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SoShape.h
1 #ifndef COIN_SOSHAPE_H
2 #define COIN_SOSHAPE_H
3 
4 /**************************************************************************\
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25 \**************************************************************************/
26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/SbMatrix.h>
29 #include <Inventor/SbVec2s.h>
30 #include <Inventor/SbBox3f.h>
31 
32 class SoPrimitiveVertex;
33 class SoDetail;
34 class SoPickedPoint;
35 class SoFaceDetail;
36 class SoState;
37 class SoTextureCoordinateElement;
38 class SoCoordinateElement;
39 class SbVec2f;
40 class SoMaterialBundle;
41 class SoBoundingBoxCache;
42 
43 class COIN_DLL_API SoShape : public SoNode {
44  typedef SoNode inherited;
45 
46  SO_NODE_ABSTRACT_HEADER(SoShape);
47 
48 public:
49  static void initClass(void);
50 
52  TRIANGLE_STRIP, TRIANGLE_FAN, TRIANGLES, POLYGON,
53  // The rest of the enums are not part of the original Inventor API.
54  QUADS, QUAD_STRIP, POINTS, LINES, LINE_STRIP
55  };
56 
57  virtual SbBool affectsState(void) const;
58  virtual void notify(SoNotList * nl);
59 
60  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
61  virtual void GLRender(SoGLRenderAction * action);
62  virtual void rayPick(SoRayPickAction * action);
63  virtual void callback(SoCallbackAction * action);
64  virtual void computeBBox(SoAction * action, SbBox3f & box,
65  SbVec3f & center) = 0;
66  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
67 
68  static void getScreenSize(SoState * const state, const SbBox3f & boundingbox,
69  SbVec2s & rectsize);
70  static float getDecimatedComplexity(SoState * state, float complexity);
71  const SoBoundingBoxCache * getBoundingBoxCache(void) const;
72 
73 protected:
74  SoShape(void);
75  virtual ~SoShape();
76 
77  float getComplexityValue(SoAction * action);
78  virtual void generatePrimitives(SoAction * action) = 0;
79  virtual SbBool shouldGLRender(SoGLRenderAction * action);
80  void beginSolidShape(SoGLRenderAction * action);
81  void endSolidShape(SoGLRenderAction * action);
82  void GLRenderBoundingBox(SoGLRenderAction * action);
83  SbBool shouldPrimitiveCount(SoGetPrimitiveCountAction * action);
84 
85  SbBool shouldRayPick(SoRayPickAction * const action);
86  void computeObjectSpaceRay(SoRayPickAction * const action);
87  void computeObjectSpaceRay(SoRayPickAction * const action,
88  const SbMatrix & matrix);
89  virtual SoDetail * createTriangleDetail(SoRayPickAction * action,
90  const SoPrimitiveVertex * v1,
91  const SoPrimitiveVertex * v2,
92  const SoPrimitiveVertex * v3,
93  SoPickedPoint * pp);
94  virtual SoDetail * createLineSegmentDetail(SoRayPickAction * action,
95  const SoPrimitiveVertex * v1,
96  const SoPrimitiveVertex * v2,
97  SoPickedPoint * pp);
98  virtual SoDetail * createPointDetail(SoRayPickAction * action,
99  const SoPrimitiveVertex * v,
100  SoPickedPoint * pp);
101 
102  void invokeTriangleCallbacks(SoAction * const action,
103  const SoPrimitiveVertex * const v1,
104  const SoPrimitiveVertex * const v2,
105  const SoPrimitiveVertex * const v3);
106  void invokeLineSegmentCallbacks(SoAction * const action,
107  const SoPrimitiveVertex * const v1,
108  const SoPrimitiveVertex * const v2);
109  void invokePointCallbacks(SoAction * const action,
110  const SoPrimitiveVertex * const v);
111  void beginShape(SoAction * const action, const TriangleShape shapetype,
112  SoDetail * const detail = NULL);
113  void shapeVertex(const SoPrimitiveVertex * const v);
114  void endShape(void);
115 
116  void generateVertex(SoPrimitiveVertex * const pv,
117  const SbVec3f & point,
118  const SbBool useTexFunc,
119  const SoTextureCoordinateElement * const tce,
120  const float s,
121  const float t,
122  const SbVec3f & normal);
123  void generateVertex(SoPrimitiveVertex * const pv,
124  const SbVec3f & point,
125  const SbBool useTexFunc,
126  const SoTextureCoordinateElement * const tce,
