Sprite.h
1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#ifndef SFML_SPRITE_H
26#define SFML_SPRITE_H
27
29// Headers
31#include <SFML/Graphics/Export.h>
32#include <SFML/Graphics/BlendMode.h>
33#include <SFML/Graphics/Color.h>
34#include <SFML/Graphics/Rect.h>
35#include <SFML/Graphics/Transform.h>
36#include <SFML/Graphics/Types.h>
37#include <SFML/System/Vector2.h>
38
39
46CSFML_GRAPHICS_API sfSprite* sfSprite_create(void);
47
56CSFML_GRAPHICS_API sfSprite* sfSprite_copy(const sfSprite* sprite);
57
64CSFML_GRAPHICS_API void sfSprite_destroy(sfSprite* sprite);
65
77CSFML_GRAPHICS_API void sfSprite_setPosition(sfSprite* sprite, sfVector2f position);
78
90CSFML_GRAPHICS_API void sfSprite_setRotation(sfSprite* sprite, float angle);
91
103CSFML_GRAPHICS_API void sfSprite_setScale(sfSprite* sprite, sfVector2f scale);
104
119CSFML_GRAPHICS_API void sfSprite_setOrigin(sfSprite* sprite, sfVector2f origin);
120
129CSFML_GRAPHICS_API sfVector2f sfSprite_getPosition(const sfSprite* sprite);
130
141CSFML_GRAPHICS_API float sfSprite_getRotation(const sfSprite* sprite);
142
151CSFML_GRAPHICS_API sfVector2f sfSprite_getScale(const sfSprite* sprite);
152
161CSFML_GRAPHICS_API sfVector2f sfSprite_getOrigin(const sfSprite* sprite);
162
173CSFML_GRAPHICS_API void sfSprite_move(sfSprite* sprite, sfVector2f offset);
174
185CSFML_GRAPHICS_API void sfSprite_rotate(sfSprite* sprite, float angle);
186
197CSFML_GRAPHICS_API void sfSprite_scale(sfSprite* sprite, sfVector2f factors);
198
207CSFML_GRAPHICS_API sfTransform sfSprite_getTransform(const sfSprite* sprite);
208
217CSFML_GRAPHICS_API sfTransform sfSprite_getInverseTransform(const sfSprite* sprite);
218
237CSFML_GRAPHICS_API void sfSprite_setTexture(sfSprite* sprite, const sfTexture* texture, sfBool resetRect);
238
250CSFML_GRAPHICS_API void sfSprite_setTextureRect(sfSprite* sprite, sfIntRect rectangle);
251
264CSFML_GRAPHICS_API void sfSprite_setColor(sfSprite* sprite, sfColor color);
265
278CSFML_GRAPHICS_API const sfTexture* sfSprite_getTexture(const sfSprite* sprite);
279
288CSFML_GRAPHICS_API sfIntRect sfSprite_getTextureRect(const sfSprite* sprite);
289
298CSFML_GRAPHICS_API sfColor sfSprite_getColor(const sfSprite* sprite);
299
314CSFML_GRAPHICS_API sfFloatRect sfSprite_getLocalBounds(const sfSprite* sprite);
315
330CSFML_GRAPHICS_API sfFloatRect sfSprite_getGlobalBounds(const sfSprite* sprite);
331
332
333#endif // SFML_SPRITE_H
Utility class for manpulating RGBA colors.
Definition: Color.h:39
sfFloatRect and sfIntRect are utility classes for manipulating rectangles.
Definition: Rect.h:39
Definition: Rect.h:47
Encapsulate a 3x3 transform matrix.
Definition: Transform.h:43
2-component vector of floats
Definition: Vector2.h:61