1 #ifndef COIN_SOPENDULUM_H
2 #define COIN_SOPENDULUM_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoRotation.h>
29 #include <Inventor/fields/SoSFRotation.h>
30 #include <Inventor/fields/SoSFFloat.h>
31 #include <Inventor/fields/SoSFBool.h>
43 static void initClass(
void);
57 virtual SoNode *
copy(SbBool copyconnections = FALSE)
const;
58 void deconnectInternalEngine(
void);
59 void reconnectInternalEngine(
void);
66 #endif // !COIN_SOPENDULUM_H
The SbRotation class represents a rotation in 3D space.
Definition: SbRotation.h:33
The SoRotation class specifies a rotation transformation.
Definition: SoRotation.h:31
The SoPendulum class is used to create oscillating rotations.
Definition: SoPendulum.h:37
The SoSFRotation class is a container for an SbRotation.
Definition: SoSFRotation.h:31
The SoWriteAction class writes a scene graph to file.
Definition: SoWriteAction.h:31
The SoOutput class is an abstraction of an output stream.
Definition: SoOutput.h:42
virtual void write(SoWriteAction *action)
Definition: SoPendulum.cpp:128
The SoSFBool class is a container for an SbBool value.
Definition: SoSFBool.h:30
SoSFFloat alpha
Definition: SoInterpolate.h:40
SoEngineOutput oa
Definition: SoCalculator.h:48
virtual SoNode * copy(SbBool copyconnections=0) const
Definition: SoNode.cpp:391
SoSFRotation rotation0
Definition: SoPendulum.h:46
SoSFRotation rotation1
Definition: SoPendulum.h:47
SoMFFloat b
Definition: SoCalculator.h:43
The SoInterpolateRotation class is used to interpolate between two rotations.
Definition: SoInterpolateRotation.h:30
SoSFFloat speed
Definition: SoPendulum.h:48
SoMFString expression
Definition: SoCalculator.h:45
void unref(void) const
Definition: SoBase.cpp:627
SoSFRotation rotation
Definition: SoRotation.h:40
SoPendulum(void)
Definition: SoPendulum.cpp:83
SoSFBool on
Definition: SoElapsedTime.h:46
SoMFRotation input0
Definition: SoInterpolateRotation.h:35
virtual ~SoPendulum()
Definition: SoPendulum.cpp:112
SoOutput * getOutput(void) const
Definition: SoWriteAction.cpp:160
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
void ref(void) const
Definition: SoBase.cpp:574
SoMFRotation input1
Definition: SoInterpolateRotation.h:36
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
Stage getStage(void) const
Definition: SoOutput.cpp:744
The SoElapsedTime class is a controllable time source engine.
Definition: SoElapsedTime.h:35
virtual void write(SoWriteAction *action)
Definition: SoNode.cpp:1189
void disconnect(SoEngineOutput *engineoutput)
Definition: SoField.cpp:1022
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:30
SoEngineOutput timeOut
Definition: SoElapsedTime.h:50
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
General purpose calculator for floats and 3D float vectors.
Definition: SoCalculator.h:36
SoEngineOutput output
Definition: SoInterpolate.h:41
SoMFFloat a
Definition: SoCalculator.h:43
SbBool connectFrom(SoEngineOutput *master, SbBool notnotify=0, SbBool append=0)
Definition: SoField.cpp:870
SoSFBool on
Definition: SoPendulum.h:49
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