VertexBuffer.h
1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#ifndef SFML_VERTEXBUFFER_H
26#define SFML_VERTEXBUFFER_H
27
29// Headers
31#include <SFML/Graphics/Export.h>
32#include <SFML/Graphics/PrimitiveType.h>
33#include <SFML/Graphics/Types.h>
34#include <SFML/Graphics/Vertex.h>
35#include <stddef.h>
36
37
49typedef enum
50{
51 sfVertexBufferStream,
52 sfVertexBufferDynamic,
53 sfVertexBufferStatic
54} sfVertexBufferUsage;
55
71CSFML_GRAPHICS_API sfVertexBuffer* sfVertexBuffer_create(unsigned int vertexCount, sfPrimitiveType type, sfVertexBufferUsage usage);
72
81CSFML_GRAPHICS_API sfVertexBuffer* sfVertexBuffer_copy(const sfVertexBuffer* vertexBuffer);
82
89CSFML_GRAPHICS_API void sfVertexBuffer_destroy(sfVertexBuffer* vertexBuffer);
90
99CSFML_GRAPHICS_API unsigned int sfVertexBuffer_getVertexCount(const sfVertexBuffer* vertexBuffer);
100
132CSFML_GRAPHICS_API sfBool sfVertexBuffer_update(sfVertexBuffer* vertexBuffer, const sfVertex* vertices, unsigned int vertexCount, unsigned int offset);
133
143CSFML_GRAPHICS_API sfBool sfVertexBuffer_updateFromVertexBuffer(sfVertexBuffer* vertexBuffer, const sfVertexBuffer* other);
144
152CSFML_GRAPHICS_API void sfVertexBuffer_swap(sfVertexBuffer* left, sfVertexBuffer* right);
153
164CSFML_GRAPHICS_API unsigned int sfVertexBuffer_getNativeHandle(sfVertexBuffer* vertexBuffer);
165
178CSFML_GRAPHICS_API void sfVertexBuffer_setPrimitiveType(sfVertexBuffer* vertexBuffer, sfPrimitiveType type);
179
188CSFML_GRAPHICS_API sfPrimitiveType sfVertexBuffer_getPrimitiveType(const sfVertexBuffer* vertexBuffer);
189
206CSFML_GRAPHICS_API void sfVertexBuffer_setUsage(sfVertexBuffer* vertexBuffer, sfVertexBufferUsage usage);
207
216CSFML_GRAPHICS_API sfVertexBufferUsage sfVertexBuffer_getUsage(const sfVertexBuffer* vertexBuffer);
217
239CSFML_GRAPHICS_API void sfVertexBuffer_bind(const sfVertexBuffer* vertexBuffer);
240
251CSFML_GRAPHICS_API sfBool sfVertexBuffer_isAvailable();
252
253
254#endif // SFML_VERTEXBUFFER_H
Define a point with color and texture coordinates.
Definition: Vertex.h:40