1 #ifndef COIN_SOTEXTURE3TRANSFORM_H
2 #define COIN_SOTEXTURE3TRANSFORM_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoSFVec3f.h>
29 #include <Inventor/fields/SoSFFloat.h>
30 #include <Inventor/fields/SoSFRotation.h>
41 static void initClass(
void);
60 #endif // !COIN_SOTEXTURE3TRANSFORM_H
The SoSFVec3f class is a container for an SbVec3f vector.
Definition: SoSFVec3f.h:31
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoTexture3Transform.cpp:188
The SbRotation class represents a rotation in 3D space.
Definition: SbRotation.h:33
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
virtual void callback(SoCallbackAction *action)
Definition: SoTexture3Transform.cpp:181
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:37
The SoSFRotation class is a container for an SbRotation.
Definition: SoSFRotation.h:31
SbMatrix & getTextureInverse(void)
Definition: SoGetMatrixAction.cpp:178
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
void setTransform(const SbVec3f &t, const SbRotation &r, const SbVec3f &s)
Definition: SbMatrix.cpp:812
virtual void GLRender(SoGLRenderAction *action)
Definition: SoTexture3Transform.cpp:137
virtual void doAction(SoAction *action)
Definition: SoTexture3Transform.cpp:168
SbMatrix inverse(void) const
Definition: SbMatrix.cpp:418
virtual void pick(SoPickAction *action)
Definition: SoTexture3Transform.cpp:202
SbMatrix & multLeft(const SbMatrix &m)
Definition: SbMatrix.cpp:1280
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
SbMatrix & getTextureMatrix(void)
Definition: SoGetMatrixAction.cpp:169
SoSFVec3f center
Definition: SoTexture3Transform.h:48
SbMatrix & multRight(const SbMatrix &m)
Definition: SbMatrix.cpp:1240
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
virtual ~SoTexture3Transform()
Definition: SoTexture3Transform.cpp:119
SoTexture3Transform(void)
Definition: SoTexture3Transform.cpp:105
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition: SoGetMatrixAction.h:35
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1001
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
SoState * getState(void) const
Definition: SoAction.cpp:1028
SoSFVec3f translation
Definition: SoTexture3Transform.h:44
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
The SoTexture3Transform class is used to define 3D texture transformations.
Definition: SoTexture3Transform.h:35
SoSFRotation scaleOrientation
Definition: SoTexture3Transform.h:47
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:70
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
const float * getValue(void) const
Definition: SbVec3f.cpp:334
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1057
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
SoSFVec3f scaleFactor
Definition: SoTexture3Transform.h:46
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
SoSFRotation rotation
Definition: SoTexture3Transform.h:45
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:32
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