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SoQuadMesh.h
1 #ifndef COIN_SOQUADMESH_H
2 #define COIN_SOQUADMESH_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
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12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
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16  * GPL, and for taking advantage of the additional benefits of our
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24  *
25 \**************************************************************************/
26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoNonIndexedShape.h>
29 #include <Inventor/fields/SoSFInt32.h>
30 
31 class COIN_DLL_API SoQuadMesh : public SoNonIndexedShape {
33 
34  SO_NODE_HEADER(SoQuadMesh);
35 
36 public:
37  static void initClass(void);
38  SoQuadMesh(void);
39 
42 
43  virtual void GLRender(SoGLRenderAction * action);
44  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
45 
46  virtual SbBool generateDefaultNormals(SoState * state, SoNormalBundle * nb);
47 
48 protected:
49  virtual ~SoQuadMesh();
50 
51  virtual void generatePrimitives(SoAction * action);
52  virtual void computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center);
53 
54  virtual SbBool generateDefaultNormals(SoState *, SoNormalCache *);
55 
56 private:
57  enum Binding {
58  OVERALL = 0,
59  PER_ROW,
60  PER_FACE,
61  PER_VERTEX,
62  NONE = OVERALL
63  };
64 
65  Binding findMaterialBinding(SoState * const state) const;
66  Binding findNormalBinding(SoState * const state) const;
67 };
68 
69 #endif // !COIN_SOQUADMESH_H
SoState
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
SoShape::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:377
SoShape::computeBBox
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)=0
SoFaceDetail::incFaceIndex
void incFaceIndex(void)
Definition: SoFaceDetail.cpp:206
SoPointDetail::setTextureCoordIndex
void setTextureCoordIndex(const int idx)
Definition: SoPointDetail.cpp:141
SoState::pop
void pop(void)
Definition: SoState.cpp:284
SoFaceDetail
The SoFaceDetail class is for storing detailed polygon information.
Definition: SoFaceDetail.h:29
SoVertexShape::shouldGLRender
virtual SbBool shouldGLRender(SoGLRenderAction *action)
Definition: SoVertexShape.cpp:176
SoNode::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
SoState::push
void push(void)
Definition: SoState.cpp:265
SbBox3f
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition: SbBox3f.h:37
SoQuadMesh
The SoQuadMesh class is used to render and optimize a quadrilateral mesh.
Definition: SoQuadMesh.h:31
SoDebugError::postWarning
static void postWarning(const char *const source, const char *const format,...)
Definition: SoDebugError.cpp:324
SoAction
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
SoNonIndexedShape
The SoNonIndexedShape class is the superclass for all non-indexed vertex based shapes.
Definition: SoNonIndexedShape.h:32
SoShape::beginShape
void beginShape(SoAction *const action, const TriangleShape shapetype, SoDetail *const detail=NULL)
Definition: SoShape.cpp:1349
SoQuadMesh::verticesPerRow
SoSFInt32 verticesPerRow
Definition: SoQuadMesh.h:41
SoSFInt32
The SoSFInt32 class is a container for a 32-bit integer value.
Definition: SoSFInt32.h:30
SoQuadMesh::verticesPerColumn
SoSFInt32 verticesPerColumn
Definition: SoQuadMesh.h:40
SoVertexShape::generateAndReadLockNormalCache
SoNormalCache * generateAndReadLockNormalCache(SoState *const state)
Definition: SoVertexShape.cpp:230
SoNonIndexedShape::startIndex
SoSFInt32 startIndex
Definition: SoNonIndexedShape.h:40
SoQuadMesh::getPrimitiveCount
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoQuadMesh.cpp:1288
SoPrimitiveVertex::setDetail
void setDetail(SoDetail *const d)
Definition: SoPrimitiveVertex.cpp:260
SoPrimitiveVertex::setTextureCoords
void setTextureCoords(const SbVec2f &texcoords)
Definition: SoPrimitiveVertex.cpp:178
SoQuadMesh::generateDefaultNormals
virtual SbBool generateDefaultNormals(SoState *state, SoNormalBundle *nb)
Definition: SoQuadMesh.cpp:1299
SoShape::getPrimitiveCount
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1439
SoShape::shouldPrimitiveCount
SbBool shouldPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1485
SoPrimitiveVertex
The SoPrimitiveVertex class represents a single vertex of a generated primitive.
