1 #ifndef COIN_SOROTATIONXYZ_H
2 #define COIN_SOROTATIONXYZ_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoTransformation.h>
29 #include <Inventor/fields/SoSFEnum.h>
30 #include <Inventor/fields/SoSFFloat.h>
31 #include <Inventor/SbVec3f.h>
32 #include <Inventor/SbRotation.h>
41 static void initClass(
void);
65 SbBool getVector(
SbVec3f & rotvec)
const;
68 #endif // !COIN_SOROTATIONXYZ_H
SoSFFloat angle
Definition: SoRotationXYZ.h:49
const float * getValue(void) const
Definition: SbRotation.cpp:179
The SbRotation class represents a rotation in 3D space.
Definition: SbRotation.h:33
The SoRotationXYZ class is a node type for specifying rotation around a particular axis.
Definition: SoRotationXYZ.h:35
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:37
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
virtual void pick(SoPickAction *action)
Definition: SoRotationXYZ.cpp:154
virtual void callback(SoCallbackAction *action)
Definition: SoRotationXYZ.cpp:118
SbMatrix & getInverse(void)
Definition: SoGetMatrixAction.cpp:160
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoRotationXYZ.cpp:139
SbMatrix & multLeft(const SbMatrix &m)
Definition: SbMatrix.cpp:1280
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:846
SbMatrix & multRight(const SbMatrix &m)
Definition: SbMatrix.cpp:1240
virtual void doAction(SoAction *action)
Definition: SoRotationXYZ.cpp:107
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
virtual ~SoRotationXYZ()
Definition: SoRotationXYZ.cpp:94
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition: SoGetMatrixAction.h:35
SbRotation inverse(void) const
Definition: SbRotation.cpp:316
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1001
SbMatrix & getMatrix(void)
Definition: SoGetMatrixAction.cpp:151
SoRotationXYZ(void)
Definition: SoRotationXYZ.cpp:78
SbRotation getRotation(void) const
Definition: SoRotationXYZ.cpp:175
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:31
SbVec3f & setValue(const float v[3])
Definition: SbVec3f.cpp:461
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
SoState * getState(void) const
Definition: SoAction.cpp:1028
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:34
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoRotationXYZ.cpp:132
SoSFEnum axis
Definition: SoRotationXYZ.h:48
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:70
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoRotationXYZ.cpp:187
virtual void GLRender(SoGLRenderAction *action)
Definition: SoRotationXYZ.cpp:125
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:30
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1057
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:817
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:32
Axis
Definition: SoRotationXYZ.h:44
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:32
Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.
Generated on Wed Jul 24 2019 for Coin by Doxygen. 1.8.17