24 #ifndef COIN_SOVRMLPARENT_H
25 #define COIN_SOVRMLPARENT_H
27 #include <Inventor/nodes/SoGroup.h>
28 #include <Inventor/nodes/SoSubNode.h>
29 #include <Inventor/fields/SoMFNode.h>
40 static void initClass(
void);
62 static void updateChildList(
const SoNode *
const * nodes,
const int numnodes,
64 static void updateChildList(
SoNode * nodewithsfnode,
80 static void field_sensor_cb(
void * data,
SoSensor * sensor);
81 void commonConstructor(
void);
82 void processAddChildren(
void);
83 void processRemoveChildren(
void);
86 SoVRMLParentP * pimpl;
89 #endif // ! COIN_SOVRMLPARENT_H
The SoVRMLParent node is a superclass for all VRML grouping nodes.
Definition: SoVRMLParent.h:34
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoGroup.cpp:369
SoMFNode removeChildren
Definition: SoVRMLParent.h:73
The SoChildList class is a container for node children.
Definition: SoChildList.h:33
The SoWriteAction class writes a scene graph to file.
Definition: SoWriteAction.h:31
The SoSensor class is the abstract base class for all sensors.
Definition: SoSensor.h:34
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:423
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoGroup.cpp:771
The SoSearchAction class provides methods for searching through scene graphs.
Definition: SoSearchAction.h:32
SoMFNode children
Definition: SoVRMLParent.h:42
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
virtual void addChild(SoNode *node)
Definition: SoGroup.cpp:393
virtual int findChild(const SoNode *node) const
Definition: SoGroup.cpp:447
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoGroup.cpp:278
The SoFieldData class is a container for a prototype set of fields.
Definition: SoFieldData.h:39
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
The SoFieldContainer class is a base class for all classes that contain fields.
Definition: SoFieldContainer.h:35
virtual void insertChild(SoNode *child, int newchildindex)
Definition: SoGroup.cpp:406
virtual void replaceChild(int index, SoNode *newchild)
Definition: SoGroup.cpp:719
virtual void write(SoWriteAction *action)
Definition: SoGroup.cpp:627
virtual SoChildList * getChildren(void) const
Definition: SoGroup.cpp:662
virtual SbBool affectsState(void) const
Definition: SoNode.cpp:783
virtual void removeAllChildren(void)
Definition: SoGroup.cpp:704
virtual SoNode * getChild(int index) const
Definition: SoGroup.cpp:257
virtual void removeChild(int childindex)
Definition: SoGroup.cpp:426
SoMFNode addChildren
Definition: SoVRMLParent.h:72
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
virtual int getNumChildren(void) const
Definition: SoGroup.cpp:271
The SoGroup class is a node which managed other node instances.
Definition: SoGroup.h:31
The SoMFNode class is a container for nodes.
Definition: SoMFNode.h:32
virtual void doAction(SoAction *action)
Definition: SoGroup.cpp:462
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
virtual void search(SoSearchAction *action)
Definition: SoGroup.cpp:648
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:32
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