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SoSceneTexture2.h
1 #ifndef COIN_SOSCENETEXTURE2_H
2 #define COIN_SOSCENETEXTURE2_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
8  *
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11  * ("GPL") version 2 as published by the Free Software Foundation.
12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
14  *
15  * For using Coin with software that can not be combined with the GNU
16  * GPL, and for taking advantage of the additional benefits of our
17  * support services, please contact Systems in Motion about acquiring
18  * a Coin Professional Edition License.
19  *
20  * See http://www.coin3d.org/ for more information.
21  *
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23  * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24  *
25 \**************************************************************************/
26 
27 #include <Inventor/fields/SoSFVec2s.h>
28 #include <Inventor/fields/SoSFEnum.h>
29 #include <Inventor/fields/SoSFColor.h>
30 #include <Inventor/fields/SoSFNode.h>
31 #include <Inventor/fields/SoSFVec4f.h>
32 #include <Inventor/nodes/SoNode.h>
33 #include <Inventor/nodes/SoSubNode.h>
34 #include <Inventor/elements/SoTextureImageElement.h>
35 
36 class SoSceneTexture2P;
37 
38 class COIN_DLL_API SoSceneTexture2 : public SoNode {
39  typedef SoNode inherited;
40 
41  SO_NODE_HEADER(SoSceneTexture2);
42 
43 public:
44  static void initClass(void);
45  SoSceneTexture2(void);
46 
47  enum Model {
48  MODULATE = SoTextureImageElement::MODULATE,
49  DECAL = SoTextureImageElement::DECAL,
50  BLEND = SoTextureImageElement::BLEND,
51  REPLACE = SoTextureImageElement::REPLACE
52  };
53 
54  enum Wrap {
55  REPEAT = SoTextureImageElement::REPEAT,
56  CLAMP = SoTextureImageElement::CLAMP,
57  CLAMP_TO_BORDER = SoTextureImageElement::CLAMP_TO_BORDER
58  };
59 
63  ALPHA_TEST
64  };
65 
66  enum Type {
67  DEPTH,
68  RGBA8, // normal unsigned byte rgba
69  RGBA32F,
70  RGB32F,
71  RGBA16F,
72  RGB16F,
73 
74  // FIXME: consider how many of these we should have here
75  R3_G3_B2,
76  RGB,
77  RGB4,
78  RGB5,
79  RGB8,
80  RGB10,
81  RGB12,
82  RGB16,
83  RGBA,
84  RGBA2,
85  RGBA4,
86  RGB5_A1,
87  RGB10_A2,
88  RGBA12,
89  RGBA16
90  };
91 
96 
101 
102 #if 0 // not added in Coin-2 (will break the 2.4.6 ABI)
103  SoSFEnum type;
104  SoSFNode sceneTransparencyType;
105 #endif // not added in Coin-2
106 
107  virtual void notify(SoNotList * list);
108  virtual void write(SoWriteAction * action);
109 
110  virtual void doAction(SoAction * action);
111  virtual void GLRender(SoGLRenderAction * action);
112  virtual void callback(SoCallbackAction * action);
113  virtual void rayPick(SoRayPickAction * action);
114 
115  // workarounds for the missing 'type' and 'sceneTransparencyType' fields
116  void setType(const Type type);
117  void setSceneTransparencyType(SoNode * node);
118 
119 protected:
120  virtual ~SoSceneTexture2(void);
121 
122 private:
123  SoSceneTexture2P * pimpl;
124 };
125 
126 #endif // !COIN_SOSCENETEXTURE2_H
SoSceneTexture2::ALPHA_TEST
@ ALPHA_TEST
Definition: SoSceneTexture2.h:63
SoSceneTexture2::TransparencyFunction
TransparencyFunction
Definition: SoSceneTexture2.h:60
SoState
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
SoSceneTexture2::backgroundColor
SoSFVec4f backgroundColor
Definition: SoSceneTexture2.h:97
SoNode::rayPick
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1087
SoAction::apply
virtual void apply(SoNode *root)
Definition: SoAction.cpp:476
SoSceneTexture2::REPLACE
@ REPLACE
Definition: SoSceneTexture2.h:51
SoState::pop
void pop(void)
Definition: SoState.cpp:284
SoSceneTexture2::size
SoSFVec2s size
Definition: SoSceneTexture2.h:98
SoDebugError::post
static void post(const char *const source, const char *const format,...)
Definition: SoDebugError.cpp:314
SoWriteAction
The SoWriteAction class writes a scene graph to file.
Definition: SoWriteAction.h:31
SoNode::notify
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:423
SoSceneTexture2::Model
Model
Definition: SoSceneTexture2.h:47
SoGLRenderAction::NONE
@ NONE
Definition: SoGLRenderAction.h:57
SoNode::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
SoSceneTexture2::Wrap
Wrap
Definition: SoSceneTexture2.h:54
SoSceneTexture2::NONE
@ NONE
Definition: SoSceneTexture2.h:61
SoState::push
void push(void)
Definition: SoState.cpp:265
SoSceneTexture2
The SoSceneTexture2 class is used to create a 2D texture from a Coin scene graph.
Definition: SoSceneTexture2.h:38
SoSceneTexture2::callback
virtual void callback(SoCallbackAction *action)
Definition: SoSceneTexture2.cpp:614
SoSFVec2s
The SoSFVec2s class is a container for an SbVec2s vector.
