services, please contact Systems in Motion about acquiring
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19  *
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23  * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24  *
25 \**************************************************************************/
26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoShape.h>
29 #include <Inventor/fields/SoSFFloat.h>
30 
31 class COIN_DLL_API SoSphere : public SoShape {
32  typedef SoShape inherited;
33 
34  SO_NODE_HEADER(SoSphere);
35 
36 public:
37  static void initClass(void);
38  SoSphere(void);
39 
41 
42  virtual void GLRender(SoGLRenderAction * action);
43  virtual void rayPick(SoRayPickAction * action);
44  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
45 
46 protected:
47  virtual ~SoSphere();
48 
49  virtual void generatePrimitives(SoAction * action);
50  virtual void computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center);
51 };
52 
53 #endif // !COIN_SOSPHERE_H
SoState
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
SoShape::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:377
SoSphere::rayPick
virtual void rayPick(SoRayPickAction *action)
Definition: SoSphere.cpp:173
SoSphere::radius
SoSFFloat radius
Definition: SoSphere.h:40
SoShape::computeBBox
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)=0
SoSphere::~SoSphere
virtual ~SoSphere()
Definition: SoSphere.cpp:114
SoShape
The SoShape class is the superclass for geometry shapes.
Definition: SoShape.h:43
SoNode::VRML1
@ VRML1
Definition: SoNode.h:61
SoSphere::SoSphere
SoSphere(void)
Definition: SoSphere.cpp:104
SoSphere::getPrimitiveCount
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoSphere.cpp:183
SbBox3f
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition: SbBox3f.h:37
SoAction
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
SoSphere::generatePrimitives
virtual void generatePrimitives(SoAction *action)
Definition: SoSphere.cpp:193
SoShape::shouldGLRender
virtual SbBool shouldGLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:532
SoShape::getPrimitiveCount
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1439
SoShape::getComplexityValue
float getComplexityValue(SoAction *action)
Definition: SoShape.cpp:492
SoShape::shouldPrimitiveCount
SbBool shouldPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1485
SbVec3f::setValue
SbVec3f & setValue(const float v[3])
Definition: SbVec3f.cpp:461
SoBase
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
SoAction::getState
SoState * getState(void) const
Definition: SoAction.cpp:1028
SoShape::generatePrimitives
virtual void generatePrimitives(SoAction *action)=0
SoSphere::computeBBox
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)
Definition: SoSphere.cpp:160
SbVec3f
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
SbBox3f::setBounds
void setBounds(const float minx, const float miny, const float minz, const float maxx, const float maxy, const float maxz)
Definition: SbBox3f.cpp:260
SoSphere
The SoSphere class is for rendering sphere shapes.
Definition: SoSphere.h:31
SoShape::shouldRayPick
SbBool shouldRayPick(SoRayPickAction *const action)
Definition: SoShape.cpp:923
SoShape::rayPick
virtual void rayPick(SoRayPickAction *action)
Definition: SoShape.cpp:430
SoSphere::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoSphere.cpp:127
SoGetPrimitiveCountAction::addNumTriangles
void addNumTriangles(const int num)
Definition: SoGetPrimitiveCountAction.cpp:247
SoSFFloat
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:30
SoRayPickAction
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:40
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
SoGetPrimitiveCountAction
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:32

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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