1 #ifndef COIN_SOTEXTURECOORDINATEDEFAULT_H
2 #define COIN_SOTEXTURECOORDINATEDEFAULT_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoTextureCoordinateFunction.h>
36 static void initClass(
void);
49 #endif // !COIN_SOTEXTURECOORDINATEDEFAULT_H
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
virtual void callback(SoCallbackAction *action)
Definition: SoTextureCoordinateDefault.cpp:92
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
SoTextureCoordinateDefault(void)
Definition: SoTextureCoordinateDefault.cpp:55
The SoTextureCoordinateFunction class is an abstract base class for texture coordinate generating nod...
Definition: SoTextureCoordinateFunction.h:29
virtual void doAction(SoAction *action)
Definition: SoTextureCoordinateDefault.cpp:76
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
virtual void pick(SoPickAction *action)
Definition: SoTextureCoordinateDefault.cpp:99
SoState * getState(void) const
Definition: SoAction.cpp:1028
virtual ~SoTextureCoordinateDefault()
Definition: SoTextureCoordinateDefault.cpp:63
The SoTextureCoordinateDefault class removes texture coordinates from the state.
Definition: SoTextureCoordinateDefault.h:30
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:70
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1057
virtual void GLRender(SoGLRenderAction *action)
Definition: SoTextureCoordinateDefault.cpp:83
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:32
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