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SoVRMLTextureTransform.h
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23 
24 #ifndef COIN_SOVRMLTEXTURETRANSFORM_H
25 #define COIN_SOVRMLTEXTURETRANSFORM_H
26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoNode.h>
29 #include <Inventor/fields/SoSFVec2f.h>
30 #include <Inventor/fields/SoSFFloat.h>
31 
32 class SbMatrix;
33 
34 class COIN_DLL_API SoVRMLTextureTransform : public SoNode
35 {
36  typedef SoNode inherited;
37  SO_NODE_HEADER(SoVRMLTextureTransform);
38 
39 public:
40  static void initClass(void);
42 
47 
48  virtual void doAction( SoAction * action );
49  virtual void callback( SoCallbackAction * action );
50  virtual void GLRender( SoGLRenderAction * action );
51  virtual void getMatrix( SoGetMatrixAction * action );
52  virtual void pick( SoPickAction * action );
53 
54 protected:
55  virtual ~SoVRMLTextureTransform();
56 
57 private:
58  void makeMatrix(SbMatrix & mat) const;
59 
60 }; // class SoVRMLTextureTransform
61 
62 #endif // ! COIN_SOVRMLTEXTURETRANSFORM_H
SbMatrix
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:37
SoVRMLTextureTransform
The SoVRMLTextureTransform class defines a transformation applied to texture coordinates.
Definition: SoVRMLTextureTransform.h:34
SoNode::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
SoVRMLTextureTransform::scale
SoSFVec2f scale
Definition: SoVRMLTextureTransform.h:45
SoAction
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
SoNode::callback
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
SoGetMatrixAction
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition: SoGetMatrixAction.h:35
SoVRMLTextureTransform::center
SoSFVec2f center
Definition: SoVRMLTextureTransform.h:46
SoSFVec2f
The SoSFVec2f class is a container for an SbVec2f vector.
Definition: SoSFVec2f.h:31
SoNode::getMatrix
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1001
SoVRMLTextureTransform::rotation
SoSFFloat rotation
Definition: SoVRMLTextureTransform.h:44
SoBase
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
SoCallbackAction
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:70
SoVRMLTextureTransform::translation
SoSFVec2f translation
Definition: SoVRMLTextureTransform.h:43
SoSFFloat
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:30
SoNode
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
SoNode::pick
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1057
SoNode::doAction
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
SoPickAction
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:32

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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