1 #ifndef COIN_SOCOORDINATE3_H
2 #define COIN_SOCOORDINATE3_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoMFVec3f.h>
36 static void initClass(
void);
52 #endif // !COIN_SOCOORDINATE3_H
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
int getNum(void) const
Definition: SoMField.h:86
virtual void doAction(SoAction *action)
Definition: SoCoordinate3.cpp:115
The SoMFVec3f class is a container for SbVec3f vectors.
Definition: SoMFVec3f.h:31
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
@ VRML1
Definition: SoNode.h:61
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
SoMFVec3f point
Definition: SoCoordinate3.h:39
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:846
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
const SbVec3f * getValues(const int start) const
Definition: SoMFVec3f.h:34
virtual ~SoCoordinate3()
Definition: SoCoordinate3.cpp:92
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
SoState * getState(void) const
Definition: SoAction.cpp:1028
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoCoordinate3.cpp:180
SoCoordinate3(void)
Definition: SoCoordinate3.cpp:81
virtual void GLRender(SoGLRenderAction *action)
Definition: SoCoordinate3.cpp:123
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
virtual void pick(SoPickAction *action)
Definition: SoCoordinate3.cpp:166
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:34
virtual void callback(SoCallbackAction *action)
Definition: SoCoordinate3.cpp:159
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:70
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoCoordinate3.cpp:173
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
static void staticDataUnlock(void)
Definition: SoBase.cpp:2017
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1057
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:817
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:32
The SoCoordinate3 class is a node for providing coordinates to shape nodes.
Definition: SoCoordinate3.h:30
static void staticDataLock(void)
Definition: SoBase.cpp:2007
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:32
Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.
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