Definition: SoSFVec2s.h:31
SoSceneTexture2::blendColor
SoSFColor blendColor
Definition: SoSceneTexture2.h:95
SoSceneTexture2::transparencyFunction
SoSFEnum transparencyFunction
Definition: SoSceneTexture2.h:100
SoSceneTexture2::notify
virtual void notify(SoNotList *list)
Definition: SoSceneTexture2.cpp:628
SoDebugError::postWarning
static void postWarning(const char *const source, const char *const format,...)
Definition: SoDebugError.cpp:324
SoAction
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
SoSceneTexture2::model
SoSFEnum model
Definition: SoSceneTexture2.h:94
SoSFColor
The SoSFColor class is a container for an SbColor value.
Definition: SoSFColor.h:31
SoSceneTexture2::rayPick
virtual void rayPick(SoRayPickAction *action)
Definition: SoSceneTexture2.cpp:621
SoSceneTexture2::MODULATE
@ MODULATE
Definition: SoSceneTexture2.h:48
SbString
The SbString class is a string class with convenience functions for string operations.
Definition: SbString.h:42
SoSFVec4f
The SoSFVec4f class is a container for an SbVec4f vector.
Definition: SoSFVec4f.h:31
SoSceneTexture2::BLEND
@ BLEND
Definition: SoSceneTexture2.h:50
SoGLRenderAction::setCacheContext
void setCacheContext(const uint32_t context)
Definition: SoGLRenderAction.cpp:890
SoSceneTexture2::wrapS
SoSFEnum wrapS
Definition: SoSceneTexture2.h:92
SoNode::callback
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
SoGLRenderAction::setTransparencyType
void setTransparencyType(const TransparencyType type)
Definition: SoGLRenderAction.cpp:770
SbVec2s
The SbVec2s class is a 2 dimensional vector with short integer coordinates.
Definition: SbVec2s.h:37
SoField
The SoField class is the top-level abstract base class for fields.
Definition: SoField.h:38
SoGLRenderAction::setViewportRegion
void setViewportRegion(const SbViewportRegion &newregion)
Definition: SoGLRenderAction.cpp:676
SoSceneTexture2::CLAMP
@ CLAMP
Definition: SoSceneTexture2.h:56
SoSFEnum
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:31
SoGLRenderAction::BLEND
@ BLEND
Definition: SoGLRenderAction.h:53
SoBase
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
SoSceneTexture2::REPEAT
@ REPEAT
Definition: SoSceneTexture2.h:55
SoAction::getState
SoState * getState(void) const
Definition: SoAction.cpp:1028
SoSceneTexture2::DECAL
@ DECAL
Definition: SoSceneTexture2.h:49
SoAction::switchToNodeTraversal
void switchToNodeTraversal(SoNode *node)
Definition: SoAction.cpp:1279
SoSceneTexture2::ALPHA_BLEND
@ ALPHA_BLEND
Definition: SoSceneTexture2.h:62
SoBase::ref
void ref(void) const
Definition: SoBase.cpp:574
SoSceneTexture2::doAction
virtual void doAction(SoAction *action)
Definition: SoSceneTexture2.cpp:583
SoGLRenderAction::addPreRenderCallback
void addPreRenderCallback(SoGLPreRenderCB *func, void *userdata)
Definition: SoGLRenderAction.cpp:1296
SoGLRenderAction::TransparencyType
TransparencyType
Definition: SoGLRenderAction.h:50
SoSceneTexture2::setSceneTransparencyType
void setSceneTransparencyType(SoNode *node)
Definition: SoSceneTexture2.cpp:487
SoCallbackAction
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:70
SoSceneTexture2::scene
SoSFNode scene
Definition: SoSceneTexture2.h:99
SbViewportRegion
The SbViewportRegion class is a viewport within a full window.
Definition: SbViewportRegion.h:31
SbMutex
A basic class for managing a mutex.
Definition: SbMutex.h:30
SoSceneTexture2::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoSceneTexture2.cpp:499
SoSFNode
The SoSFNode class is a container for a single node.
Definition: SoSFNode.h:38
SoState::getAction
SoAction * getAction(void) const
Definition: SoState.cpp:205
SoGLRenderAction::SCREEN_DOOR
@ SCREEN_DOOR
Definition: SoGLRenderAction.h:51
SoNode::write
virtual void write(SoWriteAction *action)
Definition: SoNode.cpp:1189
SoNode::isOverride
SbBool isOverride(void) const
Definition: SoNode.cpp:683
SoNotList::getLastField
SoField * getLastField(void) const
Definition: SoNotification.cpp:167
SoBase::isOfType
SbBool isOfType(SoType type) const
Definition: SoBase.cpp:710
SoSceneTexture2::setType
void setType(const Type type)
Definition: SoSceneTexture2.cpp:477
SoNode
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
SoSceneTexture2::wrapT
SoSFEnum wrapT
Definition: SoSceneTexture2.h:93
SoSceneTexture2::write
virtual void write(SoWriteAction *action)
Definition: SoSceneTexture2.cpp:648
SbMatrix::identity
static SbMatrix identity(void)
Definition: SbMatrix.cpp:748
SoRayPickAction
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:40
SoNode::doAction
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
SoNotList
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
SoGLRenderAction::ADD
@ ADD
Definition: SoGLRenderAction.h:52
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
SoTransparencyType
The SoTransparencyType class is a node for setting the transparency type for shapes.
Definition: SoTransparencyType.h:31
SoState::isCacheOpen
SbBool isCacheOpen(void) const
Definition: SoState.h:83
SbVec4f
The SbVec4f class is a 4 dimensional vector with floating point coordinates.
Definition: SbVec4f.h:34

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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