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SoShaderProgram.h
1 #ifndef COIN_SOSHADERPROGRAM_H
2 #define COIN_SOSHADERPROGRAM_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
8  *
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11  * ("GPL") version 2 as published by the Free Software Foundation.
12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
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16  * GPL, and for taking advantage of the additional benefits of our
17  * support services, please contact Systems in Motion about acquiring
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19  *
20  * See http://www.coin3d.org/ for more information.
21  *
22  * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
23  * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24  *
25 \**************************************************************************/
26 
27 #include <Inventor/nodes/SoNode.h>
28 #include <Inventor/nodes/SoSubNode.h>
29 #include <Inventor/fields/SoMFNode.h>
30 
31 class SoState;
32 class SoGLRenderAction;
33 
34 
35 typedef void SoShaderProgramEnableCB(void * closure,
36  SoState * state,
37  const SbBool enable);
38 
39 // *************************************************************************
40 
41 class COIN_DLL_API SoShaderProgram : public SoNode {
42  typedef SoNode inherited;
43  SO_NODE_HEADER(SoShaderProgram);
44 
45 public:
47 
48  SoShaderProgram(void);
49 
50  void setEnableCallback(SoShaderProgramEnableCB * cb,
51  void * closure);
52 
53 SoEXTENDER public:
54  virtual void GLRender(SoGLRenderAction * action);
55  virtual void search(SoSearchAction * action);
56 
57 SoINTERNAL public:
58  static void initClass();
59 
60 protected:
61  virtual ~SoShaderProgram();
62 
63 private:
64  class SoShaderProgramP * pimpl;
65 };
66 
67 #endif /* ! COIN_SOSHADERPROGRAM_H */
SoState
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
SoMField::getNum
int getNum(void) const
Definition: SoMField.h:86
SoNode::search
virtual void search(SoSearchAction *action)
Definition: SoNode.cpp:1120
SoSensor
The SoSensor class is the abstract base class for all sensors.
Definition: SoSensor.h:34
SoNode::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
SoSearchAction
The SoSearchAction class provides methods for searching through scene graphs.
Definition: SoSearchAction.h:32
SoShaderProgram
The SoShaderProgram class is used to specify a set of vertex/geometry/fragment objects.
Definition: SoShaderProgram.h:41
SoShaderProgram::~SoShaderProgram
virtual ~SoShaderProgram()
Definition: SoShaderProgram.cpp:133
SoShaderProgram::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShaderProgram.cpp:140
SoField::setDefault
void setDefault(SbBool def)
Definition: SoField.cpp:650
SoAction::popCurPath
void popCurPath(const PathCode prevpathcode)
Definition: SoAction.h:165
SoAction::getPathCode
PathCode getPathCode(int &numindices, const int *&indices)
Definition: SoAction.cpp:890
SoBase
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
SoAction::getState
SoState * getState(void) const
Definition: SoAction.cpp:1028
SoShaderProgram::SoShaderProgram
SoShaderProgram(void)
Definition: SoShaderProgram.cpp:116
SoNodeSensor
The SoNodeSensor class detects changes to nodes.
Definition: SoNodeSensor.h:29
SoShaderProgram::search
virtual void search(SoSearchAction *action)
Definition: SoShaderProgram.cpp:147
SoAction::pushCurPath
void pushCurPath(const int childindex, SoNode *node=NULL)
Definition: SoAction.cpp:919
SoMField::setNum
void setNum(const int num)
Definition: SoMField.cpp:615
SoBase::isOfType
SbBool isOfType(SoType type) const
Definition: SoBase.cpp:710
SoNode
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
SoShaderProgram::setEnableCallback
void setEnableCallback(SoShaderProgramEnableCB *cb, void *closure)
Definition: SoShaderProgram.cpp:178
SoMFNode
The SoMFNode class is a container for nodes.
Definition: SoMFNode.h:32
SoShaderProgram::shaderObject
SoMFNode shaderObject
Definition: SoShaderProgram.h:46
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
SoShaderObject
Definition: SoShaderObject.h:41
SoAction::state
SoState * state
Definition: SoAction.h:132
SoSearchAction::isFound
SbBool isFound(void) const
Definition: SoSearchAction.cpp:376

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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