127  const float s,
128  const float t,
129  const float r,
130  const SbVec3f & normal);
131 
132  SbBool startVertexArray(SoGLRenderAction * action,
133  const SoCoordinateElement * coords,
134  const SbVec3f * pervertexnormals,
135  const SbBool texpervertex,
136  const SbBool colorpervertex);
137 
138  void finishVertexArray(SoGLRenderAction * action,
139  const SbBool vbo,
140  const SbBool normpervertex,
141  const SbBool texpervertex,
142  const SbBool colorpervertex);
143 private:
144  class SoShapeP * pimpl;
145 
146  void getBBox(SoAction * action, SbBox3f & box, SbVec3f & center);
147  void rayPickBoundingBox(SoRayPickAction * action);
148  friend class soshape_primdata; // internal class
149  friend class so_generate_prim_private; // a very private class
150 };
151 
152 #endif // !COIN_SOSHAPE_H
SbBox3f::getBounds
void getBounds(float &minx, float &miny, float &minz, float &maxx, float &maxy, float &maxz) const
Definition: SbBox3f.cpp:371
SbPList::getLength
int getLength(void) const
Definition: SbPList.h:94
SoShape::createPointDetail
virtual SoDetail * createPointDetail(SoRayPickAction *action, const SoPrimitiveVertex *v, SoPickedPoint *pp)
Definition: SoShape.cpp:1066
SoState
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
SoShape::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:377
SoPrimitiveVertex::getNormal
const SbVec3f & getNormal(void) const
Definition: SoPrimitiveVertex.cpp:100
SoShape::computeBBox
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)=0
SoFieldContainer::getField
virtual SoField * getField(const SbName &name) const
Definition: SoFieldContainer.cpp:364
SoPickedPoint::setMaterialIndex
void setMaterialIndex(const int index)
Definition: SoPickedPoint.cpp:328
SbVec2f
The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition: SbVec2f.h:36
SoNode::rayPick
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1087
SoState::pop
void pop(void)
Definition: SoState.cpp:284
SoGetPrimitiveCountAction::incNumPoints
void incNumPoints(void)
Definition: SoGetPrimitiveCountAction.cpp:317
SoShape
The SoShape class is the superclass for geometry shapes.
Definition: SoShape.h:43
SoPrimitiveVertex::getPoint
const SbVec3f & getPoint(void) const
Definition: SoPrimitiveVertex.cpp:91
SbMatrix
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:37
SoFaceDetail
The SoFaceDetail class is for storing detailed polygon information.
Definition: SoFaceDetail.h:29
SoShape::getBoundingBoxCache
const SoBoundingBoxCache * getBoundingBoxCache(void) const
Definition: SoShape.cpp:1537
SbVec4f::setValue
SbVec4f & setValue(const float v[4])
Definition: SbVec4f.cpp:240
SbVec4f::getValue
const float * getValue(void) const
Definition: SbVec4f.cpp:157
SoShape::generateVertex
void generateVertex(SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoTextureCoordinateElement *const tce, const float s, const float t, const SbVec3f &normal)
Definition: SoShape.cpp:1387
SoGetBoundingBoxAction::setCenter
void setCenter(const SbVec3f &center, const SbBool transformcenter)
Definition: SoGetBoundingBoxAction.cpp:529
SoNode::notify
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:423
SoNode::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
SoSFBool
The SoSFBool class is a container for an SbBool value.
Definition: SoSFBool.h:30
SoPrimitiveVertex::getMaterialIndex
int getMaterialIndex(void) const
Definition: SoPrimitiveVertex.cpp:119
SbMatrix::multVecMatrix
void multVecMatrix(const SbVec3f &src, SbVec3f &dst) const
Definition: SbMatrix.cpp:1357
SoShape::GLRenderBoundingBox
void GLRenderBoundingBox(SoGLRenderAction *action)
Definition: SoShape.cpp:1459
SoState::push
void push(void)
Definition: SoState.cpp:265
SoShape::invokeLineSegmentCallbacks
void invokeLineSegmentCallbacks(SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2)
Definition: SoShape.cpp:1186
SoShape::SoShape
SoShape(void)
Definition: SoShape.cpp:327
SbStorage
The SbStorage class manages thread-local memory.
