24 #ifndef COIN_SOVRMLSCRIPT_H
25 #define COIN_SOVRMLSCRIPT_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoSFBool.h>
29 #include <Inventor/fields/SoMFString.h>
35 typedef void SoVRMLScriptEvaluateCB(
void * closure,
SoVRMLScript * node);
42 static void initClass(
void);
45 static SoType getClassTypeId(
void);
60 static void setScriptEvaluateCB(SoVRMLScriptEvaluateCB * cb,
69 static void * createInstance(
void);
76 static void eval_cb(
void * data,
SoSensor *);
77 void initFieldData(
void);
78 SoVRMLScriptP * pimpl;
79 friend class SoVRMLScriptP;
82 #endif // ! COIN_SOVRMLSCRIPT_H
The SoWriteAction class writes a scene graph to file.
Definition: SoWriteAction.h:31
The SoSensor class is the abstract base class for all sensors.
Definition: SoSensor.h:34
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:423
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
The SoSFBool class is a container for an SbBool value.
Definition: SoSFBool.h:30
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1438
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
The SoType class is the basis for the run-time type system in Coin.
Definition: SoType.h:50
The SoFieldData class is a container for a prototype set of fields.
Definition: SoFieldData.h:39
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
The SoMFString class is a container for SbString values.
Definition: SoMFString.h:31
The SoFieldContainer class is a base class for all classes that contain fields.
Definition: SoFieldContainer.h:35
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:34
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:70
virtual SoType getTypeId(void) const =0
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoNode.cpp:1031
virtual void write(SoWriteAction *action)
Definition: SoNode.cpp:1189
virtual const SoFieldData * getFieldData(void) const
Definition: SoFieldContainer.cpp:663
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
The SoHandleEventAction class distributes user events to the scene.
Definition: SoHandleEventAction.h:36
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1057
The SoVRMLScript class is used to control the scene using scripts.
Definition: SoVRMLScript.h:37
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:817
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:32
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoNode.cpp:1382
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