25#ifndef SFML_RENDERWINDOW_H
26#define SFML_RENDERWINDOW_H
31#include <SFML/Graphics/Export.h>
32#include <SFML/Graphics/Color.h>
33#include <SFML/Graphics/Rect.h>
34#include <SFML/Graphics/Types.h>
35#include <SFML/Graphics/PrimitiveType.h>
36#include <SFML/Graphics/RenderStates.h>
37#include <SFML/Graphics/Vertex.h>
38#include <SFML/Window/Event.h>
39#include <SFML/Window/VideoMode.h>
40#include <SFML/Window/WindowHandle.h>
41#include <SFML/Window/Window.h>
42#include <SFML/System/Vector2.h>
55CSFML_GRAPHICS_API sfRenderWindow* sfRenderWindow_create(
sfVideoMode mode,
const char* title, sfUint32 style,
const sfContextSettings* settings);
66CSFML_GRAPHICS_API sfRenderWindow* sfRenderWindow_createUnicode(
sfVideoMode mode,
const sfUint32* title, sfUint32 style,
const sfContextSettings* settings);
75CSFML_GRAPHICS_API sfRenderWindow* sfRenderWindow_createFromHandle(sfWindowHandle handle,
const sfContextSettings* settings);
83CSFML_GRAPHICS_API
void sfRenderWindow_destroy(sfRenderWindow* renderWindow);
91CSFML_GRAPHICS_API
void sfRenderWindow_close(sfRenderWindow* renderWindow);
99CSFML_GRAPHICS_API sfBool sfRenderWindow_isOpen(
const sfRenderWindow* renderWindow);
109CSFML_GRAPHICS_API
sfContextSettings sfRenderWindow_getSettings(
const sfRenderWindow* renderWindow);
120CSFML_GRAPHICS_API sfBool sfRenderWindow_pollEvent(sfRenderWindow* renderWindow,
sfEvent* event);
131CSFML_GRAPHICS_API sfBool sfRenderWindow_waitEvent(sfRenderWindow* renderWindow,
sfEvent* event);
141CSFML_GRAPHICS_API
sfVector2i sfRenderWindow_getPosition(
const sfRenderWindow* renderWindow);
152CSFML_GRAPHICS_API
void sfRenderWindow_setPosition(sfRenderWindow* renderWindow,
sfVector2i position);
162CSFML_GRAPHICS_API
sfVector2u sfRenderWindow_getSize(
const sfRenderWindow* renderWindow);
171CSFML_GRAPHICS_API
void sfRenderWindow_setSize(sfRenderWindow* renderWindow,
sfVector2u size);
180CSFML_GRAPHICS_API
void sfRenderWindow_setTitle(sfRenderWindow* renderWindow,
const char* title);
189CSFML_GRAPHICS_API
void sfRenderWindow_setUnicodeTitle(sfRenderWindow* renderWindow,
const sfUint32* title);
200CSFML_GRAPHICS_API
void sfRenderWindow_setIcon(sfRenderWindow* renderWindow,
unsigned int width,
unsigned int height,
const sfUint8* pixels);
209CSFML_GRAPHICS_API
void sfRenderWindow_setVisible(sfRenderWindow* renderWindow, sfBool visible);
218CSFML_GRAPHICS_API
void sfRenderWindow_setVerticalSyncEnabled(sfRenderWindow* renderWindow, sfBool enabled);
227CSFML_GRAPHICS_API
void sfRenderWindow_setMouseCursorVisible(sfRenderWindow* renderWindow, sfBool show);
242CSFML_GRAPHICS_API
void sfRenderWindow_setMouseCursorGrabbed(sfRenderWindow* renderWindow, sfBool grabbed);
261CSFML_GRAPHICS_API
void sfRenderWindow_setMouseCursor(sfRenderWindow* window,
const sfCursor* cursor);
272CSFML_GRAPHICS_API
void sfRenderWindow_setKeyRepeatEnabled(sfRenderWindow* renderWindow, sfBool enabled);
281CSFML_GRAPHICS_API
void sfRenderWindow_setFramerateLimit(sfRenderWindow* renderWindow,
unsigned int limit);
290CSFML_GRAPHICS_API
void sfRenderWindow_setJoystickThreshold(sfRenderWindow* renderWindow,
float threshold);
301CSFML_GRAPHICS_API sfBool sfRenderWindow_setActive(sfRenderWindow* renderWindow, sfBool active);
315CSFML_GRAPHICS_API
void sfRenderWindow_requestFocus(sfRenderWindow* renderWindow);
327CSFML_GRAPHICS_API sfBool sfRenderWindow_hasFocus(
const sfRenderWindow* renderWindow);
335CSFML_GRAPHICS_API
