1 #ifndef COIN_SOCALLBACK_H
2 #define COIN_SOCALLBACK_H
27 #include <Inventor/nodes/SoSubNode.h>
29 typedef void SoCallbackCB(
void * userdata,
SoAction * action);
37 static void initClass(
void);
40 void setCallback(SoCallbackCB *
function,
void * userdata = NULL);
57 SbBool copyconnections);
60 SoCallbackCB * cbfunc;
64 #endif // !COIN_SOCALLBACK_H
virtual void search(SoSearchAction *action)
Definition: SoNode.cpp:1120
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoCallback.cpp:178
The SoWriteAction class writes a scene graph to file.
Definition: SoWriteAction.h:31
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoCallback.cpp:192
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
The SoSearchAction class provides methods for searching through scene graphs.
Definition: SoSearchAction.h:32
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
The SoCallback class is a node type which provides a means of setting callback hooks in the scene gra...
Definition: SoCallback.h:31
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:846
void setCallback(SoCallbackCB *function, void *userdata=NULL)
Definition: SoCallback.cpp:144
virtual ~SoCallback()
Definition: SoCallback.cpp:80
virtual void search(SoSearchAction *action)
Definition: SoCallback.cpp:206
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoCallback.cpp:185
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition: SoGetMatrixAction.h:35
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1001
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
SoCallback(void)
Definition: SoCallback.cpp:70
virtual void GLRender(SoGLRenderAction *action)
Definition: SoCallback.cpp:166
The SoFieldContainer class is a base class for all classes that contain fields.
Definition: SoFieldContainer.h:35
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:34
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:70
virtual void doAction(SoAction *action)
Definition: SoCallback.cpp:152
virtual void pick(SoPickAction *action)
Definition: SoCallback.cpp:199
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoNode.cpp:1031
virtual void write(SoWriteAction *action)
Definition: SoNode.cpp:1189
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
virtual void callback(SoCallbackAction *action)
Definition: SoCallback.cpp:159
The SoHandleEventAction class distributes user events to the scene.
Definition: SoHandleEventAction.h:36
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1057
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoCallback.cpp:222
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
virtual void write(SoWriteAction *action)
Definition: SoCallback.cpp:214
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:817
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:32
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoCallback.cpp:230
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:32
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoNode.cpp:1382
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