1 #ifndef COIN_SONORMALBINDING_H
2 #define COIN_SONORMALBINDING_H
27 #include <Inventor/elements/SoNormalBindingElement.h>
28 #include <Inventor/fields/SoSFEnum.h>
29 #include <Inventor/nodes/SoSubNode.h>
37 static void initClass(
void);
41 OVERALL = SoNormalBindingElement::OVERALL,
42 PER_PART = SoNormalBindingElement::PER_PART,
43 PER_PART_INDEXED = SoNormalBindingElement::PER_PART_INDEXED,
44 PER_FACE = SoNormalBindingElement::PER_FACE,
45 PER_FACE_INDEXED = SoNormalBindingElement::PER_FACE_INDEXED,
46 PER_VERTEX = SoNormalBindingElement::PER_VERTEX,
47 PER_VERTEX_INDEXED = SoNormalBindingElement::PER_VERTEX_INDEXED,
51 DEFAULT = PER_VERTEX_INDEXED,
52 NONE = PER_VERTEX_INDEXED
69 #endif // !COIN_SONORMALBINDING_H
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNormalBinding.cpp:160
static void setNormalBindingOverride(SoState *const state, SoNode *const node, const SbBool override)
Definition: SoOverrideElement.cpp:784
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNormalBinding.cpp:118
virtual void pick(SoPickAction *action)
Definition: SoNormalBinding.cpp:147
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
@ VRML1
Definition: SoNode.h:61
SbBool isIgnored(void) const
Definition: SoField.cpp:638
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
The SoNormalBinding class is a node for specifying normal vector bindings.
Definition: SoNormalBinding.h:31
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:846
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1438
SoSFEnum value
Definition: SoNormalBinding.h:55
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:31
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNormalBinding.cpp:154
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
SoState * getState(void) const
Definition: SoAction.cpp:1028
virtual void callback(SoCallbackAction *action)
Definition: SoNormalBinding.cpp:140
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:70
static SbBool getNormalBindingOverride(SoState *const state)
Definition: SoOverrideElement.cpp:480
SoNormalBinding(void)
Definition: SoNormalBinding.cpp:78
Binding
Definition: SoNormalBinding.h:40
SbBool isOverride(void) const
Definition: SoNode.cpp:683
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
virtual void doAction(SoAction *action)
Definition: SoNormalBinding.cpp:125
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1057
virtual ~SoNormalBinding()
Definition: SoNormalBinding.cpp:100
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:32
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:32
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