Definition: SbStorage.h:31
SbBox3f::getMin
const SbVec3f & getMin(void) const
Definition: SbBox3f.cpp:122
SbMutex::unlock
int unlock(void)
Definition: SbMutex.h:41
SoDetail::copy
virtual SoDetail * copy(void) const =0
SbMatrix::inverse
SbMatrix inverse(void) const
Definition: SbMatrix.cpp:418
SoBase::touch
void touch(void)
Definition: SoBase.cpp:700
SoGLRenderAction::getCacheContext
uint32_t getCacheContext(void) const
Definition: SoGLRenderAction.cpp:902
SbBox3f
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition: SbBox3f.h:37
SoAction::getCurPath
const SoPath * getCurPath(void)
Definition: SoAction.cpp:1044
SbMatrix::multLeft
SbMatrix & multLeft(const SbMatrix &m)
Definition: SbMatrix.cpp:1280
SoAction
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
SoCallbackAction::shouldGeneratePrimitives
SbBool shouldGeneratePrimitives(const SoShape *shape) const
Definition: SoCallbackAction.cpp:1161
SbMutex::lock
int lock(void)
Definition: SbMutex.h:35
SoCallbackAction::invokeLineSegmentCallbacks
void invokeLineSegmentCallbacks(const SoShape *const shape, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2)
Definition: SoCallbackAction.cpp:1130
SoShape::finishVertexArray
void finishVertexArray(SoGLRenderAction *action, const SbBool vbo, const SbBool normpervertex, const SbBool texpervertex, const SbBool colorpervertex)
Definition: SoShape.cpp:1794
SoShape::beginShape
void beginShape(SoAction *const action, const TriangleShape shapetype, SoDetail *const detail=NULL)
Definition: SoShape.cpp:1349
SoNode::getPrimitiveCount
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:846
SbBox2f::getSize
void getSize(float &w, float &h) const
Definition: SbBox2f.cpp:424
SoShape::invokeTriangleCallbacks
void invokeTriangleCallbacks(SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2, const SoPrimitiveVertex *const v3)
Definition: SoShape.cpp:1078
SoPickedPoint::setObjectTextureCoords
void setObjectTextureCoords(const SbVec4f &texCoords)
Definition: SoPickedPoint.cpp:318
SbBox2f::extendBy
void extendBy(const SbVec2f &point)
Definition: SbBox2f.cpp:203
SoPrimitiveVertex::getDetail
const SoDetail * getDetail(void) const
Definition: SoPrimitiveVertex.cpp:130
SoCallbackAction::invokeTriangleCallbacks
void invokeTriangleCallbacks(const SoShape *const shape, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2, const SoPrimitiveVertex *const v3)
Definition: SoCallbackAction.cpp:1114
SoType::isDerivedFrom
SbBool isDerivedFrom(const SoType type) const
Definition: SoType.cpp:687
SoShape::shouldGLRender
virtual SbBool shouldGLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:532
SoNode::callback
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
SbVec2s
The SbVec2s class is a 2 dimensional vector with short integer coordinates.
Definition: SbVec2s.h:37
SoRayPickAction::intersect
SbBool intersect(const SbVec3f &v0, const SbVec3f &v1, const SbVec3f &v2, SbVec3f &intersection, SbVec3f &barycentric, SbBool &front) const
Definition: SoRayPickAction.cpp:575
SoRayPickAction::setObjectSpace
void setObjectSpace(void)
Definition: SoRayPickAction.cpp:554
SoRayPickAction::addIntersection
SoPickedPoint * addIntersection(const SbVec3f &objectspacepoint)
Definition: SoRayPickAction.cpp:964
SoPrimitiveVertex::setTextureCoords
void setTextureCoords(const SbVec2f &texcoords)
Definition: SoPrimitiveVertex.cpp:178
SoShape::getPrimitiveCount
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1439
SbList< soshape_bigtexture * >
SoDebugError::postInfo
static void postInfo(const char *const source, const char *const format,...)
