1 #ifndef COIN_SOCOMPLEXITY_H
2 #define COIN_SOCOMPLEXITY_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoSFEnum.h>
29 #include <Inventor/fields/SoSFFloat.h>
30 #include <Inventor/elements/SoComplexityTypeElement.h>
38 static void initClass(
void);
42 OBJECT_SPACE = SoComplexityTypeElement::OBJECT_SPACE,
43 SCREEN_SPACE = SoComplexityTypeElement::SCREEN_SPACE,
44 BOUNDING_BOX = SoComplexityTypeElement::BOUNDING_BOX
62 #endif // !COIN_SOCOMPLEXITY_H
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
@ OBJECT_SPACE
Definition: SoComplexity.h:42
SoComplexity(void)
Definition: SoComplexity.cpp:143
virtual void pick(SoPickAction *action)
Definition: SoComplexity.cpp:250
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
@ SCREEN_SPACE
Definition: SoComplexity.h:43
SbBool isIgnored(void) const
Definition: SoField.cpp:638
@ BOUNDING_BOX
Definition: SoComplexity.h:44
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
virtual void doAction(SoAction *action)
Definition: SoComplexity.cpp:219
static void setComplexityTypeOverride(SoState *const state, SoNode *const node, const SbBool override)
Definition: SoOverrideElement.cpp:526
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:846
static SbBool getComplexityOverride(SoState *const state)
Definition: SoOverrideElement.cpp:264
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoComplexity.cpp:257
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:31
SoSFFloat value
Definition: SoComplexity.h:48
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
virtual void callback(SoCallbackAction *action)
Definition: SoComplexity.cpp:239
SoState * getState(void) const
Definition: SoAction.cpp:1028
SoSFFloat textureQuality
Definition: SoComplexity.h:49
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:34
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:70
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoComplexity.cpp:195
static void setComplexityOverride(SoState *const state, SoNode *const node, const SbBool override)
Definition: SoOverrideElement.cpp:514
The SoComplexity class is a node type which is used to set the tradeoff between quality and performan...
Definition: SoComplexity.h:32
SbBool isOverride(void) const
Definition: SoNode.cpp:683
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:30
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
Type
Definition: SoComplexity.h:41
static SbBool getComplexityTypeOverride(SoState *const state)
Definition: SoOverrideElement.cpp:274
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1057
virtual ~SoComplexity()
Definition: SoComplexity.cpp:160
virtual void GLRender(SoGLRenderAction *action)
Definition: SoComplexity.cpp:202
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:817
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
SoSFEnum type
Definition: SoComplexity.h:47
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:32
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:32
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