SoundStream.h
1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#ifndef SFML_SOUNDSTREAM_H
26#define SFML_SOUNDSTREAM_H
27
29// Headers
31#include <SFML/Audio/Export.h>
32#include <SFML/Audio/SoundStatus.h>
33#include <SFML/Audio/Types.h>
34#include <SFML/System/Time.h>
35#include <SFML/System/Vector3.h>
36
37
42typedef struct
43{
44 sfInt16* samples;
45 unsigned int sampleCount;
47
48typedef sfBool (*sfSoundStreamGetDataCallback)(sfSoundStreamChunk*, void*);
49typedef void (*sfSoundStreamSeekCallback)(sfTime, void*);
50
51
64CSFML_AUDIO_API sfSoundStream* sfSoundStream_create(sfSoundStreamGetDataCallback onGetData,
65 sfSoundStreamSeekCallback onSeek,
66 unsigned int channelCount,
67 unsigned int sampleRate,
68 void* userData);
69
76CSFML_AUDIO_API void sfSoundStream_destroy(sfSoundStream* soundStream);
77
90CSFML_AUDIO_API void sfSoundStream_play(sfSoundStream* soundStream);
91
101CSFML_AUDIO_API void sfSoundStream_pause(sfSoundStream* soundStream);
102
113CSFML_AUDIO_API void sfSoundStream_stop(sfSoundStream* soundStream);
114
123CSFML_AUDIO_API sfSoundStatus sfSoundStream_getStatus(const sfSoundStream* soundStream);
124
135CSFML_AUDIO_API unsigned int sfSoundStream_getChannelCount(const sfSoundStream* soundStream);
136
148CSFML_AUDIO_API unsigned int sfSoundStream_getSampleRate(const sfSoundStream* soundStream);
149
163CSFML_AUDIO_API void sfSoundStream_setPitch(sfSoundStream* soundStream, float pitch);
164
175CSFML_AUDIO_API void sfSoundStream_setVolume(sfSoundStream* soundStream, float volume);
176
188CSFML_AUDIO_API void sfSoundStream_setPosition(sfSoundStream* soundStream, sfVector3f position);
189
203CSFML_AUDIO_API void sfSoundStream_setRelativeToListener(sfSoundStream* soundStream, sfBool relative);
204
219CSFML_AUDIO_API void sfSoundStream_setMinDistance(sfSoundStream* soundStream, float distance);
220
237CSFML_AUDIO_API void sfSoundStream_setAttenuation(sfSoundStream* soundStream, float attenuation);
238
249CSFML_AUDIO_API void sfSoundStream_setPlayingOffset(sfSoundStream* soundStream, sfTime timeOffset);
250
263CSFML_AUDIO_API void sfSoundStream_setLoop(sfSoundStream* soundStream, sfBool loop);
264
273CSFML_AUDIO_API float sfSoundStream_getPitch(const sfSoundStream* soundStream);
274
283CSFML_AUDIO_API float sfSoundStream_getVolume(const sfSoundStream* soundStream);
284
293CSFML_AUDIO_API sfVector3f sfSoundStream_getPosition(const sfSoundStream* soundStream);
294
304CSFML_AUDIO_API sfBool sfSoundStream_isRelativeToListener(const sfSoundStream* soundStream);
305
314CSFML_AUDIO_API float sfSoundStream_getMinDistance(const sfSoundStream* soundStream);
315
324CSFML_AUDIO_API float sfSoundStream_getAttenuation(const sfSoundStream* soundStream);
325
334CSFML_AUDIO_API sfBool sfSoundStream_getLoop(const sfSoundStream* soundStream);
335
344CSFML_AUDIO_API sfTime sfSoundStream_getPlayingOffset(const sfSoundStream* soundStream);
345
346
347#endif // SFML_SOUNDSTREAM_H
defines the data to fill by the OnGetData callback
Definition: SoundStream.h:43
unsigned int sampleCount
Number of samples pointed by Samples.
Definition: SoundStream.h:45
sfInt16 * samples
Pointer to the audio samples.
Definition: SoundStream.h:44
Represents a time value.
Definition: Time.h:39
3-component vector of floats
Definition: Vector3.h:39