1 #ifndef COIN_SOTRANSFORM_H
2 #define COIN_SOTRANSFORM_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoSFRotation.h>
29 #include <Inventor/fields/SoSFVec3f.h>
30 #include <Inventor/nodes/SoTransformation.h>
31 #include <Inventor/SbMatrix.h>
32 #include <Inventor/SbVec3f.h>
40 static void initClass(
void);
54 void multRight(
const SbMatrix & mat);
57 void setMatrix(
const SbMatrix & mat);
58 void recenter(
const SbVec3f & newcenter);
72 #endif // !COIN_SOTRANSFORM_H
The SoSFVec3f class is a container for an SbVec3f vector.
Definition: SoSFVec3f.h:31
The SbRotation class represents a rotation in 3D space.
Definition: SbRotation.h:33
virtual void apply(SoNode *root)
Definition: SoAction.cpp:476
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:37
The SoSFRotation class is a container for an SbRotation.
Definition: SoSFRotation.h:31
void setRotate(const SbRotation &q)
Definition: SbMatrix.cpp:314
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
@ VRML1
Definition: SoNode.h:61
void setTransform(const SbVec3f &t, const SbRotation &r, const SbVec3f &s)
Definition: SbMatrix.cpp:812
SbMatrix & getInverse(void)
Definition: SoGetMatrixAction.cpp:160
SbMatrix inverse(void) const
Definition: SbMatrix.cpp:418
SbMatrix & multLeft(const SbMatrix &m)
Definition: SbMatrix.cpp:1280
static void postWarning(const char *const source, const char *const format,...)
Definition: SoDebugError.cpp:324
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
void setScale(const float s)
Definition: SbMatrix.cpp:760
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:846
SbMatrix & multRight(const SbMatrix &m)
Definition: SbMatrix.cpp:1240
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition: SoGetMatrixAction.h:35
SbRotation inverse(void) const
Definition: SbRotation.cpp:316
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1001
SbMatrix & getMatrix(void)
Definition: SoGetMatrixAction.cpp:151
void getTransform(SbVec3f &t, SbRotation &r, SbVec3f &s, SbRotation &so) const
Definition: SbMatrix.cpp:997
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
SoState * getState(void) const
Definition: SoAction.cpp:1028
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:34
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:70
The SbViewportRegion class is a viewport within a full window.
Definition: SbViewportRegion.h:31
float normalize(void)
Definition: SbVec3f.cpp:436
const float * getValue(void) const
Definition: SbVec3f.cpp:334
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1057
void setTranslate(const SbVec3f &t)
Definition: SbMatrix.cpp:790
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:817
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:32
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:32
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