Definition: SoPrimitiveVertex.h:33
SoBase
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
SoAction::getState
SoState * getState(void) const
Definition: SoAction.cpp:1028
SoNonIndexedShape::computeCoordBBox
void computeCoordBBox(SoAction *action, int numVertices, SbBox3f &box, SbVec3f &center)
Definition: SoNonIndexedShape.cpp:86
SoQuadMesh::~SoQuadMesh
virtual ~SoQuadMesh()
Definition: SoQuadMesh.cpp:210
SoPointDetail::setNormalIndex
void setNormalIndex(const int idx)
Definition: SoPointDetail.cpp:132
SoPrimitiveVertex::setPoint
void setPoint(const SbVec3f &point)
Definition: SoPrimitiveVertex.cpp:140
SoPointDetail
The SoPointDetail class is for storing detailed information for a single 3D point.
Definition: SoPointDetail.h:29
SoShape::generatePrimitives
virtual void generatePrimitives(SoAction *action)=0
SoQuadMesh::generatePrimitives
virtual void generatePrimitives(SoAction *action)
Definition: SoQuadMesh.cpp:1306
SbVec3f
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
SoVertexShape::generateDefaultNormals
virtual SbBool generateDefaultNormals(SoState *state, SoNormalBundle *bundle)
Definition: SoVertexShape.cpp:149
SoFaceDetail::incPartIndex
void incPartIndex(void)
Definition: SoFaceDetail.cpp:219
SoVertexShape::readUnlockNormalCache
void readUnlockNormalCache(void)
Definition: SoVertexShape.cpp:319
SoShape::shapeVertex
void shapeVertex(const SoPrimitiveVertex *const v)
Definition: SoShape.cpp:1364
SoGetPrimitiveCountAction::addNumTriangles
void addNumTriangles(const int num)
Definition: SoGetPrimitiveCountAction.cpp:247
SoFaceDetail::setFaceIndex
void setFaceIndex(const int idx)
Definition: SoFaceDetail.cpp:181
SoShape::endShape
void endShape(void)
Definition: SoShape.cpp:1377
SoPointDetail::setMaterialIndex
void setMaterialIndex(const int idx)
Definition: SoPointDetail.cpp:123
SoQuadMesh::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoQuadMesh.cpp:1105
SoQuadMesh::computeBBox
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)
Definition: SoQuadMesh.cpp:216
SoPointDetail::setCoordinateIndex
void setCoordinateIndex(const int idx)
Definition: SoPointDetail.cpp:114
SoPrimitiveVertex::setNormal
void setNormal(const SbVec3f &normal)
Definition: SoPrimitiveVertex.cpp:157
SoQuadMesh::SoQuadMesh
SoQuadMesh(void)
Definition: SoQuadMesh.cpp:199
SbVec3f::sqrLength
float sqrLength() const
Definition: SbVec3f.cpp:367
SoNode::doAction
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
SoVertexShape::vertexProperty
SoSFNode vertexProperty
Definition: SoVertexShape.h:50
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
SoGetPrimitiveCountAction
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:32
SoPrimitiveVertex::setMaterialIndex
void setMaterialIndex(const int index)
Definition: SoPrimitiveVertex.cpp:246
SoVertexShape::getVertexData
void getVertexData(SoState *state, const SoCoordinateElement *&coords, const SbVec3f *&normals, const SbBool neednormals)
Definition: SoVertexShape.cpp:268

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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