1 #ifndef COIN_SOAUDIORENDERACTION_H
2 #define COIN_SOAUDIORENDERACTION_H
27 #include <Inventor/actions/SoAction.h>
28 #include <Inventor/actions/SoSubAction.h>
47 class SoAudioRenderActionP *pimpl;
50 #endif // !COIN_SOAUDIORENDERACTION_H
The SoAudioRenderAction class renders the aural parts of the scene graph.
Definition: SoAudioRenderAction.h:30
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoNode.cpp:1255
virtual void beginTraversal(SoNode *node)
Definition: SoAction.cpp:1208
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
The SoListener class defines listener attributes used when rendering sound.
Definition: SoListener.h:34
virtual void audioRender(class SoAudioRenderAction *action)
Definition: SoListener.cpp:159
virtual void audioRender(SoAudioRenderAction *action)
Definition: Sound.cpp:672
The SoVRMLAudioClip class is used to load and store audio data.
Definition: SoVRMLAudioClip.h:39
The SoVRMLSound class is used to represent a sound source.
Definition: SoVRMLSound.h:37
virtual void beginTraversal(SoNode *node)
Definition: SoAudioRenderAction.cpp:104
static void initClass(void)
Definition: SoAction.cpp:392
SbBool isOfType(SoType type) const
Definition: SoBase.cpp:710
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
void traverse(SoNode *const node)
Definition: SoAction.cpp:902
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
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