1 #ifndef COIN_SOTEXTURE2_H
2 #define COIN_SOTEXTURE2_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoSFEnum.h>
29 #include <Inventor/fields/SoSFImage.h>
30 #include <Inventor/fields/SoSFString.h>
31 #include <Inventor/fields/SoSFColor.h>
32 #include <Inventor/elements/SoTextureImageElement.h>
44 static void initClass(
void);
48 MODULATE = SoTextureImageElement::MODULATE,
49 DECAL = SoTextureImageElement::DECAL,
50 BLEND = SoTextureImageElement::BLEND,
51 REPLACE = SoTextureImageElement::REPLACE
55 REPEAT = SoTextureImageElement::REPEAT,
56 CLAMP = SoTextureImageElement::CLAMP
71 static SbBool readImage(
const SbString & fname,
int & w,
int & h,
int & nc,
72 unsigned char *& bytes);
78 int getReadStatus(
void);
79 void setReadStatus(
int s);
82 SbBool loadFilename(
void);
83 static void filenameSensorCB(
void *,
SoSensor *);
93 #endif // !COIN_SOTEXTURE2_H
int getLength(void) const
Definition: SbPList.h:94
static SoType badType(void)
Definition: SoType.cpp:664
SoTexture2(void)
Definition: SoTexture2.cpp:408
virtual void notify(SoNotList *list)
Definition: SoTexture2.cpp:748
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
static void post(const SoInput *const in, const char *const format,...)
Definition: SoReadError.cpp:110
static SbBool readImage(const SbString &fname, int &w, int &h, int &nc, unsigned char *&bytes)
Definition: SoTexture2.cpp:720
@ DECAL
Definition: SoTexture2.h:49
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1087
SbBool readFile(const SbString &filename, const SbString *const *searchdirectories=NULL, const int numdirectories=0)
Definition: SbImage.cpp:404
unsigned char * getValue(SbVec2s &size, int &bytesperpixel) const
Definition: SbImage.cpp:322
virtual void GLRender(SoGLRenderAction *action)
Definition: SoTexture2.cpp:521
The SoSensor class is the abstract base class for all sensors.
Definition: SoSensor.h:34
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:423
SbBool isDefault(void) const
Definition: SoField.cpp:669
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
@ VRML1
Definition: SoNode.h:61
The SoSFBool class is a container for an SbBool value.
Definition: SoSFBool.h:30
int getReadStatus(void)
Definition: SoTexture2.cpp:731
SoSFImage image
Definition: SoTexture2.h:60
@ REPEAT
Definition: SoTexture2.h:55
static void postWarning(const char *const source, const char *const format,...)
Definition: SoDebugError.cpp:324
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
@ REPLACE
Definition: SoTexture2.h:51
The SoSFColor class is a container for an SbColor value.
Definition: SoSFColor.h:31
The SoSFString class is a container for an SbString.
Definition: SoSFString.h:31
SoSFString filename
Definition: SoTexture2.h:59
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1438
The SbString class is a string class with convenience functions for string operations.
Definition: SbString.h:42
The SbStringList class is a container for arrays of SbString pointers.
Definition: SbStringList.h:31
void setReadStatus(int s)
Definition: SoTexture2.cpp:741
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
The SbVec2s class is a 2 dimensional vector with short integer coordinates.
Definition: SbVec2s.h:37
The SoField class is the top-level abstract base class for fields.
Definition: SoField.h:38
void setDefault(SbBool def)
Definition: SoField.cpp:650
const SbString ** getArrayPtr(void) const
Definition: SbStringList.h:48
The SoType class is the basis for the run-time type system in Coin.
Definition: SoType.h:50
@ BLEND
Definition: SoTexture2.h:50
The SoTexture2 class is used to map a 2D texture onto subsequent geometry in the scenegraph.
Definition: SoTexture2.h:38
Model
Definition: SoTexture2.h:47
virtual ~SoTexture2()
Definition: SoTexture2.cpp:459
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:31
The SoFieldData class is a container for a prototype set of fields.
Definition: SoFieldData.h:39
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
SoState * getState(void) const
Definition: SoAction.cpp:1028
SoSFColor blendColor
Definition: SoTexture2.h:64
const unsigned char * getValue(SbVec2s &size, int &nc) const
Definition: SoSFImage.cpp:322
SbBool enableNotify(SbBool on)
Definition: SoField.cpp:1485
Wrap
Definition: SoTexture2.h:54
SoSFEnum wrapT
Definition: SoTexture2.h:62
virtual void doAction(SoAction *action)
Definition: SoTexture2.cpp:641
virtual void callback(SoCallbackAction *action)
Definition: SoTexture2.cpp:702
@ CLAMP
Definition: SoTexture2.h:56
void addField(SoFieldContainer *base, const char *name, const SoField *field)
Definition: SoFieldData.cpp:200
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:70
A basic class for managing a mutex.
Definition: SbMutex.h:30
The SoFieldSensor class detects changes to a field.
Definition: SoFieldSensor.h:29
@ MODULATE
Definition: SoTexture2.h:48
void setValue(const SbVec2s &size, const int nc, const unsigned char *pixels, CopyPolicy copypolicy=COPY)
Definition: SoSFImage.cpp:362
SbBool isOverride(void) const
Definition: SoNode.cpp:683
SoSFEnum model
Definition: SoTexture2.h:63
SoField * getLastField(void) const
Definition: SoNotification.cpp:167
SoSFEnum wrapS
Definition: SoTexture2.h:61
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
virtual void rayPick(SoRayPickAction *action)
Definition: SoTexture2.cpp:709
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoTexture2.cpp:496
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:40
int getLength(void) const
Definition: SbString.h:63
const char * getString(void) const
Definition: SbString.h:71
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
The SoSFImage class is used to store pixel images.
Definition: SoSFImage.h:32
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
SbBool isCacheOpen(void) const
Definition: SoState.h:83
The SbImage class is an abstract datatype for 2D and 3D images.
Definition: SbImage.h:36
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