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SoCylinder.h
1 #ifndef COIN_SOCYLINDER_H
2 #define COIN_SOCYLINDER_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
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13  * distribution for additional information about the GNU GPL.
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25 \**************************************************************************/
26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoShape.h>
29 #include <Inventor/fields/SoSFFloat.h>
30 #include <Inventor/fields/SoSFBitMask.h>
31 
32 class COIN_DLL_API SoCylinder : public SoShape {
33  typedef SoShape inherited;
34 
35  SO_NODE_HEADER(SoCylinder);
36 
37 public:
38  static void initClass(void);
39  SoCylinder(void);
40 
41  enum Part {
42  SIDES = 0x1,
43  TOP = 0x2,
44  BOTTOM = 0x4,
45  ALL = SIDES|TOP|BOTTOM
46  };
47 
51 
52  void addPart(SoCylinder::Part part);
53  void removePart(SoCylinder::Part part);
54  SbBool hasPart(SoCylinder::Part part) const;
55 
56  virtual void rayPick(SoRayPickAction * action);
57  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
58  virtual void GLRender(SoGLRenderAction * action);
59 
60 protected:
61  virtual ~SoCylinder();
62 
63  virtual void generatePrimitives(SoAction * action);
64  virtual void computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center);
65 };
66 
67 #endif // !COIN_SOCYLINDER_H
SoState
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
SoShape::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:377
SoShape::computeBBox
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)=0
SoCylinder::getPrimitiveCount
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoCylinder.cpp:322
SoShape
The SoShape class is the superclass for geometry shapes.
Definition: SoShape.h:43
SoCylinder::Part
Part
Definition: SoCylinder.h:41
SoCylinder::radius
SoSFFloat radius
Definition: SoCylinder.h:48
SoNode::VRML1
@ VRML1
Definition: SoNode.h:61
SoCylinder::SoCylinder
SoCylinder(void)
Definition: SoCylinder.cpp:138
SoCylinder
The SoCylinder class is for rendering cylinder shapes.
Definition: SoCylinder.h:32
SbBox3f
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition: SbBox3f.h:37
SoDebugError::postWarning
static void postWarning(const char *const source, const char *const format,...)
Definition: SoDebugError.cpp:324
SoAction
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
SoCylinder::rayPick
virtual void rayPick(SoRayPickAction *action)
Definition: SoCylinder.cpp:297
SoCylinder::parts
SoSFBitMask parts
Definition: SoCylinder.h:50
SoShape::shouldGLRender
virtual SbBool shouldGLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:532
SoShape::getPrimitiveCount
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1439
SoCylinder::~SoCylinder
virtual ~SoCylinder()
Definition: SoCylinder.cpp:156
SoShape::getComplexityValue
float getComplexityValue(SoAction *action)
Definition: SoShape.cpp:492
SoCylinder::removePart
void removePart(SoCylinder::Part part)
Definition: SoCylinder.cpp:271
SoCylinder::computeBBox
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)
Definition: SoCylinder.cpp:169
SoShape::shouldPrimitiveCount
SbBool shouldPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1485
SbVec3f::setValue
SbVec3f & setValue(const float v[3])
Definition: SbVec3f.cpp:461
SoBase
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
SoAction::getState
SoState * getState(void) const
Definition: SoAction.cpp:1028
SoCylinder::hasPart
SbBool hasPart(SoCylinder::Part part) const
Definition: SoCylinder.cpp:290
SoShape::generatePrimitives
virtual void generatePrimitives(SoAction *action)=0
SbVec3f
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
SbBox3f::setBounds
void setBounds(const float minx, const float miny, const float minz, const float maxx, const float maxy, const float maxz)
Definition: SbBox3f.cpp:260
SoCylinder::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoCylinder.cpp:207
SoShape::shouldRayPick
SbBool shouldRayPick(SoRayPickAction *const action)
Definition: SoShape.cpp:923
SoCylinder::addPart
void addPart(SoCylinder::Part part)
Definition: SoCylinder.cpp:253
SoShape::rayPick
virtual void rayPick(SoRayPickAction *action)
Definition: SoShape.cpp:430
SoGetPrimitiveCountAction::addNumTriangles
void addNumTriangles(const int num)
Definition: SoGetPrimitiveCountAction.cpp:247
SoSFFloat
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:30
SoSFBitMask
The SoSFBitMask class is a container for a set of bit flags.
Definition: SoSFBitMask.h:29
SoRayPickAction
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:40
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
SoGetPrimitiveCountAction
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:32
SoCylinder::height
SoSFFloat height
Definition: SoCylinder.h:49
SoCylinder::generatePrimitives
virtual void generatePrimitives(SoAction *action)
Definition: SoCylinder.cpp:342

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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