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SoTextureCoordinateEnvironment.h
1 #ifndef COIN_SOTEXTURECOORDINATEENVIRONMENT_H
2 #define COIN_SOTEXTURECOORDINATEENVIRONMENT_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU General Public License
11  * ("GPL") version 2 as published by the Free Software Foundation.
12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
14  *
15  * For using Coin with software that can not be combined with the GNU
16  * GPL, and for taking advantage of the additional benefits of our
17  * support services, please contact Systems in Motion about acquiring
18  * a Coin Professional Edition License.
19  *
20  * See http://www.coin3d.org/ for more information.
21  *
22  * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
23  * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24  *
25 \**************************************************************************/
26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoTextureCoordinateFunction.h>
29 #include <Inventor/SbVec4f.h>
30 
33 
34  SO_NODE_HEADER(SoTextureCoordinateEnvironment);
35 
36 public:
37  static void initClass(void);
39 
40  virtual void doAction(SoAction * action);
41  virtual void GLRender(SoGLRenderAction * action);
42  virtual void pick(SoPickAction * action);
43  virtual void callback(SoCallbackAction * action);
44 
45 protected:
47 
48 private:
49  static const SbVec4f &generate(void * userdata,
50  const SbVec3f & p,
51  const SbVec3f & n);
52  static void handleTexgen(void *data);
53 };
54 
55 #endif // !COIN_SOTEXTURECOORDINATEENVIRONMENT_H
SoTextureCoordinateEnvironment::doAction
virtual void doAction(SoAction *action)
Definition: SoTextureCoordinateEnvironment.cpp:161
SoTextureCoordinateEnvironment::callback
virtual void callback(SoCallbackAction *action)
Definition: SoTextureCoordinateEnvironment.cpp:198
SoState
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
SoTextureCoordinateEnvironment
The SoTextureCoordinateEnvironment class generates texture coordinates by projecting onto a surroundi...
Definition: SoTextureCoordinateEnvironment.h:31
SoTextureCoordinateEnvironment::~SoTextureCoordinateEnvironment
virtual ~SoTextureCoordinateEnvironment()
Definition: SoTextureCoordinateEnvironment.cpp:110
SoTextureCoordinateEnvironment::pick
virtual void pick(SoPickAction *action)
Definition: SoTextureCoordinateEnvironment.cpp:205
SoNode::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
SoAction
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
SoTextureCoordinateEnvironment::SoTextureCoordinateEnvironment
SoTextureCoordinateEnvironment(void)
Definition: SoTextureCoordinateEnvironment.cpp:102
SoNode::callback
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
SoTextureCoordinateFunction
The SoTextureCoordinateFunction class is an abstract base class for texture coordinate generating nod...
Definition: SoTextureCoordinateFunction.h:29
SoBase
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
SoAction::getState
SoState * getState(void) const
Definition: SoAction.cpp:1028
SbVec3f
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
SoCallbackAction
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:70
SoTextureCoordinateEnvironment::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoTextureCoordinateEnvironment.cpp:170
SbVec3f::normalize
float normalize(void)
Definition: SbVec3f.cpp:436
SoNode::pick
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1057
SoNode::doAction
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
SoPickAction
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:32
SbVec4f
The SbVec4f class is a 4 dimensional vector with floating point coordinates.
Definition: SbVec4f.h:34

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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