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SoComplexity.h
1 #ifndef COIN_SOCOMPLEXITY_H
2 #define COIN_SOCOMPLEXITY_H
3 
4 /**************************************************************************\
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26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoSFEnum.h>
29 #include <Inventor/fields/SoSFFloat.h>
30 #include <Inventor/elements/SoComplexityTypeElement.h>
31 
32 class COIN_DLL_API SoComplexity : public SoNode {
33  typedef SoNode inherited;
34 
35  SO_NODE_HEADER(SoComplexity);
36 
37 public:
38  static void initClass(void);
39  SoComplexity(void);
40 
41  enum Type {
42  OBJECT_SPACE = SoComplexityTypeElement::OBJECT_SPACE,
43  SCREEN_SPACE = SoComplexityTypeElement::SCREEN_SPACE,
44  BOUNDING_BOX = SoComplexityTypeElement::BOUNDING_BOX
45  };
46 
50 
51  virtual void doAction(SoAction * action);
52  virtual void callback(SoCallbackAction * action);
53  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
54  virtual void GLRender(SoGLRenderAction * action);
55  virtual void pick(SoPickAction * action);
56  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
57 
58 protected:
59  virtual ~SoComplexity();
60 };
61 
62 #endif // !COIN_SOCOMPLEXITY_H
SoState
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
SoComplexity::OBJECT_SPACE
@ OBJECT_SPACE
Definition: SoComplexity.h:42
SoComplexity::SoComplexity
SoComplexity(void)
Definition: SoComplexity.cpp:143
SoComplexity::pick
virtual void pick(SoPickAction *action)
Definition: SoComplexity.cpp:250
SoNode::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
SoComplexity::SCREEN_SPACE
@ SCREEN_SPACE
Definition: SoComplexity.h:43
SoField::isIgnored
SbBool isIgnored(void) const
Definition: SoField.cpp:638
SoComplexity::BOUNDING_BOX
@ BOUNDING_BOX
Definition: SoComplexity.h:44
SoAction
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
SoComplexity::doAction
virtual void doAction(SoAction *action)
Definition: SoComplexity.cpp:219
SoOverrideElement::setComplexityTypeOverride
static void setComplexityTypeOverride(SoState *const state, SoNode *const node, const SbBool override)
Definition: SoOverrideElement.cpp:526
SoNode::getPrimitiveCount
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:846
SoOverrideElement::getComplexityOverride
static SbBool getComplexityOverride(SoState *const state)
Definition: SoOverrideElement.cpp:264
SoNode::callback
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
SoComplexity::getPrimitiveCount
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoComplexity.cpp:257
SoSFEnum
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:31
SoComplexity::value
SoSFFloat value
Definition: SoComplexity.h:48
SoBase
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
SoComplexity::callback
virtual void callback(SoCallbackAction *action)
Definition: SoComplexity.cpp:239
SoAction::getState
SoState * getState(void) const
Definition: SoAction.cpp:1028
SoComplexity::textureQuality
SoSFFloat textureQuality
Definition: SoComplexity.h:49
SoGetBoundingBoxAction
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:34
SoCallbackAction
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:70
SoComplexity::getBoundingBox
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoComplexity.cpp:195
SoOverrideElement::setComplexityOverride
static void setComplexityOverride(SoState *const state, SoNode *const node, const SbBool override)
Definition: SoOverrideElement.cpp:514
SoComplexity
The SoComplexity class is a node type which is used to set the tradeoff between quality and performan...
Definition: SoComplexity.h:32
SoNode::isOverride
SbBool isOverride(void) const
Definition: SoNode.cpp:683
SoSFFloat
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:30
SoNode
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
SoComplexity::Type
Type
Definition: SoComplexity.h:41
SoOverrideElement::getComplexityTypeOverride
static SbBool getComplexityTypeOverride(SoState *const state)
Definition: SoOverrideElement.cpp:274
SoNode::pick
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1057
SoComplexity::~SoComplexity
virtual ~SoComplexity()
Definition: SoComplexity.cpp:160
SoComplexity::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoComplexity.cpp:202
SoNode::doAction
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
SoNode::getBoundingBox
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:817
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
SoComplexity::type
SoSFEnum type
Definition: SoComplexity.h:47
SoGetPrimitiveCountAction
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:32
SoPickAction
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:32

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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