1 #ifndef COIN_SOTEXTUREUNIT_H
2 #define COIN_SOTEXTUREUNIT_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoSFInt32.h>
29 #include <Inventor/fields/SoSFEnum.h>
37 static void initClass(
void);
53 static uint32_t getMaxTextureUnit(
void);
58 #endif // !COIN_SOTEXTUREUNIT_H
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
SoSFInt32 unit
Definition: SoTextureUnit.h:45
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
The SoTextureUnit class is a node for setting the active texture unit.
Definition: SoTextureUnit.h:31
static void postWarning(const char *const source, const char *const format,...)
Definition: SoDebugError.cpp:324
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
The SoSFInt32 class is a container for a 32-bit integer value.
Definition: SoSFInt32.h:30
virtual void callback(SoCallbackAction *action)
Definition: SoTextureUnit.cpp:170
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
virtual void pick(SoPickAction *action)
Definition: SoTextureUnit.cpp:177
static uint32_t getMaxTextureUnit(void)
Definition: SoTextureUnit.cpp:194
MappingMethod
Definition: SoTextureUnit.h:40
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:31
@ BUMP_MAPPING
Definition: SoTextureUnit.h:41
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
SoState * getState(void) const
Definition: SoAction.cpp:1028
@ IMAGE_MAPPING
Definition: SoTextureUnit.h:42
SoTextureUnit(void)
Definition: SoTextureUnit.cpp:99
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:70
virtual void GLRender(SoGLRenderAction *action)
Definition: SoTextureUnit.cpp:136
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1057
virtual ~SoTextureUnit()
Definition: SoTextureUnit.cpp:115
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
virtual void doAction(SoAction *action)
Definition: SoTextureUnit.cpp:162
SoSFEnum mappingMethod
Definition: SoTextureUnit.h:46
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:32
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