1 #ifndef COIN_SOTEXTURECOORDINATECYLINDER_H
2 #define COIN_SOTEXTURECOORDINATECYLINDER_H
27 #include <Inventor/nodes/SoSubNode.h>
35 static void initClass(
void);
45 class SoTextureCoordinateCylinderP * pimpl;
46 friend class SoTextureCoordinateCylinderP;
50 #endif // !COIN_SOTEXTURECOORDINATECYLINDER_H
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f ¢er)=0
The SoShape class is the superclass for geometry shapes.
Definition: SoShape.h:43
const SoBoundingBoxCache * getBoundingBoxCache(void) const
Definition: SoShape.cpp:1537
virtual void pick(SoPickAction *action)
Definition: SoTextureCoordinateCylinder.cpp:293
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
The SbStorage class manages thread-local memory.
Definition: SbStorage.h:31
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition: SbBox3f.h:37
const SoPath * getCurPath(void)
Definition: SoAction.cpp:1044
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
The SoFullPath class allows examination of hidden children in paths.
Definition: SoFullPath.h:29
SoNode * getTail(void) const
Definition: SoFullPath.cpp:74
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
SoState * getState(void) const
Definition: SoAction.cpp:1028
virtual void doAction(SoAction *action)
Definition: SoTextureCoordinateCylinder.cpp:253
The SoTextureCoordinateCylinder class autogenerates cylinder mapped texture coordinated for shapes.
Definition: SoTextureCoordinateCylinder.h:29
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:70
SoAction * getAction(void) const
Definition: SoState.cpp:205
virtual ~SoTextureCoordinateCylinder()
Definition: SoTextureCoordinateCylinder.cpp:142
virtual void callback(SoCallbackAction *action)
Definition: SoTextureCoordinateCylinder.cpp:286
SbBool isOfType(SoType type) const
Definition: SoBase.cpp:710
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1057
virtual void GLRender(SoGLRenderAction *action)
Definition: SoTextureCoordinateCylinder.cpp:259
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:32
The SbVec4f class is a 4 dimensional vector with floating point coordinates.
Definition: SbVec4f.h:34
SoTextureCoordinateCylinder(void)
Definition: SoTextureCoordinateCylinder.cpp:128
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