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include
Inventor
nodekits
SoAppearanceKit.h
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#ifndef COIN_SOAPPEARANCEKIT_H
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#define COIN_SOAPPEARANCEKIT_H
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/**************************************************************************\
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*
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* This file is part of the Coin 3D visualization library.
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* Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* ("GPL") version 2 as published by the Free Software Foundation.
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* See the file LICENSE.GPL at the root directory of this source
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* distribution for additional information about the GNU GPL.
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*
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* For using Coin with software that can not be combined with the GNU
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* GPL, and for taking advantage of the additional benefits of our
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* support services, please contact Systems in Motion about acquiring
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* a Coin Professional Edition License.
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*
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* See http://www.coin3d.org/ for more information.
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*
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* Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
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* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
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*
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\**************************************************************************/
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#include <Inventor/nodekits/SoSubKit.h>
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#include <Inventor/nodekits/SoBaseKit.h>
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class
COIN_DLL_API
SoAppearanceKit
:
public
SoBaseKit
{
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typedef
SoBaseKit
inherited
;
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SO_KIT_HEADER(
SoAppearanceKit
);
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SO_KIT_CATALOG_ENTRY_HEADER(complexity);
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SO_KIT_CATALOG_ENTRY_HEADER(drawStyle);
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SO_KIT_CATALOG_ENTRY_HEADER(environment);
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SO_KIT_CATALOG_ENTRY_HEADER(font);
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SO_KIT_CATALOG_ENTRY_HEADER(lightModel);
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SO_KIT_CATALOG_ENTRY_HEADER(material);
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SO_KIT_CATALOG_ENTRY_HEADER(texture2);
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public
:
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SoAppearanceKit
(
void
);
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static
void
initClass(
void
);
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protected
:
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virtual
~
SoAppearanceKit
();
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};
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#endif // !COIN_SOAPPEARANCEKIT_H
SoEnvironment
The SoEnvironment class is a node for specifying global rendering parameters.
Definition:
SoEnvironment.h:34
SoDrawStyle
The SoDrawStyle class specificies common rendering properties for shapes.
Definition:
SoDrawStyle.h:33
SoAppearanceKit::SoAppearanceKit
SoAppearanceKit(void)
Definition:
SoAppearanceKit.cpp:84
SoTexture2
The SoTexture2 class is used to map a 2D texture onto subsequent geometry in the scenegraph.
Definition:
SoTexture2.h:38
SoLightModel
The SoLightModel class is a node for specifying the model for geometry lighting.
Definition:
SoLightModel.h:31
SoBase
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition:
SoBase.h:41
SoAppearanceKit::~SoAppearanceKit
virtual ~SoAppearanceKit()
Definition:
SoAppearanceKit.cpp:104
SoFont
The SoFont class is an appearance node for setting fonts.
Definition:
SoFont.h:31
SoComplexity
The SoComplexity class is a node type which is used to set the tradeoff between quality and performan...
Definition:
SoComplexity.h:32
SoAppearanceKit
The SoAppearanceKit class is a node kit catalog that collects miscellaneous appearance node types.
Definition:
SoAppearanceKit.h:30
SoBaseKit
The SoBaseKit class is the toplevel superclass for nodekits.
Definition:
SoBaseKit.h:57
SoMaterial
The SoMaterial class is a node type for setting up material values for scene geometry.
Definition:
SoMaterial.h:34
Copyright © 1998-2007 by
Systems in Motion AS
. All rights reserved.
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