1 #ifndef COIN_SOGETMATRIXACTION_H
2 #define COIN_SOGETMATRIXACTION_H
27 #include <Inventor/actions/SoAction.h>
28 #include <Inventor/actions/SoSubAction.h>
29 #include <Inventor/SbViewportRegion.h>
30 #include <Inventor/SbRotation.h>
31 #include <Inventor/SbMatrix.h>
32 #include <Inventor/SbVec3f.h>
63 #endif // !COIN_SOGETMATRIXACTION_H
SoGetMatrixAction(const SbViewportRegion ®ion)
Definition: SoGetMatrixAction.cpp:109
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:37
SbMatrix & getTextureInverse(void)
Definition: SoGetMatrixAction.cpp:178
virtual void beginTraversal(SoNode *node)
Definition: SoAction.cpp:1208
SbMatrix & getInverse(void)
Definition: SoGetMatrixAction.cpp:160
const SbViewportRegion & getViewportRegion(void) const
Definition: SoGetMatrixAction.cpp:137
void setViewportRegion(const SbViewportRegion ®ion)
Definition: SoGetMatrixAction.cpp:128
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
SbMatrix & getTextureMatrix(void)
Definition: SoGetMatrixAction.cpp:169
virtual void beginTraversal(SoNode *node)
Definition: SoGetMatrixAction.cpp:186
SoActionMethodList * traversalMethods
Definition: SoAction.h:133
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition: SoGetMatrixAction.h:35
SbMatrix & getMatrix(void)
Definition: SoGetMatrixAction.cpp:151
void makeIdentity(void)
Definition: SbMatrix.cpp:297
The SbViewportRegion class is a viewport within a full window.
Definition: SbViewportRegion.h:31
static void initClass(void)
Definition: SoAction.cpp:392
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
void traverse(SoNode *const node)
Definition: SoAction.cpp:902
virtual ~SoGetMatrixAction()
Definition: SoGetMatrixAction.cpp:118
SoState * state
Definition: SoAction.h:132
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