Sound.h
1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#ifndef SFML_SOUND_H
26#define SFML_SOUND_H
27
29// Headers
31#include <SFML/Audio/Export.h>
32#include <SFML/Audio/SoundStatus.h>
33#include <SFML/Audio/Types.h>
34#include <SFML/System/Time.h>
35#include <SFML/System/Vector3.h>
36
37
44CSFML_AUDIO_API sfSound* sfSound_create(void);
45
54CSFML_AUDIO_API sfSound* sfSound_copy(const sfSound* sound);
55
62CSFML_AUDIO_API void sfSound_destroy(sfSound* sound);
63
76CSFML_AUDIO_API void sfSound_play(sfSound* sound);
77
87CSFML_AUDIO_API void sfSound_pause(sfSound* sound);
88
99CSFML_AUDIO_API void sfSound_stop(sfSound* sound);
100
112CSFML_AUDIO_API void sfSound_setBuffer(sfSound* sound, const sfSoundBuffer* buffer);
113
122CSFML_AUDIO_API const sfSoundBuffer* sfSound_getBuffer(const sfSound* sound);
123
136CSFML_AUDIO_API void sfSound_setLoop(sfSound* sound, sfBool loop);
137
146CSFML_AUDIO_API sfBool sfSound_getLoop(const sfSound* sound);
147
156CSFML_AUDIO_API sfSoundStatus sfSound_getStatus(const sfSound* sound);
157
171CSFML_AUDIO_API void sfSound_setPitch(sfSound* sound, float pitch);
172
183CSFML_AUDIO_API void sfSound_setVolume(sfSound* sound, float volume);
184
196CSFML_AUDIO_API void sfSound_setPosition(sfSound* sound, sfVector3f position);
197
211CSFML_AUDIO_API void sfSound_setRelativeToListener(sfSound* sound, sfBool relative);
212
227CSFML_AUDIO_API void sfSound_setMinDistance(sfSound* sound, float distance);
228
245CSFML_AUDIO_API void sfSound_setAttenuation(sfSound* sound, float attenuation);
246
257CSFML_AUDIO_API void sfSound_setPlayingOffset(sfSound* sound, sfTime timeOffset);
258
267CSFML_AUDIO_API float sfSound_getPitch(const sfSound* sound);
268
277CSFML_AUDIO_API float sfSound_getVolume(const sfSound* sound);
278
287CSFML_AUDIO_API sfVector3f sfSound_getPosition(const sfSound* sound);
288
298CSFML_AUDIO_API sfBool sfSound_isRelativeToListener(const sfSound* sound);
299
308CSFML_AUDIO_API float sfSound_getMinDistance(const sfSound* sound);
309
318CSFML_AUDIO_API float sfSound_getAttenuation(const sfSound* sound);
319
328CSFML_AUDIO_API sfTime sfSound_getPlayingOffset(const sfSound* sound);
329
330
331#endif // SFML_SOUND_H
Represents a time value.
Definition: Time.h:39
3-component vector of floats
Definition: Vector3.h:39