Definition: SoDebugError.cpp:334
SbBox3f::getMax
const SbVec3f & getMax(void) const
Definition: SbBox3f.cpp:134
SoShape::endSolidShape
void endSolidShape(SoGLRenderAction *action)
Definition: SoShape.cpp:958
SoShape::getComplexityValue
float getComplexityValue(SoAction *action)
Definition: SoShape.cpp:492
SbBox3f::makeEmpty
void makeEmpty(void)
Definition: SbBox3f.cpp:424
SoGetPrimitiveCountAction::incNumTriangles
void incNumTriangles(void)
Definition: SoGetPrimitiveCountAction.cpp:297
SoShape::shouldPrimitiveCount
SbBool shouldPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1485
SoPrimitiveVertex
The SoPrimitiveVertex class represents a single vertex of a generated primitive.
Definition: SoPrimitiveVertex.h:33
SoShape::createLineSegmentDetail
virtual SoDetail * createLineSegmentDetail(SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, SoPickedPoint *pp)
Definition: SoShape.cpp:1033
SbVec3f::setValue
SbVec3f & setValue(const float v[3])
Definition: SbVec3f.cpp:461
SbColor
The SbColor class contains the red, green and blue components which make up a color value.
Definition: SbColor.h:30
SbStorage::get
void * get(void)
Definition: SbStorage.h:38
SoBase
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
SoDetail
The SoDetail class is the superclass for all classes storing detailed information about particular sh...
Definition: SoDetail.h:30
SoVertexShape
The SoVertexShape class is the superclass for all vertex based shapes.
Definition: SoVertexShape.h:42
SoAction::getState
SoState * getState(void) const
Definition: SoAction.cpp:1028
SoShape::getDecimatedComplexity
static float getDecimatedComplexity(SoState *state, float complexity)
Definition: SoShape.cpp:1449
SoShape::affectsState
virtual SbBool affectsState(void) const
Definition: SoShape.cpp:1429
SoShape::beginSolidShape
void beginSolidShape(SoGLRenderAction *action)
Definition: SoShape.cpp:943
SoPrimitiveVertex::setPoint
void setPoint(const SbVec3f &point)
Definition: SoPrimitiveVertex.cpp:140
SoShape::~SoShape
virtual ~SoShape()
Definition: SoShape.cpp:336
SoShape::startVertexArray
SbBool startVertexArray(SoGLRenderAction *action, const SoCoordinateElement *coords, const SbVec3f *pervertexnormals, const SbBool texpervertex, const SbBool colorpervertex)
Definition: SoShape.cpp:1649
SoShape::generatePrimitives
virtual void generatePrimitives(SoAction *action)=0
SoShape::createTriangleDetail
virtual SoDetail * createTriangleDetail(SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)
Definition: SoShape.cpp:998
SbVec3f
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
SbTime::getValue
double getValue(void) const
Definition: SbTime.cpp:259
SoGetBoundingBoxAction
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:34
SoCallbackAction::invokePointCallbacks
void invokePointCallbacks(const SoShape *const shape, const SoPrimitiveVertex *const v)
Definition: SoCallbackAction.cpp:1145
SoShape::computeObjectSpaceRay
void computeObjectSpaceRay(SoRayPickAction *const action)
Definition: SoShape.cpp:967
SoCallbackAction
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:70
SbMutex
A basic class for managing a mutex.
Definition: SbMutex.h:30
SbBox2f
The SbBox2f class is a 2 dimensional box with floating point corner coordinates.
Definition: SbBox2f.h:33
SoFieldContainer::isBuiltIn
SbBool isBuiltIn
Definition: SoFieldContainer.h:95
SoShape::shapeVertex
void shapeVertex(const SoPrimitiveVertex *const v)
Definition: SoShape.cpp:1364
SoShape::shouldRayPick
SbBool shouldRayPick(SoRayPickAction *const action)
Definition: SoShape.cpp:923
SoVertexProperty
The SoVertexProperty class collects the functionality of various appearance nodes.