void sfRenderWindow_display(sfRenderWindow* renderWindow);
345CSFML_GRAPHICS_API sfWindowHandle sfRenderWindow_getSystemHandle(
const sfRenderWindow* renderWindow);
354CSFML_GRAPHICS_API
void sfRenderWindow_clear(sfRenderWindow* renderWindow,
sfColor color);
363CSFML_GRAPHICS_API
void sfRenderWindow_setView(sfRenderWindow* renderWindow,
const sfView* view);
373CSFML_GRAPHICS_API
const sfView* sfRenderWindow_getView(
const sfRenderWindow* renderWindow);
383CSFML_GRAPHICS_API
const sfView* sfRenderWindow_getDefaultView(
const sfRenderWindow* renderWindow);
394CSFML_GRAPHICS_API
sfIntRect sfRenderWindow_getViewport(
const sfRenderWindow* renderWindow,
const sfView* view);
424CSFML_GRAPHICS_API
sfVector2f sfRenderWindow_mapPixelToCoords(
const sfRenderWindow* renderWindow,
sfVector2i point,
const sfView* view);
450CSFML_GRAPHICS_API
sfVector2i sfRenderWindow_mapCoordsToPixel(
const sfRenderWindow* renderWindow,
sfVector2f point,
const sfView* view);
460CSFML_GRAPHICS_API
void sfRenderWindow_drawSprite(sfRenderWindow* renderWindow,
const sfSprite*
object,
const sfRenderStates* states);
461CSFML_GRAPHICS_API
void sfRenderWindow_drawText(sfRenderWindow* renderWindow,
const sfText*
object,
const sfRenderStates* states);
462CSFML_GRAPHICS_API
void sfRenderWindow_drawShape(sfRenderWindow* renderWindow,
const sfShape*
object,
const sfRenderStates* states);
463CSFML_GRAPHICS_API
void sfRenderWindow_drawCircleShape(sfRenderWindow* renderWindow,
const sfCircleShape*
object,
const sfRenderStates* states);
464CSFML_GRAPHICS_API
void sfRenderWindow_drawConvexShape(sfRenderWindow* renderWindow,
const sfConvexShape*
object,
const sfRenderStates* states);
465CSFML_GRAPHICS_API
void sfRenderWindow_drawRectangleShape(sfRenderWindow* renderWindow,
const sfRectangleShape*
object,
const sfRenderStates* states);
466CSFML_GRAPHICS_API
void sfRenderWindow_drawVertexArray(sfRenderWindow* renderWindow,
const sfVertexArray*
object,
const sfRenderStates* states);
467CSFML_GRAPHICS_API
void sfRenderWindow_drawVertexBuffer(sfRenderWindow* renderWindow,
const sfVertexBuffer*
object,
const sfRenderStates* states);
479CSFML_GRAPHICS_API
void sfRenderWindow_drawPrimitives(sfRenderWindow* renderWindow,
480 const sfVertex* vertices,
size_t vertexCount,
504CSFML_GRAPHICS_API
void sfRenderWindow_pushGLStates(sfRenderWindow* renderWindow);
515CSFML_GRAPHICS_API
void sfRenderWindow_popGLStates(sfRenderWindow* renderWindow);
529CSFML_GRAPHICS_API
void sfRenderWindow_resetGLStates(sfRenderWindow* renderWindow);
556CSFML_GRAPHICS_API CSFML_DEPRECATED sfImage* sfRenderWindow_capture(
const sfRenderWindow* renderWindow);
569CSFML_GRAPHICS_API
sfVector2i sfMouse_getPositionRenderWindow(
const sfRenderWindow* relativeTo);
581CSFML_GRAPHICS_API
void sfMouse_setPositionRenderWindow(
sfVector2i position,
const sfRenderWindow* relativeTo);
595CSFML_GRAPHICS_API
sfVector2i sfTouch_getPositionRenderWindow(
unsigned int finger,
const sfRenderWindow* relativeTo);
Utility class for manpulating RGBA colors.
Structure defining the window's creation settings.
Define the states used for drawing to a RenderTarget.
2-component vector of floats
2-component vector of integers
2-component vector of unsigned integers
Define a point with color and texture coordinates.
sfVideoMode defines a video mode (width, height, bpp, frequency) and provides functions for getting m...
sfEvent defines a system event and its parameters