1 #ifndef COIN_SBSPHEREPLANEPROJECTOR_H
2 #define COIN_SBSPHEREPLANEPROJECTOR_H
27 #include <Inventor/projectors/SbSphereSectionProjector.h>
34 const SbBool orienttoeye = TRUE);
36 const float edgetol = 0.9f,
37 const SbBool orienttoeye = TRUE);
46 const SbVec3f & point2,
const SbBool tol2);
49 #endif // !COIN_SBSPHEREPLANEPROJECTOR_H
The SbRotation class represents a rotation in 3D space.
Definition: SbRotation.h:33
virtual SbRotation getRotation(const SbVec3f &point1, const SbVec3f &point2)
Definition: SbSphereSectionProjector.cpp:137
The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition: SbVec2f.h:36
static SbRotation identity(void)
Definition: SbRotation.cpp:674
float getRadius(void) const
Definition: SbSphere.cpp:125
virtual SbVec3f project(const SbVec2f &point)
Definition: SbSphereSectionProjector.cpp:105
virtual SbVec3f project(const SbVec2f &point)
Definition: SbSpherePlaneProjector.cpp:73
SbPlane tolPlane
Definition: SbSphereSectionProjector.h:59
static void postWarning(const char *const source, const char *const format,...)
Definition: SoDebugError.cpp:324
SbBool needSetup
Definition: SbSphereProjector.h:57
The SbSpherePlaneProjector class projects 2D points to a half-sphere and a plane.
Definition: SbSpherePlaneProjector.h:29
float length(void) const
Definition: SbVec3f.cpp:356
SbBool isWithinTolerance(const SbVec3f &point)
Definition: SbSphereSectionProjector.cpp:197
SbVec3f cross(const SbVec3f &v) const
Definition: SbVec3f.cpp:270
SbSpherePlaneProjector(const float edgetol=0.9f, const SbBool orienttoeye=1)
Definition: SbSpherePlaneProjector.cpp:48
The SbSphere class is a representation of a sphere.
Definition: SbSphere.h:33
virtual SbProjector * copy(void) const
Definition: SbSphereSectionProjector.cpp:98
SbLine getWorkingLine(const SbVec2f &point) const
Definition: SbProjector.cpp:158
The SbSphereSectionProjector projects 2D points to a sliced sphere.
Definition: SbSphereSectionProjector.h:30
SbVec3f planeDir
Definition: SbSphereSectionProjector.h:57
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
SbBool intersect(const SbLine &l, SbVec3f &intersection) const
Definition: SbPlane.cpp:152
SbBool intersectSphereFront(const SbLine &l, SbVec3f &result)
Definition: SbSphereProjector.cpp:207
float dot(const SbVec3f &v) const
Definition: SbVec3f.cpp:282
const SbVec3f & getCenter(void) const
Definition: SbSphere.cpp:114
The SbProjector class is the abstract base projector class.
Definition: SbProjector.h:34
virtual void setupTolerance(void)
Definition: SbSphereSectionProjector.cpp:209
float tolDist
Definition: SbSphereSectionProjector.h:54
The SbLine class represents a line in 3D space.
Definition: SbLine.h:32
float normalize(void)
Definition: SbVec3f.cpp:436
virtual SbProjector * copy(void) const
Definition: SbSpherePlaneProjector.cpp:66
SbVec3f lastPoint
Definition: SbSphereProjector.h:58
SbSphere sphere
Definition: SbSphereProjector.h:55
SbVec3f planePoint
Definition: SbSphereSectionProjector.h:56
virtual SbRotation getRotation(const SbVec3f &point1, const SbVec3f &point2)
Definition: SbSpherePlaneProjector.cpp:98
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