Definition: SoVertexProperty.h:33
SoPickedPoint
The SoPickedPoint class is used for specifying picked points.
Definition: SoPickedPoint.h:39
SoShape::rayPick
virtual void rayPick(SoRayPickAction *action)
Definition: SoShape.cpp:430
SoShape::callback
virtual void callback(SoCallbackAction *action)
Definition: SoShape.cpp:408
SbVec3f::normalize
float normalize(void)
Definition: SbVec3f.cpp:436
SoNode::affectsState
virtual SbBool affectsState(void) const
Definition: SoNode.cpp:783
SbBox2f::makeEmpty
void makeEmpty(void)
Definition: SbBox2f.cpp:119
SoLight
The SoLight class is the base class for light emitting nodes.
Definition: SoLight.h:32
SoNodeList
The SoNodeList class is a container for pointers to SoNode objects.
Definition: SoNodeList.h:31
SbTime
The SbTime class instances represents time values.
Definition: SbTime.h:41
SoShape::endShape
void endShape(void)
Definition: SoShape.cpp:1377
SoGetBoundingBoxAction::extendBy
void extendBy(const SbBox3f &box)
Definition: SoGetBoundingBoxAction.cpp:485
SoShape::getBoundingBox
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoShape.cpp:364
SoBase::isOfType
SbBool isOfType(SoType type) const
Definition: SoBase.cpp:710
SoNode
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
SbVec3f::getValue
const float * getValue(void) const
Definition: SbVec3f.cpp:334
SoShape::TriangleShape
TriangleShape
Definition: SoShape.h:51
SbTime::getTimeOfDay
static SbTime getTimeOfDay(void)
Definition: SbTime.cpp:139
SoPickedPoint::setObjectNormal
void setObjectNormal(const SbVec3f &normal)
Definition: SoPickedPoint.cpp:308
SoPrimitiveVertex::setNormal
void setNormal(const SbVec3f &normal)
Definition: SoPrimitiveVertex.cpp:157
SoGetPrimitiveCountAction::incNumLines
void incNumLines(void)
Definition: SoGetPrimitiveCountAction.cpp:307
SoGLRenderAction::handleTransparency
SbBool handleTransparency(SbBool istransparent=0)
Definition: SoGLRenderAction.cpp:1004
SoShape::invokePointCallbacks
void invokePointCallbacks(SoAction *const action, const SoPrimitiveVertex *const v)
Definition: SoShape.cpp:1261
SoRayPickAction
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:40
SoAction::getTypeId
virtual SoType getTypeId(void) const =0
SoShape::getScreenSize
static void getScreenSize(SoState *const state, const SbBox3f &boundingbox, SbVec2s &rectsize)
Definition: SoShape.cpp:449
SoPickedPoint::setDetail
void setDetail(SoDetail *detail, SoNode *node)
Definition: SoPickedPoint.cpp:339
SbBox3f::extendBy
void extendBy(const SbVec3f &point)
Definition: SbBox3f.cpp:178
SoVertexProperty::doAction
virtual void doAction(SoAction *action)
Definition: SoVertexProperty.cpp:340
SoNotList
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
SoNode::getBoundingBox
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:817
SbBox3f::isEmpty
SbBool isEmpty(void) const
Definition: SbBox3f.cpp:436
SoPath::getHead
SoNode * getHead(void) const
Definition: SoPath.cpp:180
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
SoGetPrimitiveCountAction
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:32
SoState::isCacheOpen
SbBool isCacheOpen(void) const
Definition: SoState.h:83
SbVec4f
The SbVec4f class is a 4 dimensional vector with floating point coordinates.
Definition: SbVec4f.h:34
SoRayPickAction::isBetweenPlanes
SbBool isBetweenPlanes(const SbVec3f &intersection) const
Definition: SoRayPickAction.cpp:950
SoShape::notify
virtual void notify(SoNotList *nl)
Definition: SoShape.cpp:1511
SoAction::isOfType
virtual SbBool isOfType(SoType type) const
Definition: SoAction.cpp:462
SoPrimitiveVertex::getTextureCoords
const SbVec4f & getTextureCoords(void) const
Definition: SoPrimitiveVertex.cpp:109

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